264 lines
11 KiB
HTML
264 lines
11 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8"></meta>
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<meta name="viewport" content="initial-scale=2.0"></meta>
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<meta name="description" content="A HTML client for icondumper2"></meta>
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<title>input validation test</title>
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<script src="icon.js"></script>
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<style>
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html {color: #ccc; background: black; font-family: sans-serif}
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#title1, #title2 {
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color: yellow;
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text-align: right;
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/*text-shadow: -2px 0 black, 0 2px black, 2px 0 black, 0 -2px black;*/
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right: 8px;
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position: relative;
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margin: 0;
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}
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#version {position: fixed;bottom:4px;right:4px}
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</style>
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<script type="text/plain" id="verts1">
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attribute vec4 a_position;
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attribute vec4 a_color;
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varying lowp vec4 vColor;
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void main() {
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gl_Position = a_position;
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vColor = a_color;
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}
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</script>
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<script type="text/plain" id="frags1">
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precision mediump float;
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varying lowp vec4 vColor;
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void main() {
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gl_FragColor = vColor;
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}
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</script>
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</head>
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<body>
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<label for="strictnessOption">enable strict mode</label>
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<input id="strictnessOption" type="checkbox" checked></input>
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<span>(enables console-accurate title parsing)</span>
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<hr>
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<label for="input">icon.sys goes here:</label>
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<input type="file" id="input" name="input" accept=".sys" />
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<br>
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<h1 id="title1">No File</h1>
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<h1 id="title2">Loaded</h1>
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<span>Background preview:</span><br>
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<canvas id="iconcanvas" width="240" height="240"></canvas>
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<hr>
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<p>Normal: <kbd id="iconn">(no file)</kbd></p>
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<p>Copying: <kbd id="iconc">(no file)</kbd></p>
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<p>Deleting: <kbd id="icond">(no file)</kbd></p>
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<hr>
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<label for="icon">.ic(n|o) goes here:</label>
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<input type="file" id="icon" name="icon" accept=".icn, .ico" />
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<br>
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<hr>
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<label for="psuinput">EMS Memory Adapter export file (.psu) goes here:</label>
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<input type="file" id="psuinput" name="psuinput" accept=".psu" />
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<br>
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<label for="psvinput">PS3 export file (.psv) goes here:</label>
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<input type="file" id="psvinput" name="psvinput" accept=".psv" />
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<br>
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<p>
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<span>Date created: </span><span id="dateCreated">--:--:-- --/--/----</span><span> UTC+09:00</span>
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<br>
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<span>Date modified: </span><span id="dateModified">--:--:-- --/--/----</span><span> UTC+09:00</span>
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</p>
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<!-- TODO MAKE NEW DISPLAY BOXES !-->
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<script>
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// i know this is sinful, but i don't want to load from an event again
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function updateDisplay(input) {
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document.getElementById("title1").textContent = input.title[0];
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document.getElementById("title2").textContent = input.title[1];
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document.getElementById("iconn").textContent = input.filenames.n;
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document.getElementById("iconc").textContent = input.filenames.c;
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document.getElementById("icond").textContent = input.filenames.d;
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if(glContext !== null) {
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colors = [
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input.background.colors[0].r/255,
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input.background.colors[0].g/255,
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input.background.colors[0].b/255,
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input.background.alpha*2,
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input.background.colors[1].r/255,
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input.background.colors[1].g/255,
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input.background.colors[1].b/255,
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input.background.alpha*2,
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input.background.colors[2].r/255,
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input.background.colors[2].g/255,
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input.background.colors[2].b/255,
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input.background.alpha*2,
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input.background.colors[3].r/255,
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input.background.colors[3].g/255,
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input.background.colors[3].b/255,
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input.background.alpha*2
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];
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glContext.bufferData(glContext.ARRAY_BUFFER, new Float32Array(colors), glContext.STATIC_DRAW);
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glContext.drawArrays(glContext.TRIANGLE_STRIP, 0, 4);
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}
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}
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function resetDisplay() {
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document.getElementById("title1").textContent = "\uff0d";
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document.getElementById("title2").textContent = "\uff0d";
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document.getElementById("iconn").textContent = "?";
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document.getElementById("iconc").textContent = "?";
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document.getElementById("icond").textContent = "?";
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document.getElementById("dateCreated").textContent = "--:--:-- --/--/----";
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document.getElementById("dateModified").textContent = "--:--:-- --/--/----";
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}
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document.getElementById("strictnessOption").onchange = function(e) {
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setStrictness(e.target.checked);
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if(!!filebox.files.length) {filebox.onchange();}
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if(!!iconbox.files.length) {iconbox.onchange();}
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if(!!psubox.files.length) {psubox.onchange();}
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}
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filebox = document.getElementById("input");
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filebox.onchange = function(e) {
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resetDisplay();
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if(filebox.files.length === 0) {
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return;
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}
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filebox.files[0].arrayBuffer().then(function(d){
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try {
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let output = readPS2D(d);
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console.log("icon.sys", output);
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updateDisplay(output);
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} catch(e) {
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if(glContext!==null){glContext.clear(glContext.COLOR_BUFFER_BIT);}
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alert(e);
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}
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});
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}
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iconbox = document.getElementById("icon");
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iconbox.onchange = function(e) {
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if(iconbox.files.length === 0) {
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return;
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}
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iconbox.files[0].arrayBuffer().then(function(d){
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try {
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let output = readIconFile(d);
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console.log("model data",output);
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} catch(e) {
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alert(e);
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}
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});
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}
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psubox = document.getElementById("psuinput");
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psubox.onchange = function(e) {
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resetDisplay();
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if(psubox.files.length === 0) {
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return;
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}
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psubox.files[0].arrayBuffer().then(function(d){
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try {
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let vFilesystem = readEmsPsuFile(d);
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let output = readPS2D(vFilesystem[vFilesystem.rootDirectory]["icon.sys"].data);
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updateDisplay(output);
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let output2 = new Object();
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Object.keys(output.filenames).forEach(function(file) {
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output2[file] = readIconFile(vFilesystem[vFilesystem.rootDirectory][output.filenames[file]].data);
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});
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let cTime = vFilesystem.timestamps.created;
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let mTime = vFilesystem.timestamps.modified;
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//TODO: use Time() to align JST times to user-local timezone
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document.getElementById("dateCreated").textContent = `${cTime.hours.toString().padStart("2","0")}:${cTime.minutes.toString().padStart("2","0")}:${cTime.seconds.toString().padStart("2","0")} ${cTime.day.toString().padStart("2","0")}/${cTime.month.toString().padStart("2","0")}/${cTime.year}`;
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document.getElementById("dateModified").textContent = `${mTime.hours.toString().padStart("2","0")}:${mTime.minutes.toString().padStart("2","0")}:${mTime.seconds.toString().padStart("2","0")} ${mTime.day.toString().padStart("2","0")}/${mTime.month.toString().padStart("2","0")}/${mTime.year}`;
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console.log("model files", output2);
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} catch(e) {
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if(glContext!==null){glContext.clear(glContext.COLOR_BUFFER_BIT);}
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alert(e);
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}
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});
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}
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psvbox = document.getElementById("psvinput");
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psvbox.onchange = function(e) {
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resetDisplay();
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if(psvbox.files.length === 0) {
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return;
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}
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psvbox.files[0].arrayBuffer().then(function(d){
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try {
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let inputData = readPsvFile(d);
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let output = readPS2D(inputData["icon.sys"]);
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updateDisplay(output);
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let cTime = inputData.timestamps.created;
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let mTime = inputData.timestamps.modified;
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//TODO: use Time() to align JST times to user-local timezone
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document.getElementById("dateCreated").textContent = `${cTime.hours.toString().padStart("2","0")}:${cTime.minutes.toString().padStart("2","0")}:${cTime.seconds.toString().padStart("2","0")} ${cTime.day.toString().padStart("2","0")}/${cTime.month.toString().padStart("2","0")}/${cTime.year}`;
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document.getElementById("dateModified").textContent = `${mTime.hours.toString().padStart("2","0")}:${mTime.minutes.toString().padStart("2","0")}:${mTime.seconds.toString().padStart("2","0")} ${mTime.day.toString().padStart("2","0")}/${mTime.month.toString().padStart("2","0")}/${mTime.year}`;
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} catch(e) {
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if(glContext!==null){glContext.clear(glContext.COLOR_BUFFER_BIT);}
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alert(e);
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}
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});
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}
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function createShader(gl, type, source) {
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var shader = gl.createShader(type);
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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var success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
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if (success) {
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return shader;
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}
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console.log(gl.getShaderInfoLog(shader));
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gl.deleteShader(shader);
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}
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function createProgram(gl, vertexShader, fragmentShader) {
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var program = gl.createProgram();
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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var success = gl.getProgramParameter(program, gl.LINK_STATUS);
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if (success) {
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return program;
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}
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console.log(gl.getProgramInfoLog(program));
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gl.deleteProgram(program);
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}
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const canvas = document.getElementById("iconcanvas");
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const glContext = canvas.getContext("webgl");
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if(glContext !== null) {
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//.section PROGRAM
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var vertexShader = createShader(glContext, glContext.VERTEX_SHADER, document.getElementById("verts1").text);
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var fragmentShader = createShader(glContext, glContext.FRAGMENT_SHADER, document.getElementById("frags1").text);
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var program = createProgram(glContext, vertexShader, fragmentShader);
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glContext.useProgram(program);
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var attributes = {
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position: glContext.getAttribLocation(program, "a_position"),
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color: glContext.getAttribLocation(program, "a_color")
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};
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//.section POSITION
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const positions = [-1,1, 1,1, -1,-1, 1,-1];
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const positionBuffer = glContext.createBuffer();
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glContext.bindBuffer(glContext.ARRAY_BUFFER, positionBuffer);
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glContext.enableVertexAttribArray(attributes.position);
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glContext.bufferData(glContext.ARRAY_BUFFER, new Float32Array(positions), glContext.STATIC_DRAW);
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glContext.vertexAttribPointer(attributes.position, 2, glContext.FLOAT, false, 0, 0);
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//.section COLOR
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const colors = [1,0,0,1, 0,1,0,1, 0,0,1,1, 1,1,1,1];
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const colorBuffer = glContext.createBuffer();
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glContext.bindBuffer(glContext.ARRAY_BUFFER, colorBuffer);
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glContext.enableVertexAttribArray(attributes.color);
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glContext.bufferData(glContext.ARRAY_BUFFER, new Float32Array(colors), glContext.STATIC_DRAW);
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glContext.vertexAttribPointer(attributes.color, 4, glContext.FLOAT, false, 0, 0);
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//.section CLEAR
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glContext.clearColor(0.1,0.1,0.4,1);
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glContext.clear(glContext.COLOR_BUFFER_BIT);
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//.section WRITE
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glContext.drawArrays(glContext.TRIANGLE_STRIP, 0, 4);
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} else {
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canvas.style.display = "none";
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}
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//todo: Model rendering, animation parsing, animation tweening
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</script>
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<span id="version">icondumper2 <span id="iconjsVersion">(unknown icon.js version)</span> - © 2023 yellows111</span>
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<script>document.getElementById("iconjsVersion").textContent = ICONJS_VERSION;</script>
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</body>
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</html> |