Simplify ConstBufferAccessor
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fd4e994de3
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@ -1,5 +1,4 @@
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add_library(video_core STATIC
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add_library(video_core STATIC
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const_buffer_accessor.cpp
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const_buffer_accessor.h
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const_buffer_accessor.h
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dma_pusher.cpp
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dma_pusher.cpp
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dma_pusher.h
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dma_pusher.h
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@ -1,39 +0,0 @@
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/const_buffer_accessor.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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u64 const_buffer, u64 offset) {
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auto& gpu = Core::System::GetInstance().GPU();
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
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return result;
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}
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u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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u64 const_buffer, u64 offset) {
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auto& gpu = Core::System::GetInstance().GPU();
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u64 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u64));
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return result;
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}
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} // namespace Tegra
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@ -1,18 +1,28 @@
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#pragma once
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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namespace Tegra {
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class ConstBufferAccessor {
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namespace ConstBufferAccessor {
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public:
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ConstBufferAccessor() {}
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~ConstBufferAccessor() = default;
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u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
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template <typename T>
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T access(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) {
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u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
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auto& gpu = Core::System::GetInstance().GPU();
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};
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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T result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(T));
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return result;
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}
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} // namespace ConstBufferAccessor
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} // namespace Tegra
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} // namespace Tegra
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@ -19,6 +19,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "video_core/const_buffer_accessor.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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@ -101,7 +102,7 @@ struct FramebufferCacheKey {
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
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ScreenInfo& info)
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ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE), const_buffer_accessor() {
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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texture_samplers[i].Create();
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@ -990,7 +991,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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} else {
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} else {
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const auto cbuf = entry.GetBindlessCBuf();
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = const_buffer_accessor.access32(stage, cbuf.first, cbuf.second);
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tex_handle.raw =
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Tegra::ConstBufferAccessor::access<u32>(stage, cbuf.first, cbuf.second);
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texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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}
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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@ -17,7 +17,6 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/const_buffer_accessor.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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PrimitiveAssembler primitive_assembler{buffer_cache};
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PrimitiveAssembler primitive_assembler{buffer_cache};
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GLint uniform_buffer_alignment;
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GLint uniform_buffer_alignment;
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Tegra::ConstBufferAccessor const_buffer_accessor;
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std::size_t CalculateVertexArraysSize() const;
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std::size_t CalculateVertexArraysSize() const;
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std::size_t CalculateIndexBufferSize() const;
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std::size_t CalculateIndexBufferSize() const;
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