Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
This commit is contained in:
commit
e0895a8581
|
@ -143,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
|
||||||
}
|
}
|
||||||
return sparse_inst;
|
return sparse_inst;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture,
|
||||||
|
std::string_view coords) {
|
||||||
|
switch (info.type) {
|
||||||
|
case TextureType::Color2D:
|
||||||
|
case TextureType::Color2DRect:
|
||||||
|
return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture);
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords,
|
||||||
|
texture);
|
||||||
|
default:
|
||||||
|
return std::string{coords};
|
||||||
|
}
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
|
@ -340,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
||||||
ctx.AddU1("{}=true;", *sparse_inst);
|
ctx.AddU1("{}=true;", *sparse_inst);
|
||||||
}
|
}
|
||||||
|
std::string coords_with_subpixel_offset;
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
|
||||||
|
// AMD hardware as on Maxwell or other Nvidia architectures.
|
||||||
|
coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
|
||||||
|
coords = coords_with_subpixel_offset;
|
||||||
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
|
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
|
||||||
|
@ -387,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
||||||
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
|
||||||
ctx.AddU1("{}=true;", *sparse_inst);
|
ctx.AddU1("{}=true;", *sparse_inst);
|
||||||
}
|
}
|
||||||
|
std::string coords_with_subpixel_offset;
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
|
||||||
|
// AMD hardware as on Maxwell or other Nvidia architectures.
|
||||||
|
coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
|
||||||
|
coords = coords_with_subpixel_offset;
|
||||||
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
|
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
|
||||||
|
|
|
@ -261,6 +261,30 @@ Id BitTest(EmitContext& ctx, Id mask, Id bit) {
|
||||||
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
|
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
|
||||||
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
|
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info, Id texture,
|
||||||
|
Id coords) {
|
||||||
|
// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
|
||||||
|
// AMD hardware as on Maxwell or other Nvidia architectures.
|
||||||
|
const auto calculate_coords{[&](size_t dim) {
|
||||||
|
const Id nudge{ctx.Const(0x1p-9f)};
|
||||||
|
const Id image_size{ctx.OpImageQuerySizeLod(ctx.U32[dim], texture, ctx.u32_zero_value)};
|
||||||
|
Id offset{dim == 2 ? ctx.ConstantComposite(ctx.F32[dim], nudge, nudge)
|
||||||
|
: ctx.ConstantComposite(ctx.F32[dim], nudge, nudge, ctx.f32_zero_value)};
|
||||||
|
offset = ctx.OpFDiv(ctx.F32[dim], offset, ctx.OpConvertUToF(ctx.F32[dim], image_size));
|
||||||
|
return ctx.OpFAdd(ctx.F32[dim], coords, offset);
|
||||||
|
}};
|
||||||
|
switch (info.type) {
|
||||||
|
case TextureType::Color2D:
|
||||||
|
case TextureType::Color2DRect:
|
||||||
|
return calculate_coords(2);
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
return calculate_coords(3);
|
||||||
|
default:
|
||||||
|
return coords;
|
||||||
|
}
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
|
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
|
||||||
|
@ -423,6 +447,9 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
|
||||||
const IR::Value& offset, const IR::Value& offset2) {
|
const IR::Value& offset, const IR::Value& offset2) {
|
||||||
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
||||||
const ImageOperands operands(ctx, offset, offset2);
|
const ImageOperands operands(ctx, offset, offset2);
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
|
||||||
|
}
|
||||||
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
|
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
|
||||||
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
|
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
|
||||||
operands.MaskOptional(), operands.Span());
|
operands.MaskOptional(), operands.Span());
|
||||||
|
@ -432,6 +459,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
|
||||||
const IR::Value& offset, const IR::Value& offset2, Id dref) {
|
const IR::Value& offset, const IR::Value& offset2, Id dref) {
|
||||||
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
const auto info{inst->Flags<IR::TextureInstInfo>()};
|
||||||
const ImageOperands operands(ctx, offset, offset2);
|
const ImageOperands operands(ctx, offset, offset2);
|
||||||
|
if (ctx.profile.need_gather_subpixel_offset) {
|
||||||
|
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
|
||||||
|
}
|
||||||
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
|
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
|
||||||
ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
|
ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
|
||||||
operands.Span());
|
operands.Span());
|
||||||
|
|
|
@ -52,6 +52,10 @@ struct Profile {
|
||||||
bool need_declared_frag_colors{};
|
bool need_declared_frag_colors{};
|
||||||
/// Prevents fast math optimizations that may cause inaccuracies
|
/// Prevents fast math optimizations that may cause inaccuracies
|
||||||
bool need_fastmath_off{};
|
bool need_fastmath_off{};
|
||||||
|
/// Some GPU vendors use a different rounding precision when calculating texture pixel
|
||||||
|
/// coordinates with the 16.8 format in the ImageGather instruction than the Maxwell
|
||||||
|
/// architecture. Applying an offset does fix this mismatching rounding behaviour.
|
||||||
|
bool need_gather_subpixel_offset{};
|
||||||
|
|
||||||
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
|
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
|
||||||
bool has_broken_spirv_clamp{};
|
bool has_broken_spirv_clamp{};
|
||||||
|
|
|
@ -176,6 +176,10 @@ public:
|
||||||
return vendor_name == "ATI Technologies Inc.";
|
return vendor_name == "ATI Technologies Inc.";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsIntel() const {
|
||||||
|
return vendor_name == "Intel";
|
||||||
|
}
|
||||||
|
|
||||||
bool CanReportMemoryUsage() const {
|
bool CanReportMemoryUsage() const {
|
||||||
return can_report_memory;
|
return can_report_memory;
|
||||||
}
|
}
|
||||||
|
|
|
@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.lower_left_origin_mode = true,
|
.lower_left_origin_mode = true,
|
||||||
.need_declared_frag_colors = true,
|
.need_declared_frag_colors = true,
|
||||||
.need_fastmath_off = device.NeedsFastmathOff(),
|
.need_fastmath_off = device.NeedsFastmathOff(),
|
||||||
|
.need_gather_subpixel_offset = device.IsAmd() || device.IsIntel(),
|
||||||
|
|
||||||
.has_broken_spirv_clamp = true,
|
.has_broken_spirv_clamp = true,
|
||||||
.has_broken_unsigned_image_offsets = true,
|
.has_broken_unsigned_image_offsets = true,
|
||||||
|
|
|
@ -329,6 +329,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||||
|
|
||||||
.lower_left_origin_mode = false,
|
.lower_left_origin_mode = false,
|
||||||
.need_declared_frag_colors = false,
|
.need_declared_frag_colors = false,
|
||||||
|
.need_gather_subpixel_offset = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY ||
|
||||||
|
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
|
||||||
|
driver_id == VK_DRIVER_ID_MESA_RADV ||
|
||||||
|
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
|
||||||
|
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
|
||||||
|
|
||||||
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
|
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
|
||||||
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
|
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
|
||||||
|
|
Loading…
Reference in New Issue