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2 Commits

Author SHA1 Message Date
yellows111 6e7f0d9094 formatting 2: fix merge conflicts
nothing new, yet
2024-03-25 17:00:16 +00:00
yellows111 e0e5396bd8 formatting, no major changes 2024-03-25 14:11:34 +00:00
3 changed files with 11 additions and 10 deletions

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@ -6,10 +6,11 @@ I wanted to play the old MSN(r) Messenger(tm) Activities online.
## Client compatibility: ## Client compatibility:
Server: whatever node.js version uWS supports Server: whatever node.js version uWS supports
Client: does it ES6? Client: does it ES6?
## TODOs ## TODOs
* Client synchronization should be "less bad and less prone to desynching" * Add something!
## Desires ## Desires
* Discover more Activities that aren't Flash-based, and hope they don't use some other foregone extension. * Discover more Activities that aren't Flash-based, and hope they don't use some other foregone extension.

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@ -184,7 +184,7 @@ channelSocket.onmessage = function(event) {
break; break;
} }
default: { default: {
__messengerjs__.fade.textContent = "server error:" + args[1] + "code (" + args[2] + ")"; __messengerjs__.fade.textContent = "server error: " + args[1] + " code (" + args[2] + ")";
__messengerjs__.fade.style.display = "block"; __messengerjs__.fade.style.display = "block";
channelSocket.close(1000, "server sent non-zero error"); channelSocket.close(1000, "server sent non-zero error");
__messengerjs__.callIfExists("Channel_OnTypeChanged"); __messengerjs__.callIfExists("Channel_OnTypeChanged");

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@ -1,4 +1,4 @@
const config = {port: 9091}; const config = {"__proto__": null, port: 9091};
var uidcounter = 0; var uidcounter = 0;
Object.freeze(config); // Config should not be modified after initialization! Object.freeze(config); // Config should not be modified after initialization!
@ -93,7 +93,7 @@ const MessageParser = function(webSocket, message, isBinary) {
} }
let getChannelId = args[1]; let getChannelId = args[1];
if(server.numSubscribers(`channels/${getChannelId}`) >= 2) { if(server.numSubscribers(`channels/${getChannelId}`) >= 2) {
// this room is full // this channel is full
webSocket.send(EncodeCommandString(["error", "channel has too many members", 513]), true); webSocket.send(EncodeCommandString(["error", "channel has too many members", 513]), true);
break; break;
} }
@ -104,12 +104,12 @@ const MessageParser = function(webSocket, message, isBinary) {
} }
if(ChannelStorage.has(getChannelId) === false) { if(ChannelStorage.has(getChannelId) === false) {
// make the channel right then and there // make the channel right then and there
console.log(`creating #${getChannelId} for (${webSocket.getUserData().uid})`); console.log(`creating #${getChannelId} (fourCC: ${args2}) for (${webSocket.getUserData().uid})`);
ChannelStorage.set(getChannelId, {"owner": webSocket.getUserData().uid, "fourCC": args[2]}); ChannelStorage.set(getChannelId, {"owner": webSocket.getUserData().uid, "fourCC": args[2]});
}; };
if(ChannelStorage.get(getChannelId).fourCC !== args[2]) { if(ChannelStorage.get(getChannelId).fourCC !== args[2]) {
// if the fourCC is not the same as the channel, error as such // if the fourCC is not the same as the channel, error as such
webSocket.send(EncodeCommandString(["error", `data is incompatible! (You: ${args[2]}, Remote: ${ChannelStorage.get(getChannelId).fourCC}.`, 256]), true); webSocket.send(EncodeCommandString(["error", `Activity is incompatible! (You: ${args[2]}, Remote: ${ChannelStorage.get(getChannelId).fourCC}).`, 256]), true);
break; break;
} }
@ -145,7 +145,7 @@ const MessageParser = function(webSocket, message, isBinary) {
EncodeCommandString(["remuser", UserAttachedNameStorage.get(webSocket.getUserData().uid)]), EncodeCommandString(["remuser", UserAttachedNameStorage.get(webSocket.getUserData().uid)]),
true true
); );
// if room is empty, delete it // if channel is empty, delete it
if(server.numSubscribers(`channels/${UserAttachedChannelStorage.get(webSocket.getUserData().uid)}`) === 0) { if(server.numSubscribers(`channels/${UserAttachedChannelStorage.get(webSocket.getUserData().uid)}`) === 0) {
console.log(`deleting #${UserAttachedChannelStorage.get(webSocket.getUserData().uid)} since (${webSocket.getUserData().uid}) left, leaving it with no members`); console.log(`deleting #${UserAttachedChannelStorage.get(webSocket.getUserData().uid)} since (${webSocket.getUserData().uid}) left, leaving it with no members`);
ChannelStorage.delete(UserAttachedChannelStorage.get(webSocket.getUserData().uid)); ChannelStorage.delete(UserAttachedChannelStorage.get(webSocket.getUserData().uid));