for some indescribable reason, this actually worked

i won't be surprised if something else breaks, however
This commit is contained in:
yellows111 2024-02-27 15:23:34 +00:00
parent 2dfc356da4
commit a5a15e3839
2 changed files with 77 additions and 41 deletions

View File

@ -1,7 +1,13 @@
const channelSocket = new WebSocket("ws://localhost:9091/connect");
var __messengerjs__sessionID = null;
var __messengerjs__imTheRoomOwner = false;
var __messengerjs__imTheChannelOwner = false;
var __messengerjs__myNickname = "";
var __messengerjs__onloadfunction = null;
var __messengerjs__onloadargs = null;
const __messengerjs__fade = document.createElement("div");
__messengerjs__fade.style.cssText = "position: absolute;top:0;left:0;width:100%;height:100%;background:rgba(0,0,0,0.75);color:white;text-align:center;font-family:sans-serif;";
__messengerjs__fade.textContent = "connecting to WebSocket server...";
const beforeUnloadHandler = function(ev, reason) {
Channel_OnAppClose();
channelSocket.send(new TextEncoder("utf8").encode(EncodeCommandString(["disconnect"])));
@ -64,20 +70,14 @@ const EncodeCommandString = function(sections) {
/** window.external **/
window.external.CloseApp = function() {
channelSocket.close(1000, "called CloseApp");
beforeUnloadHandler(null, "called CloseApp");
}
// this is important because things expect it
/** window.external.Channel **/
window.external.Channel = {"Data": "", "SendData": null, "Initialize": null, "Error": {"Data": ""}}; // "Type" is a defined property
window.external.Channel.SendData = function(d) {channelSocket.send(d)}; // this is dumb but trying to redirect this gives you TypeError's
window.external.Channel.Initialize = function() {
if(new URL(location.href).searchParams.get("channel") === null) {
__messengerjs__sessionID = Math.random().toString(36).split('.')[1].substring(0,8);
history.pushState(null, "", `?channel=${__messengerjs__sessionID}`);
} else {
__messengerjs__sessionID = new URL(location.href).searchParams.get("channel");
}
createWSEventsNowThatImReady();
// no idea
};
Object.defineProperty(window.external.Channel, "Type", {
get: function Type() {
@ -116,15 +116,6 @@ Object.defineProperty(window.external.Users, "me", {
return window.external.Users.Me;
}
});
if(new URL(location.href).searchParams.get("channel") === null) {
window.external.Users.Me = window.external.yellows111_Users[0];
window.external.Users.Inviter = window.external.yellows111_Users[0];
document.title = "Initiator: " + document.title;
} else {
window.external.Users.Me = window.external.yellows111_Users[1];
window.external.Users.Inviter = window.external.yellows111_Users[0];
document.title = "Target: " + document.title;
}
/** websocket stuff **/
channelSocket.binaryType = "arraybuffer"; // the alternative is blob.arrayBuffer(); IT'S A PROMISE CALL AND PROMISES SUXX
@ -147,21 +138,24 @@ channelSocket.onmessage = function(event) {
case "connect": {
switch(args[1]) {
case "0": {
console.error("room is full or not avaliable");
beforeUnloadHandler(null, "room was not avaliable");
history.replaceState(null, "", window.location.href.split("?")[0]);
window.location.reload(); // it's jank and probably should just be handled socket side
console.error("channel is full or not avaliable");
// regenerate channel ID if we get 0'd
__messengerjs__sessionID = Math.random().toString(36).split('.')[1].substring(0,8);
history.pushState(null, "", `?channel=${__messengerjs__sessionID}`);
channelSocket.send(new TextEncoder("utf8").encode(EncodeCommandString(["connect", __messengerjs__sessionID])));
break;
}
case "1": {
console.log("joined room successfully.");
console.log("joined channel successfully.");
__messengerjs__fade.textContent = "waiting for opponent to join this channel...";
window.addEventListener("beforeunload", beforeUnloadHandler);
if(args[2] === "1") {
__messengerjs__imTheRoomOwner = false;
__messengerjs__imTheChannelOwner = false;
} else {
__messengerjs__imTheRoomOwner = true;
__messengerjs__imTheChannelOwner = true;
if(window.external.Users.Inviter !== window.external.Users.Me) {
// This room has already been closed. Create a new one.
beforeUnloadHandler(null, "room was empty when expecting host");
// This channel has already been closed. Create a new one.
beforeUnloadHandler(null, "channel was empty when expecting host");
history.replaceState(null, "", window.location.href.split("?")[0]);
window.location.reload(); // it's still jank and probably should just be handled elsewhere
}
@ -176,21 +170,38 @@ channelSocket.onmessage = function(event) {
break;
}
case "disconnect": {
// code will never reach here normally (should announce from server on ^C, though)
channelSocket.close(1000, "goodbye");
Channel_OnTypeChanged();
}
case "adduser": {
if(__messengerjs__imTheRoomOwner === false) {
__messengerjs__fade.style.display = "none";
if(__messengerjs__imTheChannelOwner === false) {
window.external.yellows111_Users[1].Name = __messengerjs__myNickname;
window.external.yellows111_Users[0].Name = args[2];
} else {
window.external.yellows111_Users[1].Name = args[2];
window.external.yellows111_Users[0].Name = __messengerjs__myNickname;
}
if(__messengerjs__imTheChannelOwner === true) {
window.external.Users.Me = window.external.yellows111_Users[0];
window.external.Users.Inviter = window.external.yellows111_Users[0];
} else {
window.external.Users.Me = window.external.yellows111_Users[1];
window.external.Users.Inviter = window.external.yellows111_Users[0];
}
document.title = __messengerjs__myNickname + ": " + document.title;
/** beyond even hack territory **/
if(typeof __messengerjs__onloadfunction === "function") {
__messengerjs__onloadfunction(__messengerjs__onloadargs);
}
window.external.yellows111_Users[0].Name = args[2];
window.addEventListener("beforeunload", beforeUnloadHandler);
Channel_OnRemoteAppLoaded();
Channel_OnTypeChanged();
break;
}
case "remuser": {
// todo?
__messengerjs__fade.textContent = "opponent (" + args[1] + ") disconnected :(";
__messengerjs__fade.style.display = "revert";
window.removeEventListener("beforeunload", beforeUnloadHandler);
Channel_OnRemoteAppClosed();
beforeUnloadHandler(null, "other user disconnected"); // disconnect ourselves
@ -210,11 +221,14 @@ channelSocket.onmessage = function(event) {
}
channelSocket.onerror = function(ev) {
window.external.Channel.Error.Data = "WebSocket generic error";
__messengerjs__fade.textContent = "encountered a WebSocket error"
__messengerjs__fade.style.display = "revert";
Channel_OnDataError();
}
channelSocket.onclose = function() {
Channel_OnTypeChanged();
}
function createWSEventsNowThatImReady() {
if(channelSocket.readyState === 1) {
// if we're already there
@ -225,4 +239,21 @@ function createWSEventsNowThatImReady() {
channelSocket.send(new TextEncoder("utf8").encode(EncodeCommandString(["rename"])));
channelSocket.send(new TextEncoder("utf8").encode(EncodeCommandString(["connect", __messengerjs__sessionID])));
}
}
}
/** pure evil **/
window.onload = function(ev) {
document.body.append(__messengerjs__fade);
if(new URL(location.href).searchParams.get("channel") === null) {
__messengerjs__sessionID = Math.random().toString(36).split('.')[1].substring(0,8);
history.pushState(null, "", `?channel=${__messengerjs__sessionID}`);
} else {
__messengerjs__sessionID = new URL(location.href).searchParams.get("channel");
}
createWSEventsNowThatImReady();
__messengerjs__onloadargs = ev;
}
Object.defineProperty(window, "onload", {
set: function onload(fn) {
__messengerjs__onloadfunction = fn;
}
});

View File

@ -3,9 +3,9 @@ var uidcounter = 0;
Object.freeze(config); // Config should not be modified after initialization!
const ChannelStorage = new Map();
const UserAttachedChannelStorage = new Map();
const UserAttachedNameStorage = new Map(); // uid=>username resolve
const ReverseNameToUidStorage = new Map();
const UserAttachedChannelStorage = new Map(); //uid=>channel resolve
const UserAttachedNameStorage = new Map(); // uid=>username resolve
const ReverseNameToUidStorage = new Map(); // username=>uid resolve
/** @section guacamole **/
const ParseCommandString = function(instruction) {
@ -72,10 +72,15 @@ const MessageParser = function(webSocket, message, isBinary) {
case "rename": {
// todo: make users be able to rename based on parameters given to rename
var nickname = `guest${Math.floor(Math.random() * 99999)}`;
// this should probably be a while or something
if(ReverseNameToUidStorage.get(nickname) !== webSocket.getUserData().uid) {
if(nickname.length > 32) { // if it's too long
nickname = `guest${Math.floor(Math.random() * 99999)}`;
}
// this should probably be a while or something (only do this if the name exists)
if(ReverseNameToUidStorage.has(nickname) === true) {
if(ReverseNameToUidStorage.get(nickname) !== webSocket.getUserData().uid) {
nickname = `guest${Math.floor(Math.random() * 99999)}`;
}
}
UserAttachedNameStorage.set(webSocket.getUserData().uid, nickname);
ReverseNameToUidStorage.set(nickname, webSocket.getUserData().uid);
webSocket.send(EncodeCommandString(["rename", 0, "", nickname]), true);
@ -92,12 +97,12 @@ const MessageParser = function(webSocket, message, isBinary) {
webSocket.send(EncodeCommandString(["connect", 0]), true);
break;
}
if(typeof UserAttachedNameStorage.get(webSocket.getUserData().uid) === "undefined") {
if(UserAttachedNameStorage.has(webSocket.getUserData().uid) === false) {
// user doesn't have a username
webSocket.send(EncodeCommandString(["connect", 0]), true);
break;
}
if(typeof ChannelStorage.get(getChannelId) === "undefined") {
if(ChannelStorage.has(getChannelId) === false) {
// make the channel right then and there
console.log(`creating #${getChannelId}`);
ChannelStorage.set(getChannelId, {"owner": webSocket.getUserData().uid});
@ -107,7 +112,7 @@ const MessageParser = function(webSocket, message, isBinary) {
webSocket.send(EncodeCommandString(["connect", 0]), true);
break;
};
if(typeof UserAttachedChannelStorage.get(webSocket.getUserData().uid) !== "undefined") {
if(UserAttachedChannelStorage.has(webSocket.getUserData().uid) === true) {
// already in a channel that isn't the one we're trying to join
webSocket.send(EncodeCommandString(["connect", 0]), true);
break;
@ -126,7 +131,7 @@ const MessageParser = function(webSocket, message, isBinary) {
break;
}
case "disconnect": {
if(typeof UserAttachedChannelStorage.get(webSocket.getUserData().uid) !== "undefined") {
if(UserAttachedChannelStorage.has(webSocket.getUserData().uid) === true) {
console.log(`user ${UserAttachedNameStorage.get(webSocket.getUserData().uid)} (${webSocket.getUserData().uid}) left #${UserAttachedChannelStorage.get(webSocket.getUserData().uid)}`);
webSocket.unsubscribe(`channels/${UserAttachedChannelStorage.get(webSocket.getUserData().uid)}`);
webSocket.publish(