Do near-final touches, should of done this last commit but oh well.
Actually made C6JS C6JS and not node-specific. Didn't know there was a difference.
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README.md
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README.md
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# icondumper2 (working title)
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A JavaScript library (sorta) to read PS2 icons, and their related formats.
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## What it supports
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* EMS Memory Adapter export files (.psu)
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* PS3 virtual memory card export files (.psv)
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* SharkPort export files (.sps)
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* X-Port export files (.xps)
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* PS2 icons (.ico, .icn)
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* PS2D format (icon.sys)
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## What can it do
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* Allow any file in a PSU's or SPS/XPS's virtual filesystem to be dumped.
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* Warn of invalid icon.sys display names.
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* Read and parse an EMS MA export file.
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* Export the icon model, with all seperate shapes included to a JavaScript Object.
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* Node.js compatible (CommonJS) exporting while still being compatible with other JavaScript implementations.
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* Convert a 128x128x16 BGR5A1 bitmap to a RGB5A1 format.
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* Convert an icon or a set of icons to glTF, with textures.
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## What it doesn't do
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* (Re)build save files.
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* Modify the original input files.
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* Use any Node.js-exclusive features.
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## Client compatibility
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(todo: write this)
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## Why "icondumper2"?
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Because it replaced what *was* left of icondumper (1).
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# icondumper2 (working title)
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A JavaScript library (sorta) to read PS2 icons, and their related formats.
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## What it supports
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* EMS Memory Adapter export files (.psu)
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* PS3 virtual memory card export files (.psv)
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* SharkPort export files (.sps)
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* X-Port export files (.xps)
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* PS2 icons (.ico, .icn)
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* PS2D format (icon.sys)
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## What can it do
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* Allow any file in a PSU's or SPS/XPS's virtual filesystem to be dumped.
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* Warn of invalid icon.sys display names.
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* Read and parse an EMS MA export file.
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* Export the icon model, with all seperate shapes included to a JavaScript Object.
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* Node.js compatible (CommonJS) exporting while still being compatible with other JavaScript implementations.
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* Convert a 128x128x16 BGR5A1 bitmap to a RGB5A1 format.
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* Convert an icon or a set of icons to glTF, with textures.
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## What it doesn't do
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* (Re)build save files.
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* Modify the original input files.
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* Use any Node.js-exclusive features.
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## Client compatibility
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(todo: write this)
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## Why "icondumper2"?
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Because it replaced what *was* left of icondumper (1).
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## Included files
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| File | Description |
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| ---- | ----------------------------------------- |
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| icon.js | The library itself. |
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| index.js | Node.js example client. |
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| gltf-exporter.js | Node.js client to export icons to glTF 2. |
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| index.htm | HTML reference client. |
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icon.js
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icon.js
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return fsOut;
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}
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/** If we have a module object, define module.exports with all public functions */
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/** Define (module.)exports with all public functions */
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exports = {
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readers: {readIconFile, readPS2D, readEmsPsuFile, readPsvFile, readSharkXPortSxpsFile},
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helpers: {uncompressTexture, convertBGR5A1toRGB5A1},
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options: {setDebug, setStrictness},
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version: ICONJS_VERSION
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};
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if(typeof module !== "undefined") {
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// for C6JS
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module.exports = {
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readers: {readIconFile, readPS2D, readEmsPsuFile, readPsvFile, readSharkXPortSxpsFile},
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helpers: {uncompressTexture, convertBGR5A1toRGB5A1},
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options: {setDebug, setStrictness},
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version: ICONJS_VERSION
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};
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module.exports = exports;
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}
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#titlebox {width: 99%;position: absolute;}
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input[type="file"] {line-height: 2em;}
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#version {text-shadow: 1px 1px 2px black;}
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a {color: #ccc;}
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</style>
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<meta data-comment="WebGL Shader: Icon">
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<script type="text/plain" id="shader-icon-v">
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}
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//todo: More than one model shape rendering, other 2 icons (technically done? NMW though), Animation parsing, animation tweening
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</script>
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<span id="version">icondumper2 <span id="iconjsVersion">(unknown icon.js version)</span> [C: <span id="clientVersion">Loading...</span>] — © <span id="currentYear">2023</span> yellows111</span>
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<span id="version">icondumper2 <a href="./documentation" id="iconjsVersion">(unknown icon.js version)</a> [C: <span id="clientVersion">Loading...</span>] — © <span id="currentYear">2023</span> yellows111</span>
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<script>
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document.getElementById("iconjsVersion").textContent = ICONJS_VERSION;
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document.getElementById("iconjsVersion").textContent = exports.version;
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document.getElementById("clientVersion").textContent = "0.6.5";
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document.getElementById("currentYear").textContent = (new Date()).getFullYear().toString();
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</script>
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</body>
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</html>
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</html>
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