IAudioDevice::QueryAudioDeviceOutputEvent
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
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@ -167,13 +167,12 @@ public:
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{3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
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{3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
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{4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
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{4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
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{5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
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{5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
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{6, &IAudioDevice::ListAudioDeviceName,
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{6, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceNameAuto"},
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"ListAudioDeviceNameAuto"}, // TODO(ogniK): Confirm if autos are identical to non auto
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{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
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{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
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{8, nullptr, "GetAudioDeviceOutputVolumeAuto"},
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{8, nullptr, "GetAudioDeviceOutputVolumeAuto"},
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{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
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{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
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{11, nullptr, "QueryAudioDeviceInputEvent"},
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{11, nullptr, "QueryAudioDeviceInputEvent"},
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{12, nullptr, "QueryAudioDeviceOutputEvent"},
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{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
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{13, nullptr, "GetAudioSystemMasterVolumeSetting"},
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{13, nullptr, "GetAudioSystemMasterVolumeSetting"},
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};
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};
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RegisterHandlers(functions);
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RegisterHandlers(functions);
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@ -181,6 +180,11 @@ public:
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auto& kernel = Core::System::GetInstance().Kernel();
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auto& kernel = Core::System::GetInstance().Kernel();
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buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
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buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
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"IAudioOutBufferReleasedEvent");
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"IAudioOutBufferReleasedEvent");
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// Should only be signalled when an audio output device has been changed, example: speaker
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// to headset
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audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
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}
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}
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private:
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private:
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@ -237,7 +241,16 @@ private:
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rb.Push<u32>(1);
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rb.Push<u32>(1);
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}
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}
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void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(audio_output_device_switch_event.readable);
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}
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Kernel::EventPair buffer_event;
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Kernel::EventPair buffer_event;
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Kernel::EventPair audio_output_device_switch_event;
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}; // namespace Audio
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}; // namespace Audio
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