Commit Graph

15597 Commits

Author SHA1 Message Date
Lioncash e17fb5ee97 video_core: Remove unused variables
Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash 4b369126c4 vk_rasterizer: Remove unused variable in Clear()
The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash 6adc824d9d video_core: Allow copy elision to take place where applicable
Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00
bunnei 3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
bunnei 61e4c0f83d
Merge pull request #4168 from ReinUsesLisp/global-memory
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-20 21:54:17 -04:00
Lioncash 26c6c71837 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.

emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
Morph d942472cce wait_tree: Include Midnight Blue dark themes 2020-07-20 01:25:25 -04:00
James Rowe 7e01311061 qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
David Marcec 92d879e5f6 frontend: Match indeterminate checkbox state with light theme
Keeps consistency between the two themes
2020-07-20 13:21:53 +10:00
David Marcec 8248d76964 Address issues 2020-07-20 11:52:07 +10:00
lat9nq 2120740ee6 configure_graphics_advnaced: clang-format mk ii 2020-07-19 13:26:55 -04:00
lat9nq 23347b8869 configure_graphics_advanced: Fix oversight from rebase 2020-07-19 13:26:55 -04:00
lat9nq 520b4c7829 configuration_shared: Remove unused functions
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq 3ef4769f31 configuration: Use forward declares and remove extraneous structs 2020-07-19 13:26:55 -04:00
lat9nq 335aef78c4 configuration_shared: Make CheckState strongly typed
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq 55ac28769a clang-format 2020-07-19 13:26:55 -04:00
lat9nq 0d462f5608 configuration_shared: Break up tracker structs to respective classes
One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq e483ed21eb configure_system: break instead of semicolon
Makes the code more readable

Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq d5fdbd88c8 clang-format 2020-07-19 13:26:55 -04:00
lat9nq 33a9218f35 configure_system: Highlight labels on startup
whoops
2020-07-19 13:26:55 -04:00
lat9nq 90a0fb1e0e configure_graphics: Fix layout in global config
Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq c94a8a3a43 configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq a350ae6be6 configure_system: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq 6316a3d8d9 configuration_shared: Add default combobox setup function
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq 2627241541 configuration_shared: Use an int instead of a QString
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq 38152ab0b9 configure_graphics_advanced: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq b79a6ebf9c configuration_shared: Switch back to background colors
Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq 44b3183ec8 configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq c9f93c05f7 configure_audio: fix UI margins 2020-07-19 13:26:55 -04:00
lat9nq c4246b80f8 configure_graphics: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq bf25d583c6 configure_audio: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq da65b92f9e configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq 5a9dc8f002 configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq 58672cc7b6 configure_general: Implement manual tristate buttons 2020-07-19 13:26:55 -04:00
lat9nq e26e82d8d5 configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
ameerj 68d6d3e173 Fix axis thresholding while polling
axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
David Marcec d7d2c27b48 swkbd: Return result for Calc request for inlined swkbd
Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
ReinUsesLisp 51817f6e59 core/network: Add network abstraction
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.

This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti ad0b295125
Merge pull request #4376 from ogniK5377/dark-wait-tree
frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
LC 8a8924902b
Merge pull request #4379 from jbeich/libc++
alignment: unbreak build with Clang
2020-07-18 19:22:56 -04:00
Jan Beich db43b37e15 alignment: explicitly include <new> after 723edb4c06
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
        return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
                                                              ~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
        ::operator delete (p, n * sizeof(T), std::align_val_t{Align});
                                             ~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec 617eeb09e0 Address issues 2020-07-19 01:02:41 +10:00
David 9943a478fe
Merge pull request #3349 from FearlessTobi/translationnns
[WIP] yuzu: Port translation support from Citra v2
2020-07-18 22:43:37 +10:00
FearlessTobi 4450a2688a Address trivial review comments. 2020-07-18 14:09:13 +02:00
FearlessTobi 0072003a14 configure_ui: Address some review comments from the previous PR 2020-07-18 14:09:13 +02:00
FearlessTobi 347b50ad43 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec db4502b7b7 frontend: Improve wait tree readability for dark themes 2020-07-18 20:22:03 +10:00
bunnei 4a8cb9a706
Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei bbeea7502c
Merge pull request #4373 from lioncash/allocator
alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp a8a2526128 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00