yuzu/src
ReinUsesLisp daae6a323b texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
..
audio_core cubeb_sink: Don't discard other channels when performing downmixing 2020-03-08 03:16:06 -04:00
common common/math_util: Support float type rectangles 2020-02-28 16:22:11 -03:00
core Merge pull request #3301 from ReinUsesLisp/state-tracker 2020-03-09 18:34:37 -03:00
input_common input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
tests core/memory: Migrate over memory mapping functions to the new Memory class 2019-11-26 21:53:34 -05:00
video_core texture_cache/surface_params: Force depth=1 on 2D textures 2020-03-12 18:11:42 -03:00
web_service httplib compatibility 2020-02-18 18:04:33 -08:00
yuzu Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
yuzu_cmd Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
yuzu_tester Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt CMake: Create thin archives on Linux 2020-01-19 12:52:09 +01:00