shader_decode: Implement TEXS.F16

This commit is contained in:
ReinUsesLisp 2018-12-26 01:33:56 -03:00
parent c68c13e1aa
commit 5af82a8ed4
3 changed files with 57 additions and 15 deletions

View File

@ -219,8 +219,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
if (instr.texs.fp32_flag) { if (instr.texs.fp32_flag) {
WriteTexsInstructionFloat(bb, instr, texture); WriteTexsInstructionFloat(bb, instr, texture);
} else { } else {
UNIMPLEMENTED(); WriteTexsInstructionHalfFloat(bb, instr, texture);
// WriteTexsInstructionHalfFloat(bb, instr, texture);
} }
break; break;
} }
@ -416,39 +415,52 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
return *used_samplers.emplace(entry).first; return *used_samplers.emplace(entry).first;
} }
void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr, Node texture) {
Node texture) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
MetaComponents meta; MetaComponents meta;
std::array<Node, 4> dest; std::array<Node, 4> dest;
std::size_t written_components = 0;
for (u32 component = 0; component < 4; ++component) { for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component)) { if (!instr.texs.IsComponentEnabled(component)) {
continue; continue;
} }
meta.components_map[written_components] = static_cast<u32>(component); meta.components_map[meta.count] = component;
if (written_components < 2) { if (meta.count < 2) {
// Write the first two swizzle components to gpr0 and gpr0+1 // Write the first two swizzle components to gpr0 and gpr0+1
dest[written_components] = GetRegister(instr.gpr0.Value() + written_components % 2); dest[meta.count] = GetRegister(instr.gpr0.Value() + meta.count % 2);
} else { } else {
ASSERT(instr.texs.HasTwoDestinations()); ASSERT(instr.texs.HasTwoDestinations());
// Write the rest of the swizzle components to gpr28 and gpr28+1 // Write the rest of the swizzle components to gpr28 and gpr28+1
dest[written_components] = GetRegister(instr.gpr28.Value() + written_components % 2); dest[meta.count] = GetRegister(instr.gpr28.Value() + meta.count % 2);
}
++meta.count;
} }
++written_components; std::generate(dest.begin() + meta.count, dest.end(), [&]() { return GetRegister(RZ); });
}
std::generate(dest.begin() + written_components, dest.end(), [&]() { return GetRegister(RZ); });
bb.push_back(Operation(OperationCode::AssignComposite, meta, texture, dest[0], dest[1], dest[2], bb.push_back(Operation(OperationCode::AssignComposite, meta, texture, dest[0], dest[1], dest[2],
dest[3])); dest[3]));
} }
void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr, Node texture) {
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
// float instruction).
MetaComponents meta;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component))
continue;
meta.components_map[meta.count++] = component;
}
if (meta.count == 0)
return;
bb.push_back(Operation(OperationCode::AssignCompositeHalf, meta, texture,
GetRegister(instr.gpr0), GetRegister(instr.gpr28)));
}
Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array, TextureProcessMode process_mode, bool depth_compare, bool is_array,
std::size_t array_offset, std::size_t bias_offset, std::size_t array_offset, std::size_t bias_offset,

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@ -785,6 +785,31 @@ private:
return {}; return {};
} }
std::string AssignCompositeHalf(Operation operation) {
const auto& meta = std::get<MetaComponents>(operation.GetMeta());
const std::string composite = code.GenerateTemporal();
code.AddLine("vec4 " + composite + " = " + Visit(operation[0]) + ';');
const auto ReadComponent = [&](u32 component) {
if (component < meta.count) {
return composite + '[' + std::to_string(meta.GetSourceComponent(component)) + ']';
}
return std::string("0");
};
const auto dst1 = std::get<GprNode>(*operation[1]).GetIndex();
const std::string src1 = "vec2(" + ReadComponent(0) + ", " + ReadComponent(1) + ')';
code.AddLine(GetRegister(dst1) + " = utof(packHalf2x16(" + src1 + "))");
if (meta.count > 2) {
const auto dst2 = std::get<GprNode>(*operation[2]).GetIndex();
const std::string src2 = "vec2(" + ReadComponent(2) + ", " + ReadComponent(3) + ')';
code.AddLine(GetRegister(dst2) + " = utof(packHalf2x16(" + src2 + "))");
}
return {};
}
std::string Composite(Operation operation) { std::string Composite(Operation operation) {
std::string value = "vec4("; std::string value = "vec4(";
for (std::size_t i = 0; i < 4; ++i) { for (std::size_t i = 0; i < 4; ++i) {
@ -1302,6 +1327,7 @@ private:
static constexpr OperationDecompilersArray operation_decompilers = { static constexpr OperationDecompilersArray operation_decompilers = {
&GLSLDecompiler::Assign, &GLSLDecompiler::Assign,
&GLSLDecompiler::AssignComposite, &GLSLDecompiler::AssignComposite,
&GLSLDecompiler::AssignCompositeHalf,
&GLSLDecompiler::Composite, &GLSLDecompiler::Composite,
&GLSLDecompiler::Select, &GLSLDecompiler::Select,

View File

@ -46,6 +46,7 @@ constexpr u32 RZ = 0xff;
enum class OperationCode { enum class OperationCode {
Assign, /// (float& dest, float src) -> void Assign, /// (float& dest, float src) -> void
AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void
AssignCompositeHalf, /// (MetaComponents, float4 src, float&[2] dst) -> void
Composite, /// (float[4] values) -> float4 Composite, /// (float[4] values) -> float4
Select, /// (MetaArithmetic, bool pred, float a, float b) -> float Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
@ -279,6 +280,7 @@ struct MetaTexture {
struct MetaComponents { struct MetaComponents {
std::array<u32, 4> components_map{}; std::array<u32, 4> components_map{};
u32 count{};
u32 GetSourceComponent(u32 dest_index) const { u32 GetSourceComponent(u32 dest_index) const {
return components_map[dest_index]; return components_map[dest_index];
@ -692,6 +694,8 @@ private:
Tegra::Shader::TextureType type, bool is_array, bool is_shadow); Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture); void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
Node texture);
Node GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,