formatting, no major changes
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@ -6,10 +6,11 @@ I wanted to play the old MSN(r) Messenger(tm) Activities online.
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## Client compatibility:
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Server: whatever node.js version uWS supports
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Client: does it ES6?
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## TODOs
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* Client synchronization should be "less bad and less prone to desynching"
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* Add something!
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## Desires
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* Discover more Activities that aren't Flash-based, and hope they don't use some other foregone extension.
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@ -184,7 +184,7 @@ channelSocket.onmessage = function(event) {
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break;
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}
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default: {
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__messengerjs__.fade.textContent = "server error:" + args[1] + "code (" + args[2] + ")";
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__messengerjs__.fade.textContent = "server error: " + args[1] + " code ( " + args[2] + " )";
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__messengerjs__.fade.style.display = "block";
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channelSocket.close(1000, "server sent non-zero error");
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__messengerjs__.callIfExists("Channel_OnTypeChanged");
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@ -1,4 +1,4 @@
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const config = {port: 9091};
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const config = {"__proto__": null, port: 9091};
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var uidcounter = 0;
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Object.freeze(config); // Config should not be modified after initialization!
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@ -109,7 +109,7 @@ const MessageParser = function(webSocket, message, isBinary) {
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};
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if(ChannelStorage.get(getChannelId).fourCC !== args[2]) {
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// if the fourCC is not the same as the channel, error as such
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webSocket.send(EncodeCommandString(["error", `data is incompatible! (You: ${args[2]}, Remote: ${ChannelStorage.get(getChannelId).fourCC}.`, 256]), true);
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webSocket.send(EncodeCommandString(["error", `activity is incompatible! (You: ${args[2]}, Remote: ${ChannelStorage.get(getChannelId).fourCC}).`, 256]), true);
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break;
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}
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