vk_pipeline_cache,shader_notify: Add shader notifications
This commit is contained in:
parent
48aad8dc05
commit
cffd4716c5
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@ -14,6 +14,7 @@
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/shader_notify.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -24,14 +25,18 @@ using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker, const Shader::Info& info_,
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Common::ThreadWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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vk::ShaderModule spv_module_)
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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spv_module(std::move(spv_module_)) {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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uniform_buffer_sizes.begin());
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uniform_buffer_sizes.begin());
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auto func{[this, &descriptor_pool] {
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auto func{[this, &descriptor_pool, shader_notify] {
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DescriptorLayoutBuilder builder{device.GetLogical()};
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DescriptorLayoutBuilder builder{device.GetLogical()};
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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@ -66,6 +71,9 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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std::lock_guard lock{build_mutex};
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std::lock_guard lock{build_mutex};
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is_built = true;
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is_built = true;
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build_condvar.notify_one();
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build_condvar.notify_one();
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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}};
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}};
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if (thread_worker) {
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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thread_worker->QueueWork(std::move(func));
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@ -18,6 +18,10 @@
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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namespace Vulkan {
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class Device;
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class Device;
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@ -27,7 +31,8 @@ class ComputePipeline {
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public:
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public:
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker, const Shader::Info& info,
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Common::ThreadWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
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vk::ShaderModule spv_module);
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vk::ShaderModule spv_module);
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ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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@ -17,6 +17,7 @@
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/shader_notify.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#if defined(_MSC_VER) && defined(NDEBUG)
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#if defined(_MSC_VER) && defined(NDEBUG)
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@ -203,30 +204,30 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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GraphicsPipeline::GraphicsPipeline(
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Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
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Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
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BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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const Device& device_, DescriptorPool& descriptor_pool,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_,
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RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key_,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
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: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
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update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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std::ranges::transform(infos, stage_infos.begin(),
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if (shader_notify) {
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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shader_notify->MarkShaderBuilding();
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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const Shader::Info* const info{infos[stage]};
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const Shader::Info* const info{infos[stage]};
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if (!info) {
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if (!info) {
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continue;
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continue;
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}
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}
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stage_infos[stage] = *info;
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enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
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enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
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std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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}
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}
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auto func{[this, &render_pass_cache, &descriptor_pool] {
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auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool] {
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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descriptor_set_layout = builder.CreateDescriptorSetLayout();
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descriptor_set_layout = builder.CreateDescriptorSetLayout();
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descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
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descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
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@ -242,6 +243,9 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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std::lock_guard lock{build_mutex};
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std::lock_guard lock{build_mutex};
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is_built = true;
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is_built = true;
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build_condvar.notify_one();
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build_condvar.notify_one();
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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}};
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}};
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if (worker_thread) {
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if (worker_thread) {
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worker_thread->QueueWork(std::move(func));
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worker_thread->QueueWork(std::move(func));
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@ -20,6 +20,10 @@
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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namespace Vulkan {
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struct GraphicsPipelineCacheKey {
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struct GraphicsPipelineCacheKey {
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@ -64,15 +68,13 @@ class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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public:
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public:
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explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
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explicit GraphicsPipeline(
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Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
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Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
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BufferCache& buffer_cache, TextureCache& texture_cache,
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VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
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const Device& device, DescriptorPool& descriptor_pool,
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VideoCore::ShaderNotify* shader_notify, const Device& device,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread,
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Common::ThreadWorker* worker_thread, RenderPassCache& render_pass_cache,
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RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const GraphicsPipelineCacheKey& key,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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@ -235,11 +235,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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VKScheduler& scheduler_, DescriptorPool& descriptor_pool_,
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VKScheduler& scheduler_, DescriptorPool& descriptor_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
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RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_)
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TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_)
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
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serialization_thread(1, "yuzu:PipelineSerialization") {
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serialization_thread(1, "yuzu:PipelineSerialization") {
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@ -307,19 +307,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
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return BuiltPipeline(current_pipeline);
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return BuiltPipeline(current_pipeline);
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}
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}
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}
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}
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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return CurrentGraphicsPipelineSlowPath();
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auto& pipeline{pair->second};
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if (is_new) {
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pipeline = CreateGraphicsPipeline();
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}
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if (!pipeline) {
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return nullptr;
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}
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if (current_pipeline) {
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current_pipeline->AddTransition(pipeline.get());
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}
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current_pipeline = pipeline.get();
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return BuiltPipeline(current_pipeline);
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}
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}
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ComputePipeline* PipelineCache::CurrentComputePipeline() {
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ComputePipeline* PipelineCache::CurrentComputePipeline() {
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workers.WaitForRequests();
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workers.WaitForRequests();
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}
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}
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GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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auto& pipeline{pair->second};
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if (is_new) {
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pipeline = CreateGraphicsPipeline();
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}
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if (!pipeline) {
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return nullptr;
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}
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if (current_pipeline) {
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current_pipeline->AddTransition(pipeline.get());
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}
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current_pipeline = pipeline.get();
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return BuiltPipeline(current_pipeline);
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}
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GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const noexcept {
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GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const noexcept {
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if (pipeline->IsBuilt()) {
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if (pipeline->IsBuilt()) {
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return pipeline;
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return pipeline;
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@ -484,14 +488,16 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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device.SaveShader(code);
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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modules[stage_index] = BuildShader(device, code);
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if (device.HasDebuggingToolAttached()) {
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if (device.HasDebuggingToolAttached()) {
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const std::string name{fmt::format("{:016x}", key.unique_hashes[index])};
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const std::string name{fmt::format("Shader {:016x}", key.unique_hashes[index])};
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modules[stage_index].SetObjectNameEXT(name.c_str());
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modules[stage_index].SetObjectNameEXT(name.c_str());
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}
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}
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}
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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return std::make_unique<GraphicsPipeline>(
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool,
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return std::make_unique<GraphicsPipeline>(maxwell3d, gpu_memory, scheduler, buffer_cache,
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update_descriptor_queue, thread_worker, render_pass_cache, key, std::move(modules), infos);
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texture_cache, notify, device, descriptor_pool,
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update_descriptor_queue, thread_worker,
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render_pass_cache, key, std::move(modules), infos);
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} catch (const Shader::Exception& exception) {
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} catch (const Shader::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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device.SaveShader(code);
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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if (device.HasDebuggingToolAttached()) {
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const auto name{fmt::format("{:016x}", key.unique_hash)};
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const auto name{fmt::format("Shader {:016x}", key.unique_hash)};
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spv_module.SetObjectNameEXT(name.c_str());
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spv_module.SetObjectNameEXT(name.c_str());
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}
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
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return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
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thread_worker, program.info, std::move(spv_module));
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thread_worker, notify, program.info,
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std::move(spv_module));
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} catch (const Shader::Exception& exception) {
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} catch (const Shader::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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@ -38,6 +38,10 @@ namespace Shader::IR {
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struct Program;
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struct Program;
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}
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}
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -104,7 +108,7 @@ public:
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VKScheduler& scheduler, DescriptorPool& descriptor_pool,
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VKScheduler& scheduler, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
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RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
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TextureCache& texture_cache);
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TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_);
|
||||||
~PipelineCache();
|
~PipelineCache();
|
||||||
|
|
||||||
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
|
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
|
||||||
|
@ -115,6 +119,8 @@ public:
|
||||||
const VideoCore::DiskResourceLoadCallback& callback);
|
const VideoCore::DiskResourceLoadCallback& callback);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
|
||||||
|
|
||||||
[[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
|
[[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
|
||||||
|
|
||||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
||||||
|
@ -138,6 +144,7 @@ private:
|
||||||
RenderPassCache& render_pass_cache;
|
RenderPassCache& render_pass_cache;
|
||||||
BufferCache& buffer_cache;
|
BufferCache& buffer_cache;
|
||||||
TextureCache& texture_cache;
|
TextureCache& texture_cache;
|
||||||
|
VideoCore::ShaderNotify& shader_notify;
|
||||||
|
|
||||||
GraphicsPipelineCacheKey graphics_key{};
|
GraphicsPipelineCacheKey graphics_key{};
|
||||||
GraphicsPipeline* current_pipeline{};
|
GraphicsPipeline* current_pipeline{};
|
||||||
|
|
|
@ -140,7 +140,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
|
||||||
buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
|
buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
|
||||||
pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
|
pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
|
||||||
descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
|
descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
|
||||||
texture_cache),
|
texture_cache, gpu.ShaderNotify()),
|
||||||
query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
|
query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
|
||||||
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
|
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
|
||||||
wfi_event(device.GetLogical().CreateEvent()) {
|
wfi_event(device.GetLogical().CreateEvent()) {
|
||||||
|
|
|
@ -2,42 +2,35 @@
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <mutex>
|
#include <atomic>
|
||||||
|
#include <chrono>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
#include "video_core/shader_notify.h"
|
#include "video_core/shader_notify.h"
|
||||||
|
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
|
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
namespace {
|
|
||||||
constexpr auto UPDATE_TICK = 32ms;
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderNotify::ShaderNotify() = default;
|
const auto TIME_TO_STOP_REPORTING = 2s;
|
||||||
ShaderNotify::~ShaderNotify() = default;
|
|
||||||
|
|
||||||
std::size_t ShaderNotify::GetShadersBuilding() {
|
int ShaderNotify::ShadersBuilding() noexcept {
|
||||||
|
const int now_complete = num_complete.load(std::memory_order::relaxed);
|
||||||
|
const int now_building = num_building.load(std::memory_order::relaxed);
|
||||||
|
if (now_complete == now_building) {
|
||||||
const auto now = std::chrono::high_resolution_clock::now();
|
const auto now = std::chrono::high_resolution_clock::now();
|
||||||
const auto diff = now - last_update;
|
if (completed && num_complete == num_when_completed) {
|
||||||
if (diff > UPDATE_TICK) {
|
if (now - complete_time > TIME_TO_STOP_REPORTING) {
|
||||||
std::shared_lock lock(mutex);
|
report_base = now_complete;
|
||||||
last_updated_count = accurate_count;
|
completed = false;
|
||||||
}
|
}
|
||||||
return last_updated_count;
|
} else {
|
||||||
}
|
completed = true;
|
||||||
|
num_when_completed = num_complete;
|
||||||
std::size_t ShaderNotify::GetShadersBuildingAccurate() {
|
complete_time = now;
|
||||||
std::shared_lock lock{mutex};
|
}
|
||||||
return accurate_count;
|
}
|
||||||
}
|
return now_building - report_base;
|
||||||
|
|
||||||
void ShaderNotify::MarkShaderComplete() {
|
|
||||||
std::unique_lock lock{mutex};
|
|
||||||
accurate_count--;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ShaderNotify::MarkSharderBuilding() {
|
|
||||||
std::unique_lock lock{mutex};
|
|
||||||
accurate_count++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace VideoCore
|
} // namespace VideoCore
|
||||||
|
|
|
@ -4,26 +4,30 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <shared_mutex>
|
#include <optional>
|
||||||
#include "common/common_types.h"
|
|
||||||
|
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
class ShaderNotify {
|
class ShaderNotify {
|
||||||
public:
|
public:
|
||||||
ShaderNotify();
|
[[nodiscard]] int ShadersBuilding() noexcept;
|
||||||
~ShaderNotify();
|
|
||||||
|
|
||||||
std::size_t GetShadersBuilding();
|
void MarkShaderComplete() noexcept {
|
||||||
std::size_t GetShadersBuildingAccurate();
|
++num_complete;
|
||||||
|
}
|
||||||
|
|
||||||
void MarkShaderComplete();
|
void MarkShaderBuilding() noexcept {
|
||||||
void MarkSharderBuilding();
|
++num_building;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::size_t last_updated_count{};
|
std::atomic_int num_building{};
|
||||||
std::size_t accurate_count{};
|
std::atomic_int num_complete{};
|
||||||
std::shared_mutex mutex;
|
int report_base{};
|
||||||
std::chrono::high_resolution_clock::time_point last_update{};
|
|
||||||
|
bool completed{};
|
||||||
|
int num_when_completed{};
|
||||||
|
std::chrono::high_resolution_clock::time_point complete_time;
|
||||||
};
|
};
|
||||||
} // namespace VideoCore
|
} // namespace VideoCore
|
||||||
|
|
|
@ -2900,13 +2900,13 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
auto& system = Core::System::GetInstance();
|
||||||
auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify();
|
auto results = system.GetAndResetPerfStats();
|
||||||
const auto shaders_building = shader_notify.GetShadersBuilding();
|
auto& shader_notify = system.GPU().ShaderNotify();
|
||||||
|
const int shaders_building = shader_notify.ShadersBuilding();
|
||||||
|
|
||||||
if (shaders_building != 0) {
|
if (shaders_building > 0) {
|
||||||
shader_building_label->setText(
|
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
|
||||||
tr("Building: %n shader(s)", "", static_cast<int>(shaders_building)));
|
|
||||||
shader_building_label->setVisible(true);
|
shader_building_label->setVisible(true);
|
||||||
} else {
|
} else {
|
||||||
shader_building_label->setVisible(false);
|
shader_building_label->setVisible(false);
|
||||||
|
|
Loading…
Reference in New Issue