gltf-exporter: textures!
comment: "was going to update icon.js to use more for of loops, but didn't actually see a good use for them, oh well." all intentional console.logs are now console.info or console.debug depending on use. enabled back-face culling on HTML client, as a few models depended on it for certain effects (VJ2, Okami 2). --- Likely my last commit for a while, again.
This commit is contained in:
parent
f418828a71
commit
ff80a0effc
120
gltf-exporter.js
120
gltf-exporter.js
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@ -11,19 +11,36 @@ const gltfConstants = {
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"REPEAT": 10497
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};
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function getCrc32(data) {
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let output = -1;
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for (let byteIndex of data) {
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for (let index = 0; index < 8; index++, byteIndex >>>= 1) {
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output = (output >>> 1) ^ (-((output ^ byteIndex) & 1) & 0xEDB88320);
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} // 0xEDB88320 is a reverse polynomial that's common in crc32
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} //i know it's some bitwise madness, it works, either way.
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return ((~output) >>> 0);
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}
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function getAdler32(data) {
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let s1 = 1;
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let s2 = 0;
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for (let index of data) {
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s1 = (s1 + index) % 65521;
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s2 = (s2 + s1) % 65521;
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}
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return (s2 << 16) | s1;
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}
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function rgb5a1_rgb8(colour) {
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let b = ( colour & 0b11111);
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let g = ((colour >> 5) & 0b11111);
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let r = ((colour >> 10) & 0b11111);
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//let a = ( color >> 15 );
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let output = new Number();
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output |= ((r * 8) << 16);
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output |= ((g * 8) << 8);
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output |= ((b * 8) << 0);
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output *= 256;
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output += (255); // couldn't do a |= as that converts it to signed, (a+1)*255
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return output;
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} // TODO: support textures :P
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}
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function imf2gltf(icon = null, filename = "untitled") {
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if (icon === null) {
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@ -83,15 +100,10 @@ function imf2gltf(icon = null, filename = "untitled") {
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gltfOutput.materials = [{
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"name": `Material (${filename}#${index})`,
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"pbrMetallicRoughness": {
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"baseColorFactor": [1.0, 1.0, 1.0, 1.0],
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"metallicFactor": 0.0,
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"roughnessFactor": 1.0
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"baseColorTexture": {"index":0, "texCoord": 0}
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},
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"extensions": { // or else artifacts.
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"KHR_materials_specular": {
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"specularFactor": 0, // this value is less respected then sCF, blender/glTF is main example of this.
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"specularColorFactor": [0, 0, 0]
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}
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"extensions": { // or we get annoying PBR and specular stuff we don't need
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"KHR_materials_unlit": {}
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}
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}];
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gltfOutput.buffers = [{"uri": `${filename}.bin`, "byteLength": outputFloatArray.byteLength}];
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@ -146,7 +158,7 @@ function imf2gltf(icon = null, filename = "untitled") {
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"count": icon.vertices.length,
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"type": "VEC2",
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"max": [ 1.0, 1.0],
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"min": [ 0.0, 0.0],
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"min": [-1.0, -1.0],
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"name": "Texture Coordinate Accessor"
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},
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{
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@ -160,10 +172,77 @@ function imf2gltf(icon = null, filename = "untitled") {
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}
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];
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gltfOutput.asset = {"version": "2.0", "generator": `icondumper2/${icondumper2.version}`}
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gltfOutput.extensionsUsed = ["KHR_materials_specular"];
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gltfOutput.extensionsUsed = ["KHR_materials_unlit"];
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gltfOutput.textures = [{"source": 0}];
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gltfOutput.images = [{"name": `Texture (${filename}#${index})`, "uri": `${filename}.png`}]
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gltfOutputArray[index] = (gltfOutput);
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}
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return {objects: gltfOutputArray, buffer: outputFloatArray};
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let texture16 = null; // Uint16Array(16384)
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switch(icon.textureFormat) {
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case "N": {
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texture16 = (new Uint16Array(16384)).fill(0xffff);
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break;
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}
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case "C": {
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texture16 = icondumper2.helpers.uncompressTexture(icon.texture.data);
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break;
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}
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case "U": {
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texture16 = icon.texture;
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break;
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}
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}
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let texture24 = new Uint8Array(49983);
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texture24.set([
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a,
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0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
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0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80,
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0x08, 0x02, 0x00, 0x00, 0x00, // you may know
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0x4c, 0x5c, 0xf6, 0x9c, // what this is from 0x89.
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0x00, 0x00, 0xc3, 0x06, 0x49, 0x44, 0x41, 0x54,
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0x78, 0x01 // if you didn't get it, here's a clue
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],0);
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let textureOffset = 43;
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let texture24Data = new Array();
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let texture24CheckedData = new Array();
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for (let x = 0; x < 128; x++) {
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let line = [(x === 127 ? 1 : 0), 0x81, 0x01, 0x7e, 0xfe, 0x00];
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texture24Data = texture24Data.concat(line);
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texture24CheckedData.push(0);
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let scanline = new Array(128*3);
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for (let y = 0; y < 128; y++) {
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color = rgb5a1_rgb8(texture16[(x*128)+y]);
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scanline[(y*3) ] = ((color >> 0 ) & 255);
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scanline[(y*3)+1] = ((color >> 8 ) & 255);
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scanline[(y*3)+2] = ((color >> 16) & 255);
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}
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texture24Data = texture24Data.concat(scanline);
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texture24CheckedData = texture24CheckedData.concat(scanline);
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}
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texture24.set(texture24Data, textureOffset);
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textureOffset += texture24Data.length;
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let a32conv = new DataView(new ArrayBuffer(4));
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a32conv.setInt32(0, getAdler32(new Uint8Array(texture24CheckedData)))
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texture24.set([a32conv.getUint8(0), a32conv.getUint8(1), a32conv.getUint8(2), a32conv.getUint8(3)], textureOffset);
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textureOffset += 4;
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let crc32 = getCrc32(new Uint8Array([
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0x49, 0x44, 0x41, 0x54, 0x78, 0x01, ...texture24Data,
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a32conv.getUint8(0), a32conv.getUint8(1),
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a32conv.getUint8(2), a32conv.getUint8(3)
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]));
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texture24.set([
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(crc32 >> 24) & 0xff,
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(crc32 >> 16) & 0xff,
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(crc32 >> 8) & 0xff,
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crc32 & 0xff
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], textureOffset);
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textureOffset += 4;
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texture24.set([
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0x00, 0x00, 0x00, 0x00,
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0x49, 0x45, 0x4E, 0x44,
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0xae, 0x42, 0x60, 0x82
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], textureOffset);
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return {objects: gltfOutputArray, buffer: outputFloatArray, texture: texture24};
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}
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function loadAndConvertIcon(inputData, attemptedFilename = "-") {
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const glTF_output = imf2gltf(inputData, filename);
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for (let index = 0; index < (inputData.numberOfShapes); index++) {
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(require("fs")).writeFileSync(`${filename}_${index}.gltf`, new TextEncoder().encode(JSON.stringify(glTF_output.objects[index])));
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console.log(`Saved shape ${filename}#${index} as "${filename}_${index}.gltf".`);
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console.info(`Saved shape ${filename}#${index} as "${filename}_${index}.gltf".`);
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}
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(require("fs")).writeFileSync(`${filename}.bin`, glTF_output.buffer);
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console.log(`Saved glTF buffer as "${filename}.bin".\n`);
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console.info(`Saved glTF buffer as "${filename}.bin".`);
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(require("fs")).writeFileSync(`${filename}.png`, glTF_output.texture);
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console.info(`Saved texture as "${filename}.png".\n`);
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}
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// can anything de-dupe this code somehow? (index.js)
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console.log(`icon.js version ${icondumper2.version}, 2023 (c) yellows111`);
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console.info(`icon.js version ${icondumper2.version}, 2023 (c) yellows111`);
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switch(processObj.argv[2]) {
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case "psu": {
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let inputFile = filesystem.readFileSync(processObj.argv[3] ? processObj.argv[3] : "file.psu");
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@ -241,7 +323,7 @@ switch(processObj.argv[2]) {
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}
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default: {
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//Template literal goes here.
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console.log(
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console.info(
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`${(processObj.argv.length > 2) ? "Unknown argument: "+processObj.argv[2]+"\n\n": ""}icondumper2 node.js client (glTF exporter version) subcommands:
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psu: Read a EMS Memory Adapter export file.
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psv: Read a PS3 export file.
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16
icon.js
16
icon.js
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@ -2,7 +2,7 @@
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//LOOKING FOR: LZARI implementation (for MAX), description of CBS compression (node zlib doesn't tackle it, even with RC4'ing the data)
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ICONJS_DEBUG = false;
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ICONJS_STRICT = true;
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ICONJS_VERSION = "0.5.0";
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ICONJS_VERSION = "0.5.1";
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function setDebug(value) {
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ICONJS_DEBUG = !!value;
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@ -148,7 +148,7 @@ function readPS2D(input) {
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d: stringScrubber((new TextDecoder("utf-8")).decode(int_filename_d))
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}
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if(ICONJS_DEBUG){
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console.log({header, titleOffset, bgAlpha, bgColors, lightIndices, lightColors, title, filenames});
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console.debug({header, titleOffset, bgAlpha, bgColors, lightIndices, lightColors, title, filenames});
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}
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return {filenames, title, background: {colors: bgColors, alpha: bgAlpha}, lighting: {points: lightIndices, colors: lightColors}};
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}
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}
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}
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if(ICONJS_DEBUG){
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console.log({magic, numberOfShapes, textureType, textureFormat, numberOfVertexes, chunkLength, vertices, animationHeader, animData, texture});
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console.debug({magic, numberOfShapes, textureType, textureFormat, numberOfVertexes, chunkLength, vertices, animationHeader, animData, texture});
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}
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return {numberOfShapes, vertices, textureFormat, texture, animData};
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}
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const int_filename = input.slice(0x40, 512);
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const filename = stringScrubber((new TextDecoder("utf-8")).decode(int_filename));
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if(ICONJS_DEBUG){
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console.log({permissions, type, size, createdTime, sectorOffset, dirEntry, modifiedTime, specialSection, filename});
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console.debug({permissions, type, size, createdTime, sectorOffset, dirEntry, modifiedTime, specialSection, filename});
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}
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return {type, size, filename, createdTime, modifiedTime};
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}
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@ -330,7 +330,7 @@ function readEmsPsuFile(input){
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}
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case "file": {
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if(ICONJS_DEBUG){
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console.log(`PARSING | F: "${fdesc.filename}" O: ${offset} S: ${fdesc.size}`);
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console.debug(`PARSING | F: "${fdesc.filename}" O: ${offset} S: ${fdesc.size}`);
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}
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offset += 512;
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const originalOffset = offset;
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d: input.slice(dModelOffset, dModelOffset+dModelSize),
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}
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if (ICONJS_DEBUG) {
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console.log({magic, type1, type2, displayedSize, ps2dOffset, ps2dSize, nModelOffset, nModelSize, cModelOffset, cModelSize, dModelOffset, dModelSize, numberOfFiles, rootDirectoryData, fileData})
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console.debug({magic, type1, type2, displayedSize, ps2dOffset, ps2dSize, nModelOffset, nModelSize, cModelOffset, cModelSize, dModelOffset, dModelSize, numberOfFiles, rootDirectoryData, fileData})
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}
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return {icons, "icon.sys": input.slice(ps2dOffset, ps2dOffset+ps2dSize), timestamps};
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}
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const int_shiftjisName = input.slice(178, 242); // Because why parse a PS2D when you can hard-code it?
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//:skip 8
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if(ICONJS_DEBUG) {
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console.log({int_filename, size, startSector, endSector, permissions, type, timestamps, int_asciiName, int_shiftjisName});
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console.debug({int_filename, size, startSector, endSector, permissions, type, timestamps, int_asciiName, int_shiftjisName});
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}
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return {type, size, filename, timestamps};
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}
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}
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case "file": {
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if(ICONJS_DEBUG){
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console.log(`PARSING | F: "${fdesc.filename}" O: ${offset} S: ${fdesc.size}`);
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console.debug(`PARSING | F: "${fdesc.filename}" O: ${offset} S: ${fdesc.size}`);
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}
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offset += 250;
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output[fdesc.filename] = {
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24
input.htm
24
input.htm
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@ -376,7 +376,7 @@
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filebox.files[0].arrayBuffer().then(function(d){
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try {
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let output = readPS2D(d);
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console.log("icon.sys", output);
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console.info("icon.sys", output);
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updateDisplay(output);
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} catch(e) {
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if(glBgContext!==null){glBgContext.clear(glBgContext.COLOR_BUFFER_BIT);}
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@ -393,7 +393,7 @@
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try {
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let output = readIconFile(d);
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renderIcon(output);
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console.log("model data (ic*)",output);
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console.info("model data (ic*)",output);
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} catch(e) {
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if(glFgContext!==null){glFgContext.clear(glFgContext.COLOR_BUFFER_BIT | glFgContext.DEPTH_BUFFER_BIT);}
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alert(e);
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//TODO: use Time() to align JST times to user-local timezone
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document.getElementById("dateCreated").textContent = `${cTime.hours.toString().padStart("2","0")}:${cTime.minutes.toString().padStart("2","0")}:${cTime.seconds.toString().padStart("2","0")} ${cTime.day.toString().padStart("2","0")}/${cTime.month.toString().padStart("2","0")}/${cTime.year}`;
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document.getElementById("dateModified").textContent = `${mTime.hours.toString().padStart("2","0")}:${mTime.minutes.toString().padStart("2","0")}:${mTime.seconds.toString().padStart("2","0")} ${mTime.day.toString().padStart("2","0")}/${mTime.month.toString().padStart("2","0")}/${mTime.year}`;
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console.log("model files (psu)", output2);
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console.log("icon.sys (psu)", output);
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console.info("model files (psu)", output2);
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console.info("icon.sys (psu)", output);
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} catch(e) {
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if(glBgContext!==null){glBgContext.clear(glBgContext.COLOR_BUFFER_BIT);}
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if(glFgContext!==null){glFgContext.clear(glFgContext.COLOR_BUFFER_BIT | glFgContext.DEPTH_BUFFER_BIT);}
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//TODO: use Time() to align JST times to user-local timezone
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document.getElementById("dateCreated").textContent = `${cTime.hours.toString().padStart("2","0")}:${cTime.minutes.toString().padStart("2","0")}:${cTime.seconds.toString().padStart("2","0")} ${cTime.day.toString().padStart("2","0")}/${cTime.month.toString().padStart("2","0")}/${cTime.year}`;
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document.getElementById("dateModified").textContent = `${mTime.hours.toString().padStart("2","0")}:${mTime.minutes.toString().padStart("2","0")}:${mTime.seconds.toString().padStart("2","0")} ${mTime.day.toString().padStart("2","0")}/${mTime.month.toString().padStart("2","0")}/${mTime.year}`;
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console.log("model files (psv)", icons);
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console.log("icon.sys (psv)", output);
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console.info("model files (psv)", icons);
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console.info("icon.sys (psv)", output);
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} catch(e) {
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if(glBgContext!==null){glBgContext.clear(glBgContext.COLOR_BUFFER_BIT);}
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if(glFgContext!==null){glFgContext.clear(glFgContext.COLOR_BUFFER_BIT | glFgContext.DEPTH_BUFFER_BIT);}
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document.getElementById("dateModified").textContent = `${mTime.hours.toString().padStart("2","0")}:${mTime.minutes.toString().padStart("2","0")}:${mTime.seconds.toString().padStart("2","0")} ${mTime.day.toString().padStart("2","0")}/${mTime.month.toString().padStart("2","0")}/${mTime.year}`;
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document.getElementById("fileCommentGame").textContent = vFilesystem.comments.game;
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document.getElementById("fileCommentName").textContent = vFilesystem.comments.name;
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console.log("model files (*ps)", output2);
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console.log("icon.sys (*ps)", output);
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console.info("model files (*ps)", output2);
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console.info("icon.sys (*ps)", output);
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} catch(e) {
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if(glBgContext!==null){glBgContext.clear(glBgContext.COLOR_BUFFER_BIT);}
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if(glFgContext!==null){glFgContext.clear(glFgContext.COLOR_BUFFER_BIT | glFgContext.DEPTH_BUFFER_BIT);}
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return shader;
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}
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console.log(gl.getShaderInfoLog(shader), (new String().padStart(60, "-")), source);
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console.debug(gl.getShaderInfoLog(shader), (new String().padStart(60, "-")), source);
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gl.deleteShader(shader);
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}
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function createProgram(gl, vertexShader, fragmentShader) {
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@ -515,7 +515,7 @@
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return program;
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}
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console.log(gl.getProgramInfoLog(program));
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console.debug(gl.getProgramInfoLog(program));
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gl.deleteProgram(program);
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}
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const bgCanvas = document.getElementById("bgcanvas");
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@ -553,6 +553,8 @@
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if(glBgContext !== null) {
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//.section CONFIGURATION
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glFgContext.enable(glFgContext.DEPTH_TEST);
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glFgContext.enable(glFgContext.CULL_FACE);
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glFgContext.cullFace(glFgContext.BACK);
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//.section CLEAR
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glBgContext.clearColor(0.1,0.1,0.4,1);
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glBgContext.clear(glBgContext.COLOR_BUFFER_BIT | glBgContext.DEPTH_BUFFER_BIT);
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@ -569,6 +571,6 @@
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</script>
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<span id="version">icondumper2 <span id="iconjsVersion">(unknown icon.js version)</span> [C: <span id="clientVersion">Loading...</span>] — © 2023 yellows111</span>
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<script>document.getElementById("iconjsVersion").textContent = ICONJS_VERSION;</script>
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<script>document.getElementById("clientVersion").textContent = "0.6.3";</script>
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<script>document.getElementById("clientVersion").textContent = "0.6.4";</script>
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</body>
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</html>
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