vk_compute_pass: Fix pipeline barrier for indexed quads

Use an index buffer barrier instead of a vertex input read barrier.
This commit is contained in:
ReinUsesLisp 2021-07-26 05:51:09 -03:00
parent c09557acd8
commit 771dcb2a56
1 changed files with 1 additions and 1 deletions

View File

@ -326,7 +326,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr, .pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, .dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
}; };
const std::array push_constants{base_vertex, index_shift}; const std::array push_constants{base_vertex, index_shift};
const VkDescriptorSet set = descriptor_allocator.Commit(); const VkDescriptorSet set = descriptor_allocator.Commit();