shader_bytecode: Add SULD encoding
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@ -1590,6 +1590,7 @@ public:
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TMML_B, // Texture Mip Map Level
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TMML_B, // Texture Mip Map Level
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TMML, // Texture Mip Map Level
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TMML, // Texture Mip Map Level
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SUST, // Surface Store
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SUST, // Surface Store
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SULD, // Surface Load
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SUATOM, // Surface Atomic Operation
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SUATOM, // Surface Atomic Operation
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EXIT,
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EXIT,
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NOP,
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NOP,
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@ -1875,6 +1876,7 @@ private:
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INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
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INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
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INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
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INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
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INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
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INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
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INST("11101011000-----", Id::SULD, Type::Image, "SULD"),
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INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"),
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INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"),
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INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
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INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
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INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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