GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
Related to #1170
This commit is contained in:
parent
808053cbcf
commit
7a37dba75b
|
@ -157,6 +157,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
|
|
||||||
// TODO: What happens if a loader overwrites a previous one's data?
|
// TODO: What happens if a loader overwrites a previous one's data?
|
||||||
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
||||||
|
if (component >= 12)
|
||||||
|
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
||||||
u32 attribute_index = loader_config.GetComponent(component);
|
u32 attribute_index = loader_config.GetComponent(component);
|
||||||
vertex_attribute_sources[attribute_index] = load_address;
|
vertex_attribute_sources[attribute_index] = load_address;
|
||||||
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
||||||
|
|
Loading…
Reference in New Issue