Commit Graph

1775 Commits

Author SHA1 Message Date
Lioncash b45e5c2399 gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash 555d76d065 gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
bunnei 00ba704a7f
Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei 52da0ce399
Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
bunnei bae1822aed
Merge pull request #902 from lioncash/array
gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 2018-08-02 14:56:38 -04:00
Lioncash 6b32e24161 gl_state: Make texture_units a std::array
Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash d92e8ab062 gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.

Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00
Lioncash 0f2ac928f2 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Unknown 0d8fcab136 Implement R32_FLOAT RenderTargetFormat 2018-08-01 15:31:42 +02:00
bunnei 3575c076cb
Merge pull request #869 from Subv/ubsan
Corrected a few error cases detected by asan/ubsan
2018-07-31 09:24:13 -07:00
Subv 8191273a3d MacroInterpreter: Avoid left shifting negative values.
The branch target is signed, so multiply by 4 instead of left shifting by 2
2018-07-30 20:38:24 -05:00
bunnei e013fdc2b2
Merge pull request #808 from lioncash/mem-dedup
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
2018-07-26 11:50:27 -07:00
Subv f85cff0f48 GPU: Allow using R16F as a render target format. 2018-07-26 08:52:21 -05:00
Unknown 4672a01cbf Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
bunnei c88382517c
Merge pull request #819 from Subv/srgb
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
Subv c5b838aeef GPU: Use the right texture format for sRGBA framebuffers. 2018-07-25 09:52:39 -05:00
Subv ee8123bf13 GPU: Allow the use of Z24S8 as a texture format. 2018-07-25 09:41:24 -05:00
bunnei 0686183c3e
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
bunnei af787744ab
Merge pull request #815 from Subv/z32f_tex
GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
bunnei 704824d50a
Merge pull request #814 from Subv/rt_r8
GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
bunnei a6ea6febc9
Merge pull request #809 from lioncash/rasterizer
gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
bunnei e0106a7d68
Merge pull request #811 from Subv/code_address_assert
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
2018-07-24 19:31:09 -07:00
Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 2018-07-24 20:41:40 -05:00
Subv f747a7e35d GPU: Allow using Z32 as a texture format. 2018-07-24 19:54:23 -05:00
Subv 4f574201ea GPU: Allow the usage of R8 as a render target format. 2018-07-24 19:49:36 -05:00
Subv 8f2c4191ab GPU: Remove the assert that required the CODE_ADDRESS to be 0.
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 2018-07-24 13:39:16 -05:00
Lioncash 0162f8b3a7 gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
Lioncash 16139ed53b gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
Lioncash b5eb3905cd gl_rasterizer: Use in-class member initializers where applicable
We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
Lioncash bf608f125e video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()
We already have a function that does what this code was doing, so let's
use that instead.
2018-07-24 11:56:30 -04:00
Lioncash d71e19fd75 video_core/memory_manager: Avoid repeated unnecessary page slot lookups
We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
2018-07-24 11:19:54 -04:00
bunnei 0f830d08f1
Merge pull request #799 from Subv/tex_r32f
GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei b70f757913
Merge pull request #796 from bunnei/gl-uint
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
bunnei 6b3e54621f maxwell_to_gl: Implement Texture::WrapMode::Border. 2018-07-23 23:34:41 -04:00
Subv ccc42702b5 GPU: Implement texture format R32F. 2018-07-23 22:21:31 -05:00
bunnei 1ff3bea6c7
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
bunnei 2ff86f5765 maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 2018-07-23 23:12:14 -04:00
bunnei 92304181d5
Merge pull request #792 from lioncash/retval
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
bunnei 47ac369180
Merge pull request #790 from bunnei/shader-print-instr
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
bunnei c2b4ff5d48
Merge pull request #788 from bunnei/shader-check-zero
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
Lioncash 33e2033af5 gl_shader_decompiler: Correct return value of WriteTexsInstruction()
This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
bunnei 9505283989 gl_shader_decompiler: Implement shader instruction TLDS. 2018-07-23 22:02:51 -04:00
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 2018-07-23 21:22:54 -04:00
bunnei 3a19c1098d gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. 2018-07-23 21:22:53 -04:00
bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 2018-07-23 21:22:44 -04:00
bunnei 89db8c2171 gl_rasterizer_cache: Add missing log statements. 2018-07-23 21:20:09 -04:00
bunnei c4322ce87e gl_shader_decompiler: Print instruction value in shader comments. 2018-07-23 21:11:05 -04:00
bunnei 81aa02424b gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 2018-07-23 21:08:40 -04:00
Lioncash 3b88ce3dcb gl_shader_decompiler: Simplify GetCommonDeclarations() 2018-07-23 17:11:18 -04:00
bunnei e85a528bb9
Merge pull request #769 from bunnei/shader-mask-fixes
shader_bytecode: Implement other TEXS masks.
2018-07-22 18:03:31 -07:00
Lioncash 0797657bc0 gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
bunnei 148a5bef7e shader_bytecode: Implement other TEXS masks. 2018-07-22 03:23:15 -04:00
bunnei af4bde8cd1
Merge pull request #767 from bunnei/shader-cleanup
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
bunnei f5a2944ab6 gl_shader_decompiler: Remove unused state tracking and minor cleanup. 2018-07-22 01:00:44 -04:00
bunnei c43eaa94f3 gl_shader_decompiler: Implement SEL instruction. 2018-07-22 00:37:12 -04:00
bunnei 63fbf9a7d3 gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. 2018-07-21 21:51:06 -04:00
bunnei 4301f0b539 gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. 2018-07-21 21:51:06 -04:00
bunnei cd47391c2d gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. 2018-07-21 21:51:06 -04:00
bunnei d8c60029d6 gl_rasterizer: Use zeta_enable register to enable depth buffer. 2018-07-21 21:51:06 -04:00
bunnei 5287991a36 maxwell_3d: Add depth buffer enable, width, and height registers. 2018-07-21 21:51:05 -04:00
bunnei 3ac736c003
Merge pull request #748 from lioncash/namespace
video_core: Use nested namespaces where applicable
2018-07-21 18:50:14 -07:00
bunnei ff8754f921
Merge pull request #747 from lioncash/unimplemented
gl_shader_manager: Remove unimplemented function prototype
2018-07-21 10:54:58 -07:00
Lioncash d5bc9aef4e gl_shader_manager: Replace unimplemented function prototype
This was just a linker error waiting to happen.
2018-07-20 18:39:54 -04:00
Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei 29f49bd3c1
Merge pull request #738 from lioncash/sign
gl_state: Get rid of mismatched sign conversions in Apply()
2018-07-20 09:21:57 -07:00
bunnei fbc2bcd4a9
Merge pull request #735 from lioncash/video-unused
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-20 09:16:15 -07:00
bunnei 204d707ce7
Merge pull request #731 from lioncash/shadow
gl_shader_decompiler: Eliminate variable and declaration shadowing
2018-07-20 09:13:36 -07:00
Lioncash 0faa13baeb gl_state: Make references const where applicable in Apply() 2018-07-20 01:12:29 -04:00
Lioncash e6b3d3a9ea gl_state: Get rid of mismatched sign conversions
While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call.
2018-07-20 01:11:20 -04:00
Lioncash 8b08f82dc7 maxwell_3d: Remove unused variable within GetStageTextures() 2018-07-19 22:38:28 -04:00
Lioncash f26866ff6a gl_shader_decompiler: Eliminate variable and declaration shadowing
Ensures that no identifiers are being hidden, which also reduces
compiler warnings.
2018-07-19 20:32:49 -04:00
Lioncash c2121cb059 gl_shader_decompiler: Remove unnecessary const from return values
This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO
2018-07-19 20:11:04 -04:00
bunnei cf30c4be22 gl_state: Temporarily disable culling and depth test. 2018-07-18 23:21:43 -04:00
bunnei 49b0966003
Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 2018-07-18 21:42:52 -04:00
Lioncash 3a4841e403 core: Don't construct instance of Core::System, just to access its live instance
This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.

These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
bunnei b87a71b3fe
Merge pull request #678 from lioncash/astc
astc: Minor changes
2018-07-17 22:06:20 -07:00
Lioncash 6a03badcbc astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
2018-07-17 23:58:14 -04:00
Lioncash 0f148548f3 astc: Mark functions as internally linked where applicable 2018-07-17 23:58:14 -04:00
Lioncash c5803e30d3 astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
2018-07-17 23:58:14 -04:00
Lioncash e3fadb9616 astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
2018-07-17 23:58:14 -04:00
Lioncash 4cd52a34b9 astc: In-class initialize member variables where appropriate 2018-07-17 23:58:10 -04:00
bunnei c3dd456d51 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
Subv 3d3b10adc7 GPU: Added register definitions for the stencil parameters. 2018-07-17 15:00:21 -05:00
bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 2018-07-15 01:33:42 -04:00
bunnei aaec0b7e70
Merge pull request #665 from bunnei/fix-z24-s8
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei 3145114190 gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 2018-07-15 00:02:05 -04:00
bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 2018-07-14 23:43:28 -04:00
bunnei 2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei 05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
Subv b37354cca8 GPU: Always enable the depth write when clearing the depth buffer.
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei 8aeff9cf8e gl_rasterizer: Fix check for if a shader stage is enabled. 2018-07-12 22:57:57 -04:00
bunnei c4015cd93a gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei 64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
bunnei 49c0c081c4 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 2018-07-12 20:04:35 -04:00
bunnei 4757ffdcce gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 2018-07-12 20:00:37 -04:00
Sebastian Valle 274d1fb0fc
Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei 3ff21345b4
Merge pull request #651 from Subv/ffma_decode
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv c1ae841f47 GPU: Implement the FADD32I shader instruction. 2018-07-12 12:00:31 -05:00
Subv 0cad310e12 GPU: Corrected the decoding of FFMA for immediate operands. 2018-07-12 10:15:48 -05:00
bunnei 854f474f52 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
2018-07-08 16:16:24 -04:00
bunnei 639346bcfb
Merge pull request #625 from Subv/imnmx
GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
Subv 4633dd9505 GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
bunnei 51bd76a5fd
Merge pull request #629 from Subv/depth_test
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 -04:00
Subv 9f6a5660e8 GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp

This restores graphical output to Disgaea 5
2018-07-05 13:01:31 -05:00
bunnei 762bf6a522
Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
bunnei 637f9d780a
Merge pull request #624 from Subv/f2f_round
GPU: Implemented the F2F 'round' rounding mode.
2018-07-05 11:30:29 -04:00
bunnei 956b5db52e
Merge pull request #623 from Subv/vertex_types
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05 11:30:01 -04:00
bunnei 8b815877a6
Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
bunnei 1b0a74e23f
Merge pull request #621 from Subv/psetp_
GPU: Implemented the PSETP shader instruction.
2018-07-05 11:28:50 -04:00
bunnei 9a3c0b161e
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
2018-07-05 11:09:15 -04:00
Subv b0c92b80b1 GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
Subv d800a02b4b GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
2018-07-04 15:43:21 -05:00
Subv 77cfe4f027 GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
Subv ce39ae3e57 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
2018-07-04 15:22:34 -05:00
Subv 4bda9693be GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 2018-07-04 15:20:12 -05:00
Subv c42b818cf9 GPU: Corrected the decoding for the TEX shader instruction. 2018-07-04 15:19:20 -05:00
Subv 53a55bd751 GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. 2018-07-04 10:42:33 -05:00
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.

This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
Subv 5a9df3c675 GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei c996787d84
Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
Subv 78443a7f29 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 2018-07-03 16:56:47 -05:00
Subv c1811ed3d1 GPU: Support clears that don't clear the color buffer. 2018-07-03 16:56:47 -05:00
Subv be51120d23 GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 2018-07-03 16:56:44 -05:00
Subv 827bb08c91 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 2018-07-03 16:56:31 -05:00
bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 2018-07-03 14:58:13 -04:00
bunnei 15e68cdbaa
Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei ddb767f1b6
Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 -04:00
bunnei 5410b4659d
Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 -04:00
bunnei a9cacd03f6 gl_rasterizer: Only set cull mode and front face if enabled. 2018-07-02 22:22:25 -04:00
Subv 6e0eba9917 GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 -05:00
Subv 65c664560c GPU: Don't try to parse the depth test function if the depth test is disabled. 2018-07-02 21:02:46 -05:00
James Rowe 0d46f0df12 Update clang format 2018-07-02 21:45:47 -04:00
James Rowe 638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
bunnei 92c7135065
Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv a6d4903aaf GPU: Set up the culling configuration on each draw. 2018-07-02 19:51:29 -05:00
Subv 6e4e0b2b41 GPU: Implemented MUFU suboperation 8, sqrt. 2018-07-02 19:48:15 -05:00
Sebastian Valle 055f1546d7
Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Sebastian Valle 9685dd5840
Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 14:06:56 -05:00
Subv 18c8ae7750 GPU: Set up the depth test state on every draw. 2018-07-02 13:33:06 -05:00
Subv d480b63e0d MaxwellToGL: Added conversion functions for depth test and cull mode. 2018-07-02 13:31:49 -05:00
Subv c1f55c32c8 GPU: Added registers for depth test and cull mode. 2018-07-02 13:31:20 -05:00
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
Subv 4c59105adf GPU: Implement offsetted rendering when using non-indexed drawing. 2018-07-02 11:23:36 -05:00
Subv fca3d1cc65 GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
Subv cc73bad293 GPU: Added register definitions for the vertex buffer base element. 2018-07-02 11:21:23 -05:00
bunnei 3d41fdfbba
Merge pull request #604 from Subv/invalid_textures
GPU: Ignore invalid and disabled textures when drawing.
2018-07-02 11:48:18 -04:00
Subv ca633a5a3c GPU: Directly copy the pixels when performing a same-layout DMA. 2018-07-02 09:46:33 -05:00
Subv 80c5e8ae99 GPU: Ignore disabled textures and textures with an invalid address. 2018-07-02 09:43:38 -05:00
Subv e9d147349b GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 2018-07-02 09:42:48 -05:00
bunnei 066d6184d4
Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
bunnei b611d852db
Merge pull request #601 from Subv/rgba32_ui
GPU: Implement the RGBA32_UINT rendertarget format.
2018-07-01 03:22:38 -04:00
Subv f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 2018-06-30 14:48:25 -05:00
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
Subv b11072d54a GLCache: Specify the component type along the texture type in the format tuple. 2018-06-30 14:08:51 -05:00
bunnei c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 2018-06-30 03:01:25 -04:00
bunnei 50ef2beb58
Merge pull request #595 from bunnei/raster-cache
Rewrite the OpenGL rasterizer cache
2018-06-29 14:07:28 -04:00
bunnei c18425ef98 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 2018-06-29 13:08:08 -04:00
bunnei 7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions. 2018-06-27 01:14:34 -04:00
bunnei 1dd754590f gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.

gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00
bunnei 8af1ae46aa gl_rasterizer_cache: Various fixes for ASTC handling. 2018-06-27 00:08:04 -04:00
bunnei c7c379bd19 gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. 2018-06-27 00:08:04 -04:00
bunnei 6a28a66832 maxwell_3d: Add a struct for RenderTargetConfig. 2018-06-27 00:08:04 -04:00
bunnei 3f9f047375 gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00
bunnei ff6785f3e8 gl_rasterizer_cache: Cache size_in_bytes as a const per surface. 2018-06-27 00:08:03 -04:00
bunnei 9f2f819bb6 gl_rasterizer_cache: Refactor to make SurfaceParams members const. 2018-06-27 00:08:03 -04:00
bunnei 5f57ab1b2a gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. 2018-06-27 00:08:03 -04:00
bunnei 10422f3c18 gl_rasterizer: Workaround for when exceeding max UBO size. 2018-06-26 23:07:34 -04:00
bunnei dfac394e60
Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
2018-06-26 22:05:49 -04:00
bunnei 73de9bab1a
Merge pull request #592 from bunnei/cleanup-gl-state
gl_state: Remove unused state management from 3DS.
2018-06-26 22:05:03 -04:00
bunnei 8447d20a11 gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
bunnei 20b58bab9c gl_state: Remove unused state management from 3DS. 2018-06-26 17:09:25 -04:00
bunnei 41b3725d28 gl_rasterizer_cache: Fix inverted B5G6R5 format. 2018-06-26 17:07:36 -04:00
bunnei 36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
mailwl ad39bab271 Fix crash at exit 2018-06-25 18:01:08 +03:00
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
bunnei 7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 -05:00
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
bunnei 0e13d9cb7b
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei ea080501fb
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +02:00
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 -04:00
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
bunnei fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00
bunnei 019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei 2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv 2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 2018-06-09 16:19:13 -05:00
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 2018-06-09 15:56:50 -05:00
bunnei d81aaa3ed3
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei e2176dc7ce
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 2018-06-09 00:01:17 -04:00
Subv abec5f82e2 GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 2018-06-08 23:25:22 -04:00
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 2018-06-08 23:24:10 -04:00
Subv c011b6f67e GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.

This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv c712dafaee GPU: Added registers for normal and independent blending. 2018-06-08 17:04:41 -05:00
bunnei a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv 8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv 47dc5e0dab Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei ee318d4015
Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv 86146ef819 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
bunnei 0639e03055
Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei 930487c7fb
Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei 92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 2018-06-07 00:58:12 -04:00
Subv f22e090b86 GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv 218a08df93 GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.

Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei 128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 2018-06-06 22:21:29 -04:00
bunnei 03f877919d
Merge pull request #537 from bunnei/misc-shader
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei 37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei 00c830405b gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 2018-06-06 19:47:41 -04:00
bunnei 4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 2018-06-06 19:47:34 -04:00
bunnei 0a49c46353 gl_shader_decompiler: Implement ISETP_IMM instruction. 2018-06-06 19:45:58 -04:00
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
Subv 89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 2018-06-06 18:36:13 -05:00
bunnei 0ff2929644
Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei 4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 2018-06-06 18:09:06 -04:00
bunnei 4112aa68a6 gl_shader_gen: Add uniform handling for indirect const buffer access. 2018-06-06 18:09:05 -04:00
bunnei 6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 2018-06-06 17:57:15 -04:00
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.

Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
Sebastian Valle ce026332a5
Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle fa220dd709
Merge pull request #530 from bunnei/wrap-mirror
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
bunnei 9a85277d83
Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei 05dc93399b
Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
bunnei 566f97b580 gl_shader_decompiler: Fix un/signed mismatch with SHL. 2018-06-05 23:58:06 -04:00
bunnei bf0543af23 maxwell_to_gl: Implement WrapMode Mirror. 2018-06-05 23:56:45 -04:00
Subv adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 2018-06-05 22:01:20 -05:00
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 2018-06-05 21:57:16 -05:00
Subv 14afc704d4 GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
2018-06-05 21:55:17 -05:00
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 2018-06-05 21:07:40 -05:00
bunnei 5fb99e6a16
Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
bunnei 38eb33f150
Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei b54a72afc0
Merge pull request #520 from bunnei/shader-shl
gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 2018-06-04 22:56:28 -05:00
Subv 4b89348c00 GPU: Implemented the F2I_R shader instruction. 2018-06-04 22:06:50 -05:00
bunnei 8c99dd055c
Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei 799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. 2018-06-04 22:41:10 -04:00
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 2018-06-04 22:36:49 -04:00
bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 2018-06-04 22:00:47 -04:00
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 2018-06-04 20:17:41 -05:00
Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. 2018-06-04 20:17:39 -05:00
bunnei e8bfff7b4b
Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei f564822e78
Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv 6cf6fa2842 GPU: Implement predicated exit instructions in the shader programs. 2018-06-04 19:18:11 -05:00
Subv d27279092f GPU: Take into account predicated exits when performing shader control flow analysis. 2018-06-04 19:14:23 -05:00
bunnei 37fd4e6d9b
Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei cdd92dc692
Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei 38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv 2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 2018-06-04 16:41:28 -05:00
Subv f6679ce422 GPU: Corrected the I2F_R implementation. 2018-06-04 16:41:27 -05:00
Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
Subv 0c688b421c GPU: Implemented the LOP32I instruction. 2018-06-04 13:56:31 -05:00
Subv cb47abecc6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 2018-06-04 13:01:53 -05:00
Subv 90cddf1996 GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. 2018-06-04 11:22:26 -05:00
Subv 7c181fd4f4 GPU: Implemented the ISETP_R and ISETP_C shader instructions. 2018-06-04 11:12:03 -05:00
Subv b481d8a00d GPU: Partially implemented the shader BRA instruction. 2018-06-03 22:26:36 -05:00
Subv 06c72b4fcf GPU: Added decoding for the BRA instruction. 2018-06-03 22:14:00 -05:00
bunnei ba117854f9
Merge pull request #500 from Subv/long_queries
GPU: Partial implementation of long GPU queries.
2018-06-03 21:24:50 -04:00
Subv d57333406d GPU: Partial implementation of long GPU queries.
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.

In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.

This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03 19:17:31 -05:00
bunnei 1efcba346a gl_shader_decompiler: Implement TEXS component mask. 2018-06-03 12:08:17 -04:00
bunnei bb9d39b8fe
Merge pull request #494 from bunnei/shader-tex
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
bunnei 27c0f9e02d
Merge pull request #495 from bunnei/improve-rro
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 -04:00
bunnei e54ea773fc gl_shader_decompiler: Implement RRO as a register move. 2018-06-03 11:14:31 -04:00
Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. 2018-06-02 13:17:09 -05:00
bunnei 888eb345c0 gl_shader_decompiler: Implement TEX instruction. 2018-05-31 23:36:45 -04:00
bunnei 4c727d0ba8 gl_shader_decompiler: Support multi-destination for TEXS. 2018-05-31 22:57:32 -04:00
bunnei 49309b5848 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 2018-05-30 22:50:41 -04:00
bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 2018-05-30 22:24:07 -04:00
bunnei 15086a22be
Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
Subv 99f12b05fa Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 2018-05-30 10:58:03 -05:00
Sebastian Valle 8df011a57f
Merge pull request #483 from bunnei/sonic
Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 -05:00
bunnei 6fcc7e9c36 gl_shader_decompiler: F2F_R instruction: Implement abs. 2018-05-29 23:52:54 -04:00
bunnei 68937a662d gl_shader_decompiler: Partially implement F2F_R instruction. 2018-05-29 23:10:44 -04:00
Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) 2018-05-29 21:49:37 -05:00
bunnei 0d843eaba6 gl_rasterize_cache: Invert order of tex format RGB565. 2018-05-29 22:16:18 -04:00
greggameplayer 220d4672df add all the known TextureFormat (#474) 2018-05-28 19:26:17 -04:00
bunnei d809f65827
Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei 7f155ba713
Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
bunnei c23ce3365d gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 2018-05-25 23:21:29 -04:00
bunnei ee53688ca7 shader_bytecode: Implement other variants of FMNMX. 2018-05-25 23:18:50 -04:00
bunnei aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
Subv e2cdf54177 Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 2018-05-24 17:32:46 -05:00