configure_cpu: Generate UI
This commit is contained in:
parent
c5a3642cb6
commit
daa31121ee
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@ -5,88 +5,83 @@
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#include <memory>
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#include <memory>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "configuration/shared_widget.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "ui_configure_cpu.h"
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#include "ui_configure_cpu.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_cpu.h"
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#include "yuzu/configuration/configure_cpu.h"
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ConfigureCpu::ConfigureCpu(const Core::System& system_,
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ConfigureCpu::ConfigureCpu(
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
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const Core::System& system_,
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QWidget* parent)
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
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: Tab(group, parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_} {
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const ConfigurationShared::TranslationMap& translations_,
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const ConfigurationShared::ComboboxTranslationMap& combobox_translations_, QWidget* parent)
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: Tab(group, parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_},
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translations{translations_}, combobox_translations{combobox_translations_} {
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ui->setupUi(this);
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ui->setupUi(this);
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SetupPerGameUI();
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Setup();
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SetConfiguration();
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SetConfiguration();
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connect(ui->accuracy, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(accuracy_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureCpu::UpdateGroup);
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&ConfigureCpu::UpdateGroup);
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}
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}
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ConfigureCpu::~ConfigureCpu() = default;
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ConfigureCpu::~ConfigureCpu() = default;
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void ConfigureCpu::SetConfiguration() {
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void ConfigureCpu::SetConfiguration() {}
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void ConfigureCpu::Setup() {
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const bool runtime_lock = !system.IsPoweredOn();
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const bool runtime_lock = !system.IsPoweredOn();
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auto* accuracy_layout = ui->widget_accuracy->layout();
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auto* unsafe_layout = ui->unsafe_widget->layout();
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std::map<std::string, QWidget*> unsafe_hold{};
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ui->accuracy->setEnabled(runtime_lock);
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std::forward_list<Settings::BasicSetting*> settings;
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ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
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const auto push = [&](Settings::Category category) {
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ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
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for (const auto setting : Settings::values.linkage.by_category[category]) {
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ui->cpuopt_unsafe_ignore_standard_fpcr->setEnabled(runtime_lock);
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settings.push_front(setting);
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ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
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}
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ui->cpuopt_unsafe_fastmem_check->setEnabled(runtime_lock);
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};
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ui->cpuopt_unsafe_ignore_global_monitor->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
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push(Settings::Category::Cpu);
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ui->cpuopt_unsafe_reduce_fp_error->setChecked(
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push(Settings::Category::CpuUnsafe);
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Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
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ui->cpuopt_unsafe_ignore_standard_fpcr->setChecked(
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Settings::values.cpuopt_unsafe_ignore_standard_fpcr.GetValue());
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ui->cpuopt_unsafe_inaccurate_nan->setChecked(
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Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
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ui->cpuopt_unsafe_fastmem_check->setChecked(
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Settings::values.cpuopt_unsafe_fastmem_check.GetValue());
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ui->cpuopt_unsafe_ignore_global_monitor->setChecked(
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Settings::values.cpuopt_unsafe_ignore_global_monitor.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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for (const auto setting : settings) {
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ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
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auto* widget = new ConfigurationShared::Widget(setting, translations, combobox_translations,
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} else {
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this, runtime_lock, apply_funcs);
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ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
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ConfigurationShared::SetHighlight(ui->widget_accuracy,
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if (!widget->Valid()) {
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!Settings::values.cpu_accuracy.UsingGlobal());
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delete widget;
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continue;
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}
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if (setting->Id() == Settings::values.cpu_accuracy.Id()) {
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accuracy_layout->addWidget(widget);
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accuracy_combobox = widget->combobox;
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} else {
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unsafe_hold.insert({setting->GetLabel(), widget});
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}
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}
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}
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UpdateGroup(ui->accuracy->currentIndex());
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for (const auto& [label, widget] : unsafe_hold) {
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unsafe_layout->addWidget(widget);
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}
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UpdateGroup(accuracy_combobox->currentIndex());
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}
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}
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void ConfigureCpu::UpdateGroup(int index) {
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void ConfigureCpu::UpdateGroup(int index) {
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if (!Settings::IsConfiguringGlobal()) {
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const auto accuracy = static_cast<Settings::CPUAccuracy>(
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index -= ConfigurationShared::USE_GLOBAL_OFFSET;
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combobox_translations.at(typeid(Settings::CPUAccuracy))[index].first);
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}
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const auto accuracy = static_cast<Settings::CPUAccuracy>(index);
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ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
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ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
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}
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}
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void ConfigureCpu::ApplyConfiguration() {
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void ConfigureCpu::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
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const bool is_powered_on = system.IsPoweredOn();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
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for (const auto& apply_func : apply_funcs) {
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ui->cpuopt_unsafe_unfuse_fma,
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apply_func(is_powered_on);
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cpuopt_unsafe_unfuse_fma);
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}
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
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ui->cpuopt_unsafe_reduce_fp_error,
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cpuopt_unsafe_reduce_fp_error);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
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ui->cpuopt_unsafe_ignore_standard_fpcr,
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cpuopt_unsafe_ignore_standard_fpcr);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
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ui->cpuopt_unsafe_inaccurate_nan,
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cpuopt_unsafe_inaccurate_nan);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
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ui->cpuopt_unsafe_fastmem_check,
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cpuopt_unsafe_fastmem_check);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_global_monitor,
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ui->cpuopt_unsafe_ignore_global_monitor,
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cpuopt_unsafe_ignore_global_monitor);
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}
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}
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void ConfigureCpu::changeEvent(QEvent* event) {
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void ConfigureCpu::changeEvent(QEvent* event) {
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@ -100,32 +95,3 @@ void ConfigureCpu::changeEvent(QEvent* event) {
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void ConfigureCpu::RetranslateUI() {
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void ConfigureCpu::RetranslateUI() {
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ui->retranslateUi(this);
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ui->retranslateUi(this);
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}
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}
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void ConfigureCpu::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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return;
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}
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ConfigurationShared::SetColoredComboBox(
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ui->accuracy, ui->widget_accuracy,
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static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
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Settings::values.cpuopt_unsafe_unfuse_fma,
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cpuopt_unsafe_unfuse_fma);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
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Settings::values.cpuopt_unsafe_reduce_fp_error,
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cpuopt_unsafe_reduce_fp_error);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_standard_fpcr,
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Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
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cpuopt_unsafe_ignore_standard_fpcr);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
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Settings::values.cpuopt_unsafe_inaccurate_nan,
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cpuopt_unsafe_inaccurate_nan);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_fastmem_check,
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Settings::values.cpuopt_unsafe_fastmem_check,
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cpuopt_unsafe_fastmem_check);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_global_monitor,
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Settings::values.cpuopt_unsafe_ignore_global_monitor,
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cpuopt_unsafe_ignore_global_monitor);
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}
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@ -19,6 +19,8 @@ class ConfigureCpu : public ConfigurationShared::Tab {
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public:
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public:
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explicit ConfigureCpu(const Core::System& system_,
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explicit ConfigureCpu(const Core::System& system_,
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
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const ConfigurationShared::TranslationMap& translations,
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const ConfigurationShared::ComboboxTranslationMap& combobox_translations,
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QWidget* parent = nullptr);
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QWidget* parent = nullptr);
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~ConfigureCpu() override;
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~ConfigureCpu() override;
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@ -31,7 +33,7 @@ private:
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void UpdateGroup(int index);
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void UpdateGroup(int index);
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void SetupPerGameUI();
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void Setup();
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std::unique_ptr<Ui::ConfigureCpu> ui;
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std::unique_ptr<Ui::ConfigureCpu> ui;
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@ -43,4 +45,11 @@ private:
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ConfigurationShared::CheckState cpuopt_unsafe_ignore_global_monitor;
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ConfigurationShared::CheckState cpuopt_unsafe_ignore_global_monitor;
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const Core::System& system;
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const Core::System& system;
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const ConfigurationShared::TranslationMap& translations;
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const ConfigurationShared::ComboboxTranslationMap& combobox_translations;
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std::forward_list<std::function<void(bool)>> apply_funcs{};
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QComboBox* accuracy_combobox;
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};
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};
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@ -27,38 +27,19 @@
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<layout class="QVBoxLayout">
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<layout class="QVBoxLayout">
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<item>
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<item>
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<widget class="QWidget" name="widget_accuracy" native="true">
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<widget class="QWidget" name="widget_accuracy" native="true">
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<layout class="QHBoxLayout" name="layout_accuracy">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<property name="leftMargin">
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<widget class="QLabel" name="label_accuracy">
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<number>0</number>
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<property name="text">
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</property>
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<string>Accuracy:</string>
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<property name="topMargin">
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</property>
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<number>0</number>
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</widget>
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</property>
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</item>
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<property name="rightMargin">
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<item>
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<number>0</number>
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<widget class="QComboBox" name="accuracy">
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</property>
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<item>
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<property name="bottomMargin">
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<property name="text">
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<number>0</number>
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<string>Auto</string>
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</property>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Accurate</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Unsafe</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Paranoid (disables most optimizations)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -96,75 +77,21 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
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<widget class="QWidget" name="unsafe_widget" native="true">
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<property name="toolTip">
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<layout class="QVBoxLayout" name="unsafe_layout">
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<string>
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<property name="leftMargin">
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<div>This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.</div>
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<number>0</number>
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</string>
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</property>
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</property>
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<property name="topMargin">
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<property name="text">
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<number>0</number>
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<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
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</property>
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</property>
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<property name="rightMargin">
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</widget>
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<number>0</number>
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</item>
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</property>
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<item>
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<property name="bottomMargin">
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<widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
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<number>0</number>
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<property name="toolTip">
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</property>
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<string>
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</layout>
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<div>This option improves the speed of some approximate floating-point functions by using less accurate native approximations.</div>
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</string>
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</property>
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<property name="text">
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<string>Faster FRSQRTE and FRECPE</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_ignore_standard_fpcr">
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<property name="toolTip">
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<string>
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<div>This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.</div>
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</string>
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</property>
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<property name="text">
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<string>Faster ASIMD instructions (32 bits only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
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<property name="toolTip">
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<string>
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<div>This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.</div>
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</string>
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</property>
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<property name="text">
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<string>Inaccurate NaN handling</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_fastmem_check">
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<property name="toolTip">
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<string>
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<div>This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory.</div>
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</string>
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</property>
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<property name="text">
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<string>Disable address space checks</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_ignore_global_monitor">
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<property name="toolTip">
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<string>
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<div>This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions.</div>
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</string>
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</property>
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<property name="text">
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<string>Ignore global monitor</string>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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</layout>
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</layout>
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@ -37,7 +37,8 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
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combobox_translations{ConfigurationShared::ComboboxEnumeration(this)},
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combobox_translations{ConfigurationShared::ComboboxEnumeration(this)},
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audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, *translations,
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audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, *translations,
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*combobox_translations, this)},
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*combobox_translations, this)},
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cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, this)},
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cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, *translations,
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*combobox_translations, this)},
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debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
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debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
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filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
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filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
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general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *translations,
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general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *translations,
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@ -53,7 +53,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
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addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
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addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
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audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *translations,
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audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *translations,
|
||||||
*combobox_translations, this);
|
*combobox_translations, this);
|
||||||
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this);
|
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *translations,
|
||||||
|
*combobox_translations, this);
|
||||||
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(
|
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(
|
||||||
system_, tab_group, *translations, *combobox_translations, this);
|
system_, tab_group, *translations, *combobox_translations, this);
|
||||||
graphics_tab = std::make_unique<ConfigureGraphics>(
|
graphics_tab = std::make_unique<ConfigureGraphics>(
|
||||||
|
|
Loading…
Reference in New Issue