gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
This commit is contained in:
parent
8155b12d3d
commit
345f852bdb
|
@ -43,8 +43,6 @@ add_library(video_core STATIC
|
||||||
renderer_opengl/gl_device.h
|
renderer_opengl/gl_device.h
|
||||||
renderer_opengl/gl_framebuffer_cache.cpp
|
renderer_opengl/gl_framebuffer_cache.cpp
|
||||||
renderer_opengl/gl_framebuffer_cache.h
|
renderer_opengl/gl_framebuffer_cache.h
|
||||||
renderer_opengl/gl_global_cache.cpp
|
|
||||||
renderer_opengl/gl_global_cache.h
|
|
||||||
renderer_opengl/gl_rasterizer.cpp
|
renderer_opengl/gl_rasterizer.cpp
|
||||||
renderer_opengl/gl_rasterizer.h
|
renderer_opengl/gl_rasterizer.h
|
||||||
renderer_opengl/gl_resource_manager.cpp
|
renderer_opengl/gl_resource_manager.cpp
|
||||||
|
|
|
@ -49,7 +49,8 @@ void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry)
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
|
OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
|
||||||
std::size_t alignment, bool internalize) {
|
std::size_t alignment, bool internalize,
|
||||||
|
bool is_written) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
|
|
||||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||||
|
@ -68,18 +69,22 @@ OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::
|
||||||
|
|
||||||
auto entry = TryGet(host_ptr);
|
auto entry = TryGet(host_ptr);
|
||||||
if (!entry) {
|
if (!entry) {
|
||||||
return FixedBufferUpload(gpu_addr, host_ptr, size, internalize);
|
return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entry->GetSize() < size) {
|
if (entry->GetSize() < size) {
|
||||||
GrowBuffer(entry, size);
|
GrowBuffer(entry, size);
|
||||||
}
|
}
|
||||||
|
if (is_written) {
|
||||||
|
entry->MarkAsModified(true, *this);
|
||||||
|
}
|
||||||
return {entry->GetBuffer(), CachedBufferOffset};
|
return {entry->GetBuffer(), CachedBufferOffset};
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
|
OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
|
||||||
std::size_t size,
|
std::size_t size,
|
||||||
std::size_t alignment) {
|
std::size_t alignment) {
|
||||||
|
std::lock_guard lock{mutex};
|
||||||
return StreamBufferUpload(raw_pointer, size, alignment);
|
return StreamBufferUpload(raw_pointer, size, alignment);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -108,10 +113,8 @@ OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_po
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
|
OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
|
||||||
std::size_t size, bool internalize) {
|
std::size_t size, bool internalize,
|
||||||
if (internalize) {
|
bool is_written) {
|
||||||
internalized_entries.emplace(ToCacheAddr(host_ptr));
|
|
||||||
}
|
|
||||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||||
const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
|
const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
|
||||||
auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
|
auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
|
||||||
|
@ -119,6 +122,13 @@ OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr,
|
||||||
entry->SetInternalState(internalize);
|
entry->SetInternalState(internalize);
|
||||||
Register(entry);
|
Register(entry);
|
||||||
|
|
||||||
|
if (internalize) {
|
||||||
|
internalized_entries.emplace(ToCacheAddr(host_ptr));
|
||||||
|
}
|
||||||
|
if (is_written) {
|
||||||
|
entry->MarkAsModified(true, *this);
|
||||||
|
}
|
||||||
|
|
||||||
if (entry->GetCapacity() < size) {
|
if (entry->GetCapacity() < size) {
|
||||||
entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
|
entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
|
||||||
}
|
}
|
||||||
|
|
|
@ -82,7 +82,7 @@ public:
|
||||||
/// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its
|
/// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its
|
||||||
/// offset.
|
/// offset.
|
||||||
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
|
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
|
||||||
bool internalize = false);
|
bool internalize = false, bool is_written = false);
|
||||||
|
|
||||||
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
|
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
|
||||||
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
|
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
|
||||||
|
@ -99,7 +99,7 @@ private:
|
||||||
BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment);
|
BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment);
|
||||||
|
|
||||||
BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
|
BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
|
||||||
bool internalize);
|
bool internalize, bool is_written);
|
||||||
|
|
||||||
void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size);
|
void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size);
|
||||||
|
|
||||||
|
|
|
@ -1,102 +0,0 @@
|
||||||
// Copyright 2018 yuzu Emulator Project
|
|
||||||
// Licensed under GPLv2 or any later version
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#include <glad/glad.h>
|
|
||||||
|
|
||||||
#include "common/logging/log.h"
|
|
||||||
#include "core/core.h"
|
|
||||||
#include "video_core/memory_manager.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
|
||||||
#include "video_core/renderer_opengl/utils.h"
|
|
||||||
|
|
||||||
namespace OpenGL {
|
|
||||||
|
|
||||||
CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size)
|
|
||||||
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size},
|
|
||||||
max_size{max_size} {
|
|
||||||
buffer.Create();
|
|
||||||
LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory");
|
|
||||||
}
|
|
||||||
|
|
||||||
CachedGlobalRegion::~CachedGlobalRegion() = default;
|
|
||||||
|
|
||||||
void CachedGlobalRegion::Reload(u32 size_) {
|
|
||||||
size = size_;
|
|
||||||
if (size > max_size) {
|
|
||||||
size = max_size;
|
|
||||||
LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_,
|
|
||||||
max_size);
|
|
||||||
}
|
|
||||||
glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CachedGlobalRegion::Flush() {
|
|
||||||
LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr);
|
|
||||||
glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const {
|
|
||||||
const auto search{reserve.find(addr)};
|
|
||||||
if (search == reserve.end()) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
return search->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr,
|
|
||||||
u32 size) {
|
|
||||||
GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)};
|
|
||||||
if (!region) {
|
|
||||||
// No reserved surface available, create a new one and reserve it
|
|
||||||
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
|
|
||||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)};
|
|
||||||
ASSERT(cpu_addr);
|
|
||||||
|
|
||||||
region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size);
|
|
||||||
ReserveGlobalRegion(region);
|
|
||||||
}
|
|
||||||
region->Reload(size);
|
|
||||||
return region;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) {
|
|
||||||
reserve.insert_or_assign(region->GetCacheAddr(), std::move(region));
|
|
||||||
}
|
|
||||||
|
|
||||||
GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
|
|
||||||
: RasterizerCache{rasterizer} {
|
|
||||||
GLint max_ssbo_size_;
|
|
||||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_);
|
|
||||||
max_ssbo_size = static_cast<u32>(max_ssbo_size_);
|
|
||||||
}
|
|
||||||
|
|
||||||
GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
|
|
||||||
const GLShader::GlobalMemoryEntry& global_region,
|
|
||||||
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
|
|
||||||
std::lock_guard lock{mutex};
|
|
||||||
|
|
||||||
auto& gpu{Core::System::GetInstance().GPU()};
|
|
||||||
auto& memory_manager{gpu.MemoryManager()};
|
|
||||||
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
|
|
||||||
const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address +
|
|
||||||
global_region.GetCbufOffset()};
|
|
||||||
const auto actual_addr{memory_manager.Read<u64>(addr)};
|
|
||||||
const auto size{memory_manager.Read<u32>(addr + 8)};
|
|
||||||
|
|
||||||
// Look up global region in the cache based on address
|
|
||||||
const auto& host_ptr{memory_manager.GetPointer(actual_addr)};
|
|
||||||
GlobalRegion region{TryGet(host_ptr)};
|
|
||||||
|
|
||||||
if (!region) {
|
|
||||||
// No global region found - create a new one
|
|
||||||
region = GetUncachedGlobalRegion(actual_addr, host_ptr, size);
|
|
||||||
Register(region);
|
|
||||||
}
|
|
||||||
|
|
||||||
return region;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace OpenGL
|
|
|
@ -1,82 +0,0 @@
|
||||||
// Copyright 2018 yuzu Emulator Project
|
|
||||||
// Licensed under GPLv2 or any later version
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <unordered_map>
|
|
||||||
|
|
||||||
#include <glad/glad.h>
|
|
||||||
|
|
||||||
#include "common/assert.h"
|
|
||||||
#include "common/common_types.h"
|
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
|
||||||
#include "video_core/rasterizer_cache.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
|
||||||
|
|
||||||
namespace OpenGL {
|
|
||||||
|
|
||||||
namespace GLShader {
|
|
||||||
class GlobalMemoryEntry;
|
|
||||||
}
|
|
||||||
|
|
||||||
class RasterizerOpenGL;
|
|
||||||
class CachedGlobalRegion;
|
|
||||||
using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
|
|
||||||
|
|
||||||
class CachedGlobalRegion final : public RasterizerCacheObject {
|
|
||||||
public:
|
|
||||||
explicit CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size);
|
|
||||||
~CachedGlobalRegion();
|
|
||||||
|
|
||||||
VAddr GetCpuAddr() const override {
|
|
||||||
return cpu_addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetSizeInBytes() const override {
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the GL program handle for the buffer
|
|
||||||
GLuint GetBufferHandle() const {
|
|
||||||
return buffer.handle;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Reloads the global region from guest memory
|
|
||||||
void Reload(u32 size_);
|
|
||||||
|
|
||||||
void Flush();
|
|
||||||
|
|
||||||
private:
|
|
||||||
VAddr cpu_addr{};
|
|
||||||
u8* host_ptr{};
|
|
||||||
u32 size{};
|
|
||||||
u32 max_size{};
|
|
||||||
|
|
||||||
OGLBuffer buffer;
|
|
||||||
};
|
|
||||||
|
|
||||||
class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
|
|
||||||
public:
|
|
||||||
explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
|
|
||||||
|
|
||||||
/// Gets the current specified shader stage program
|
|
||||||
GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
|
|
||||||
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void FlushObjectInner(const GlobalRegion& object) override {
|
|
||||||
object->Flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
|
|
||||||
GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size);
|
|
||||||
void ReserveGlobalRegion(GlobalRegion region);
|
|
||||||
|
|
||||||
std::unordered_map<CacheAddr, GlobalRegion> reserve;
|
|
||||||
u32 max_ssbo_size{};
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace OpenGL
|
|
|
@ -20,6 +20,7 @@
|
||||||
#include "core/hle/kernel/process.h"
|
#include "core/hle/kernel/process.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/memory_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||||
|
@ -82,8 +83,8 @@ struct DrawParameters {
|
||||||
|
|
||||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||||
ScreenInfo& info)
|
ScreenInfo& info)
|
||||||
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
|
: texture_cache{system, *this, device},
|
||||||
global_cache{*this}, system{system}, screen_info{info},
|
shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
|
||||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||||
OpenGLState::ApplyDefaultState();
|
OpenGLState::ApplyDefaultState();
|
||||||
|
|
||||||
|
@ -689,7 +690,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
texture_cache.FlushRegion(addr, size);
|
texture_cache.FlushRegion(addr, size);
|
||||||
global_cache.FlushRegion(addr, size);
|
buffer_cache.FlushRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
|
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
|
||||||
|
@ -699,7 +700,6 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
|
||||||
}
|
}
|
||||||
texture_cache.InvalidateRegion(addr, size);
|
texture_cache.InvalidateRegion(addr, size);
|
||||||
shader_cache.InvalidateRegion(addr, size);
|
shader_cache.InvalidateRegion(addr, size);
|
||||||
global_cache.InvalidateRegion(addr, size);
|
|
||||||
buffer_cache.InvalidateRegion(addr, size);
|
buffer_cache.InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -797,15 +797,22 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
const Shader& shader) {
|
const Shader& shader) {
|
||||||
|
auto& gpu{system.GPU()};
|
||||||
|
auto& memory_manager{gpu.MemoryManager()};
|
||||||
|
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
|
||||||
|
const auto alignment{device.GetShaderStorageBufferAlignment()};
|
||||||
|
|
||||||
const auto& entries = shader->GetShaderEntries().global_memory_entries;
|
const auto& entries = shader->GetShaderEntries().global_memory_entries;
|
||||||
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||||
const auto& entry{entries[bindpoint]};
|
const auto& entry{entries[bindpoint]};
|
||||||
const auto& region{global_cache.GetGlobalRegion(entry, stage)};
|
|
||||||
if (entry.IsWritten()) {
|
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
|
||||||
region->MarkAsModified(true, global_cache);
|
const auto actual_addr{memory_manager.Read<u64>(addr)};
|
||||||
}
|
const auto size{memory_manager.Read<u32>(addr + 8)};
|
||||||
bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
|
|
||||||
static_cast<GLsizeiptr>(region->GetSizeInBytes()));
|
const auto [ssbo, buffer_offset] =
|
||||||
|
buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
|
||||||
|
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||||
|
@ -189,7 +188,6 @@ private:
|
||||||
|
|
||||||
TextureCacheOpenGL texture_cache;
|
TextureCacheOpenGL texture_cache;
|
||||||
ShaderCacheOpenGL shader_cache;
|
ShaderCacheOpenGL shader_cache;
|
||||||
GlobalRegionCacheOpenGL global_cache;
|
|
||||||
SamplerCacheOpenGL sampler_cache;
|
SamplerCacheOpenGL sampler_cache;
|
||||||
FramebufferCacheOpenGL framebuffer_cache;
|
FramebufferCacheOpenGL framebuffer_cache;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue