shader: Fix secondary textures
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dd39b87b0c
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627161c38e
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@ -283,8 +283,8 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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}
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.index : cbuf.secondary_index};
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const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index };
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.offset : cbuf.secondary_offset};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset };
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
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return env.ReadTextureType(lhs_raw | rhs_raw);
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return env.ReadTextureType(lhs_raw | rhs_raw);
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