Change fullscreen logic to attempt desktop resolution first on yuzu-cmd

Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.
This commit is contained in:
san 2021-07-16 15:09:48 +02:00
parent 604ff1f178
commit 48259de0c1
1 changed files with 6 additions and 6 deletions

View File

@ -122,12 +122,6 @@ void EmuWindow_SDL2::OnResize() {
} }
void EmuWindow_SDL2::Fullscreen() { void EmuWindow_SDL2::Fullscreen() {
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Try a different fullscreening method // Try a different fullscreening method
LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
@ -136,6 +130,12 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Fallback algorithm: Maximise window. // Fallback algorithm: Maximise window.
// Works on all systems (unless something is seriously wrong), so no fallback for this one. // Works on all systems (unless something is seriously wrong), so no fallback for this one.
LOG_INFO(Frontend, "Falling back on a maximised window..."); LOG_INFO(Frontend, "Falling back on a maximised window...");