Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
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cfd7b219f6
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71a063f45c
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@ -40,12 +40,8 @@
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata"
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#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
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#define SAVEDATA_DIR "savedata"
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#define SAVEDATACHECK_DIR "nand/title"
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#define NAND_DIR "nand"
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#define SYSDATA_DIR "sysdata"
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#define SYSSAVEDATA_DIR "nand/data/sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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@ -676,12 +676,8 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_EXTSAVEDATA] = paths[D_USER_IDX] + EXTSAVEDATA_DIR DIR_SEP;
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paths[D_SHAREDEXTSAVEDATA] = paths[D_USER_IDX] + SHAREDEXTSAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATACHECK_IDX] = paths[D_USER_IDX] + SAVEDATACHECK_DIR DIR_SEP;
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paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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@ -723,11 +719,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_EXTSAVEDATA] = paths[D_USER_IDX] + EXTSAVEDATA_DIR DIR_SEP;
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paths[D_SHAREDEXTSAVEDATA] = paths[D_USER_IDX] + SHAREDEXTSAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATACHECK_IDX] = paths[D_USER_IDX] + SAVEDATACHECK_DIR DIR_SEP;
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paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
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paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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@ -27,12 +27,8 @@ enum {
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D_STATESAVES_IDX,
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D_SCREENSHOTS_IDX,
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D_SDMC_IDX,
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D_EXTSAVEDATA,
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D_SHAREDEXTSAVEDATA,
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D_SAVEDATA_IDX,
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D_SAVEDATACHECK_IDX,
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D_NAND_IDX,
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D_SYSDATA_IDX,
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D_SYSSAVEDATA_IDX,
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D_HIRESTEXTURES_IDX,
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D_DUMP_IDX,
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D_DUMPFRAMES_IDX,
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@ -9,6 +9,7 @@
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -24,9 +25,16 @@ static std::string GetExtSaveDataPath(const std::string& mount_point, const Path
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return Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(), save_high, save_low);
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}
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Archive_ExtSaveData::Archive_ExtSaveData(const std::string& mount_point)
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: DiskArchive(mount_point), concrete_mount_point(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as base for ExtSaveData.", this->mount_point.c_str());
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static std::string GetExtDataContainerPath(const std::string& mount_point, bool shared) {
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if (shared)
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return Common::StringFromFormat("%sdata/%32x/extdata/", mount_point.c_str(), ID0);
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return Common::StringFromFormat("%sNintendo 3DS/%32x/%32x/extdata/", mount_point.c_str(), ID0, ID1);
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}
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Archive_ExtSaveData::Archive_ExtSaveData(const std::string& mount_location, bool shared)
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: DiskArchive(GetExtDataContainerPath(mount_location, shared)), concrete_mount_point(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as base for ExtSaveData.", mount_point.c_str());
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}
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bool Archive_ExtSaveData::Initialize() {
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@ -17,7 +17,7 @@ namespace FileSys {
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/// File system interface to the ExtSaveData archive
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class Archive_ExtSaveData final : public DiskArchive {
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public:
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Archive_ExtSaveData(const std::string& mount_point);
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Archive_ExtSaveData(const std::string& mount_point, bool shared);
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/**
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* Initialize the archive.
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@ -9,6 +9,7 @@
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#include "core/file_sys/archive_savedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -16,14 +17,24 @@
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namespace FileSys {
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static std::string GetSaveDataContainerPath(const std::string& mount_point) {
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return Common::StringFromFormat("%sNintendo 3DS/%32x/%32x/title/", mount_point.c_str(), ID0, ID1);
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}
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static std::string GetSaveDataPath(const std::string& mount_point, u64 program_id) {
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u32 high = program_id >> 32;
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u32 low = program_id & 0xFFFFFFFF;
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return Common::StringFromFormat("%s%08x/%08x/data/00000001/", mount_point.c_str(), high, low);
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}
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Archive_SaveData::Archive_SaveData(const std::string& mount_point)
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: DiskArchive(mount_point) {
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: DiskArchive(GetSaveDataContainerPath(mount_point)) {
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LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
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}
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ResultCode Archive_SaveData::Open(const Path& path) {
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if (concrete_mount_point.empty())
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concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP;
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concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id);
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if (!FileUtil::Exists(concrete_mount_point)) {
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// When a SaveData archive is created for the first time, it is not yet formatted
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// and the save file/directory structure expected by the game has not yet been initialized.
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@ -5,13 +5,24 @@
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#include "common/file_util.h"
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#include "core/file_sys/archive_savedatacheck.h"
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#include "core/hle/service/fs/archive.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Archive_SaveDataCheck::Archive_SaveDataCheck(const std::string& mount_loc) : mount_point(mount_loc) {
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static std::string GetSaveDataCheckContainerPath(const std::string& mount_point) {
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return Common::StringFromFormat("%stitle/", mount_point.c_str(), ID0);
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}
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static std::string GetSaveDataCheckPath(const std::string& mount_point, u32 high, u32 low) {
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return Common::StringFromFormat("%s%08x/%08x/content/00000000.app.romfs",
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mount_point.c_str(), high, low);
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}
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Archive_SaveDataCheck::Archive_SaveDataCheck(const std::string& mount_loc) :
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mount_point(GetSaveDataCheckContainerPath(mount_loc)) {
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}
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ResultCode Archive_SaveDataCheck::Open(const Path& path) {
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@ -23,8 +34,7 @@ ResultCode Archive_SaveDataCheck::Open(const Path& path) {
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// this archive again with a different path, will corrupt the previously open file.
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auto vec = path.AsBinary();
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const u32* data = reinterpret_cast<u32*>(vec.data());
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std::string file_path = Common::StringFromFormat("%s%08x/%08x/content/00000000.app.romfs",
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mount_point.c_str(), data[1], data[0]);
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std::string file_path = GetSaveDataCheckPath(mount_point, data[1], data[0]);
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FileUtil::IOFile file(file_path, "rb");
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std::fill(raw_data.begin(), raw_data.end(), 0);
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@ -9,6 +9,7 @@
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -22,8 +23,12 @@ static std::string GetSystemSaveDataPath(const std::string& mount_point, u64 sav
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return Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(), save_low, save_high);
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}
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static std::string GetSystemSaveDataContainerPath(const std::string& mount_point) {
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return Common::StringFromFormat("%sdata/%32x/sysdata/", mount_point.c_str(), ID0);
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}
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
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: DiskArchive(GetSystemSaveDataPath(mount_point, save_id)) {
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: DiskArchive(GetSystemSaveDataPath(GetSystemSaveDataContainerPath(mount_point), save_id)) {
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LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
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}
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@ -15,8 +15,6 @@
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namespace FileSys {
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/// File system interface to the SystemSaveData archive
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/// TODO(Subv): This archive should point to a location in the NAND,
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/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
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@ -161,9 +161,9 @@ ResultCode FormatConfig() {
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void CFGInit() {
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// TODO(Subv): In the future we should use the FS service to query this archive,
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// currently it is not possible because you can only have one open archive of the same type at any time
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std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
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cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(
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syssavedata_directory, CFG_SAVE_ID);
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nand_directory, CFG_SAVE_ID);
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if (!cfg_system_save_data->Initialize()) {
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LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
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return;
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@ -36,6 +36,9 @@ namespace std {
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};
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}
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const u32 SYSTEM_ID = 0;
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const u32 SDCARD_ID = 0;
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namespace Service {
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namespace FS {
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@ -437,6 +440,7 @@ void ArchiveInit() {
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// archive type is SDMC, so it is the only one getting exposed.
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std::string sdmc_directory = FileUtil::GetUserPath(D_SDMC_IDX);
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std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
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auto sdmc_archive = Common::make_unique<FileSys::Archive_SDMC>(sdmc_directory);
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if (sdmc_archive->Initialize())
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CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
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@ -444,28 +448,24 @@ void ArchiveInit() {
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LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
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// Create the SaveData archive
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std::string savedata_directory = FileUtil::GetUserPath(D_SAVEDATA_IDX);
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auto savedata_archive = Common::make_unique<FileSys::Archive_SaveData>(savedata_directory);
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auto savedata_archive = Common::make_unique<FileSys::Archive_SaveData>(sdmc_directory);
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CreateArchive(std::move(savedata_archive), ArchiveIdCode::SaveData);
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std::string extsavedata_directory = FileUtil::GetUserPath(D_EXTSAVEDATA);
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auto extsavedata_archive = Common::make_unique<FileSys::Archive_ExtSaveData>(extsavedata_directory);
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auto extsavedata_archive = Common::make_unique<FileSys::Archive_ExtSaveData>(sdmc_directory, false);
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if (extsavedata_archive->Initialize())
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CreateArchive(std::move(extsavedata_archive), ArchiveIdCode::ExtSaveData);
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else
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LOG_ERROR(Service_FS, "Can't instantiate ExtSaveData archive with path %s", extsavedata_directory.c_str());
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LOG_ERROR(Service_FS, "Can't instantiate ExtSaveData archive with path %s", extsavedata_archive->GetMountPoint().c_str());
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std::string sharedextsavedata_directory = FileUtil::GetUserPath(D_SHAREDEXTSAVEDATA);
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auto sharedextsavedata_archive = Common::make_unique<FileSys::Archive_ExtSaveData>(sharedextsavedata_directory);
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auto sharedextsavedata_archive = Common::make_unique<FileSys::Archive_ExtSaveData>(nand_directory, true);
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if (sharedextsavedata_archive->Initialize())
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CreateArchive(std::move(sharedextsavedata_archive), ArchiveIdCode::SharedExtSaveData);
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else
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LOG_ERROR(Service_FS, "Can't instantiate SharedExtSaveData archive with path %s",
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sharedextsavedata_directory.c_str());
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sharedextsavedata_archive->GetMountPoint().c_str());
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// Create the SaveDataCheck archive, basically a small variation of the RomFS archive
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std::string savedatacheck_directory = FileUtil::GetUserPath(D_SAVEDATACHECK_IDX);
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auto savedatacheck_archive = Common::make_unique<FileSys::Archive_SaveDataCheck>(savedatacheck_directory);
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auto savedatacheck_archive = Common::make_unique<FileSys::Archive_SaveDataCheck>(nand_directory);
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CreateArchive(std::move(savedatacheck_archive), ArchiveIdCode::SaveDataCheck);
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}
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@ -10,6 +10,11 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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/// The unique system identifier hash, also known as ID0
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extern const u32 SYSTEM_ID;
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/// The scrambled SD card CID, also known as ID1
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extern const u32 SDCARD_ID;
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namespace Service {
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namespace FS {
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@ -142,10 +142,10 @@ Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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// Create the SharedExtSaveData archive 0xF000000B and the gamecoin.dat file
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// TODO(Subv): In the future we should use the FS service to query this archive
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std::string extsavedata_directory = FileUtil::GetUserPath(D_SHAREDEXTSAVEDATA);
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ptm_shared_extsavedata = Common::make_unique<FileSys::Archive_ExtSaveData>(extsavedata_directory);
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std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
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ptm_shared_extsavedata = Common::make_unique<FileSys::Archive_ExtSaveData>(nand_directory, true);
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if (!ptm_shared_extsavedata->Initialize()) {
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LOG_CRITICAL(Service_PTM, "Could not initialize ExtSaveData archive for the PTM:U service");
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LOG_CRITICAL(Service_PTM, "Could not initialize SharedExtSaveData archive for the PTM:U service");
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return;
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}
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FileSys::Path archive_path(ptm_shared_extdata_id);
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