yuzu: add opengl shader backend info in status bar
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125a0e5a07
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@ -101,6 +101,12 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
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{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
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{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
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};
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};
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const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
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{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
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{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
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{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
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};
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// This shouldn't have anything except static initializers (no functions). So
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// This shouldn't have anything except static initializers (no functions). So
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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// This must be in alphabetical order according to action name as it must have the same order as
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// This must be in alphabetical order according to action name as it must have the same order as
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@ -54,6 +54,7 @@ public:
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static const std::map<bool, QString> use_docked_mode_texts_map;
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static const std::map<bool, QString> use_docked_mode_texts_map;
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static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
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static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
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static constexpr UISettings::Theme default_theme{
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static constexpr UISettings::Theme default_theme{
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#ifdef _WIN32
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#ifdef _WIN32
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@ -4115,7 +4115,13 @@ void GMainWindow::UpdateDockedButton() {
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void GMainWindow::UpdateAPIText() {
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void GMainWindow::UpdateAPIText() {
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const auto api = Settings::values.renderer_backend.GetValue();
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const auto api = Settings::values.renderer_backend.GetValue();
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const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
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const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
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renderer_status_button->setText(renderer_status_text.toUpper());
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renderer_status_button->setText(
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api == Settings::RendererBackend::OpenGL
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? tr("%1 %2").arg(
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renderer_status_text.toUpper(),
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Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
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->second)
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: renderer_status_text.toUpper());
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}
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}
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void GMainWindow::UpdateFilterText() {
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void GMainWindow::UpdateFilterText() {
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