gl_rasterizer: Apply textures and images state
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@ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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bind_ubo_pushbuffer.Bind();
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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state.ApplyTextures();
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state.ApplyImages();
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state.ApplyShaderProgram();
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state.ApplyShaderProgram();
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state.ApplyProgramPipeline();
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state.ApplyProgramPipeline();
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