common: fs: Remove [[nodiscard]] attribute on Remove* functions
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
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@ -55,11 +55,11 @@ template <typename Path>
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*
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*
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* @returns True if file removal succeeds or file does not exist, false otherwise.
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* @returns True if file removal succeeds or file does not exist, false otherwise.
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*/
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*/
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[[nodiscard]] bool RemoveFile(const std::filesystem::path& path);
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bool RemoveFile(const std::filesystem::path& path);
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#ifdef _WIN32
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#ifdef _WIN32
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template <typename Path>
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template <typename Path>
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[[nodiscard]] bool RemoveFile(const Path& path) {
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bool RemoveFile(const Path& path) {
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if constexpr (IsChar<typename Path::value_type>) {
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if constexpr (IsChar<typename Path::value_type>) {
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return RemoveFile(ToU8String(path));
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return RemoveFile(ToU8String(path));
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} else {
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} else {
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@ -251,11 +251,11 @@ template <typename Path>
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*
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*
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* @returns True if directory removal succeeds or directory does not exist, false otherwise.
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* @returns True if directory removal succeeds or directory does not exist, false otherwise.
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*/
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*/
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[[nodiscard]] bool RemoveDir(const std::filesystem::path& path);
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bool RemoveDir(const std::filesystem::path& path);
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#ifdef _WIN32
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#ifdef _WIN32
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template <typename Path>
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template <typename Path>
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[[nodiscard]] bool RemoveDir(const Path& path) {
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bool RemoveDir(const Path& path) {
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if constexpr (IsChar<typename Path::value_type>) {
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if constexpr (IsChar<typename Path::value_type>) {
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return RemoveDir(ToU8String(path));
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return RemoveDir(ToU8String(path));
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} else {
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} else {
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@ -276,11 +276,11 @@ template <typename Path>
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*
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*
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* @returns True if the directory and all of its contents are removed successfully, false otherwise.
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* @returns True if the directory and all of its contents are removed successfully, false otherwise.
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*/
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*/
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[[nodiscard]] bool RemoveDirRecursively(const std::filesystem::path& path);
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bool RemoveDirRecursively(const std::filesystem::path& path);
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#ifdef _WIN32
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#ifdef _WIN32
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template <typename Path>
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template <typename Path>
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[[nodiscard]] bool RemoveDirRecursively(const Path& path) {
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bool RemoveDirRecursively(const Path& path) {
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if constexpr (IsChar<typename Path::value_type>) {
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if constexpr (IsChar<typename Path::value_type>) {
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return RemoveDirRecursively(ToU8String(path));
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return RemoveDirRecursively(ToU8String(path));
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} else {
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} else {
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@ -301,11 +301,11 @@ template <typename Path>
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*
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*
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* @returns True if all of the directory's contents are removed successfully, false otherwise.
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* @returns True if all of the directory's contents are removed successfully, false otherwise.
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*/
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*/
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[[nodiscard]] bool RemoveDirContentsRecursively(const std::filesystem::path& path);
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bool RemoveDirContentsRecursively(const std::filesystem::path& path);
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#ifdef _WIN32
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#ifdef _WIN32
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template <typename Path>
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template <typename Path>
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[[nodiscard]] bool RemoveDirContentsRecursively(const Path& path) {
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bool RemoveDirContentsRecursively(const Path& path) {
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if constexpr (IsChar<typename Path::value_type>) {
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if constexpr (IsChar<typename Path::value_type>) {
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return RemoveDirContentsRecursively(ToU8String(path));
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return RemoveDirContentsRecursively(ToU8String(path));
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} else {
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} else {
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@ -159,7 +159,7 @@ FileBackend::FileBackend(const std::filesystem::path& filename) {
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// Existence checks are done within the functions themselves.
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// Existence checks are done within the functions themselves.
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// We don't particularly care if these succeed or not.
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// We don't particularly care if these succeed or not.
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void(FS::RemoveFile(old_filename));
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FS::RemoveFile(old_filename);
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void(FS::RenameFile(filename, old_filename));
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void(FS::RenameFile(filename, old_filename));
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file =
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file =
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@ -313,7 +313,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
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if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
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void(Common::FS::RemoveFile(zip_path));
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Common::FS::RemoveFile(zip_path);
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}
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}
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HandleDownloadDisplayResult(applet_manager, res);
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HandleDownloadDisplayResult(applet_manager, res);
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@ -445,7 +445,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
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if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
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void(Common::FS::RemoveFile(bin_file_path));
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Common::FS::RemoveFile(bin_file_path);
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}
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}
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HandleDownloadDisplayResult(applet_manager, res);
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HandleDownloadDisplayResult(applet_manager, res);
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@ -50,7 +50,7 @@ NsightAftermathTracker::NsightAftermathTracker() {
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}
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}
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dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
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dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
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void(Common::FS::RemoveDirRecursively(dump_dir));
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Common::FS::RemoveDirRecursively(dump_dir);
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if (!Common::FS::CreateDir(dump_dir)) {
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if (!Common::FS::CreateDir(dump_dir)) {
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LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
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LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
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return;
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return;
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@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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if (disabled_addons != current) {
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void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{:016X}.pv.txt", title_id)));
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"game_list" / fmt::format("{:016X}.pv.txt", title_id));
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}
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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Settings::values.disabled_addons[title_id] = disabled_addons;
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@ -194,10 +194,10 @@ static void RemoveCachedContents() {
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const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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void(Common::FS::RemoveDirRecursively(offline_fonts));
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Common::FS::RemoveDirRecursively(offline_fonts);
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void(Common::FS::RemoveDirRecursively(offline_manual));
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Common::FS::RemoveDirRecursively(offline_manual);
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void(Common::FS::RemoveDirRecursively(offline_legal_information));
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Common::FS::RemoveDirRecursively(offline_legal_information);
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void(Common::FS::RemoveDirRecursively(offline_system_data));
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Common::FS::RemoveDirRecursively(offline_system_data);
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}
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}
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GMainWindow::GMainWindow()
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GMainWindow::GMainWindow()
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@ -1743,8 +1743,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
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RemoveAddOnContent(program_id, entry_type);
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RemoveAddOnContent(program_id, entry_type);
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break;
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break;
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}
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}
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void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list"));
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"game_list");
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game_list->PopulateAsync(UISettings::values.game_dirs);
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game_list->PopulateAsync(UISettings::values.game_dirs);
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}
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}
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@ -2213,8 +2213,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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: tr("%n file(s) failed to install\n", "", failed_files.size()));
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: tr("%n file(s) failed to install\n", "", failed_files.size()));
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QMessageBox::information(this, tr("Install Results"), install_results);
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QMessageBox::information(this, tr("Install Results"), install_results);
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void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list"));
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"game_list");
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game_list->PopulateAsync(UISettings::values.game_dirs);
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game_list->PopulateAsync(UISettings::values.game_dirs);
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ui.action_Install_File_NAND->setEnabled(true);
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ui.action_Install_File_NAND->setEnabled(true);
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}
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}
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@ -2846,7 +2846,7 @@ void GMainWindow::MigrateConfigFiles() {
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LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
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LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
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if (!Common::FS::RenameFile(origin, destination)) {
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if (!Common::FS::RenameFile(origin, destination)) {
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// Delete the old config file if one already exists in the new location.
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// Delete the old config file if one already exists in the new location.
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void(Common::FS::RemoveFile(origin));
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Common::FS::RemoveFile(origin);
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}
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}
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}
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}
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}
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}
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@ -3040,9 +3040,9 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
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const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
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void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"));
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Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
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void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"));
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Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
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void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"));
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Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
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}
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}
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Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
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Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
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