vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
This commit is contained in:
parent
5ed871398b
commit
2f3c3dfc10
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@ -49,6 +49,16 @@ constexpr VkDescriptorSetLayoutCreateInfo ONE_TEXTURE_DESCRIPTOR_SET_LAYOUT_CREA
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.bindingCount = 1,
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.pBindings = &TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<0>,
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};
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template <u32 num_textures>
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inline constexpr DescriptorBankInfo TEXTURE_DESCRIPTOR_BANK_INFO{
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.uniform_buffers = 0,
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.storage_buffers = 0,
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.texture_buffers = 0,
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.image_buffers = 0,
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.textures = num_textures,
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.images = 0,
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.score = 2,
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};
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constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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@ -326,14 +336,16 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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} // Anonymous namespace
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BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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StateTracker& state_tracker_, VKDescriptorPool& descriptor_pool)
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StateTracker& state_tracker_, DescriptorPool& descriptor_pool)
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: device{device_}, scheduler{scheduler_}, state_tracker{state_tracker_},
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one_texture_set_layout(device.GetLogical().CreateDescriptorSetLayout(
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ONE_TEXTURE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
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two_textures_set_layout(device.GetLogical().CreateDescriptorSetLayout(
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TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
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one_texture_descriptor_allocator(descriptor_pool, *one_texture_set_layout),
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two_textures_descriptor_allocator(descriptor_pool, *two_textures_set_layout),
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one_texture_descriptor_allocator{
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descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
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two_textures_descriptor_allocator{
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descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
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one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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PipelineLayoutCreateInfo(one_texture_set_layout.address()))),
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two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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@ -415,7 +427,6 @@ void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
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}
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@ -31,7 +31,7 @@ struct BlitImagePipelineKey {
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class BlitImageHelper {
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public:
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explicit BlitImageHelper(const Device& device, VKScheduler& scheduler,
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StateTracker& state_tracker, VKDescriptorPool& descriptor_pool);
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StateTracker& state_tracker, DescriptorPool& descriptor_pool);
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~BlitImageHelper();
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void BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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@ -116,7 +116,7 @@ VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_,
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VKScheduler& scheduler_, StagingBufferPool& staging_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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VKDescriptorPool& descriptor_pool)
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DescriptorPool& descriptor_pool)
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
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staging_pool{staging_pool_}, update_descriptor_queue{update_descriptor_queue_},
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uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
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@ -16,7 +16,7 @@
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namespace Vulkan {
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class Device;
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class VKDescriptorPool;
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class DescriptorPool;
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class VKScheduler;
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class BufferCacheRuntime;
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@ -61,7 +61,7 @@ public:
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explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_,
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VKScheduler& scheduler_, StagingBufferPool& staging_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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VKDescriptorPool& descriptor_pool);
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DescriptorPool& descriptor_pool);
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void Finish();
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@ -41,16 +41,14 @@ constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 2;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 3;
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constexpr size_t ASTC_NUM_BINDINGS = 4;
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VkPushConstantRange BuildComputePushConstantRange(std::size_t size) {
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return {
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template <size_t size>
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inline constexpr VkPushConstantRange COMPUTE_PUSH_CONSTANT_RANGE{
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.offset = 0,
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.size = static_cast<u32>(size),
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};
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}
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std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBindings() {
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return {{
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constexpr std::array<VkDescriptorSetLayoutBinding, 2> INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS{{
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@ -66,10 +64,18 @@ std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBinding
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.pImmutableSamplers = nullptr,
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},
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}};
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}
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std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> BuildASTCDescriptorSetBindings() {
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return {{
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constexpr DescriptorBankInfo INPUT_OUTPUT_BANK_INFO{
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.uniform_buffers = 0,
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.storage_buffers = 2,
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.texture_buffers = 0,
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.image_buffers = 0,
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.textures = 0,
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.images = 0,
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.score = 2,
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};
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constexpr std::array<VkDescriptorSetLayoutBinding, 4> ASTC_DESCRIPTOR_SET_BINDINGS{{
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{
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.binding = ASTC_BINDING_INPUT_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@ -99,10 +105,18 @@ std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> BuildASTCDescriptorS
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.pImmutableSamplers = nullptr,
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},
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}};
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}
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VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
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return {
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constexpr DescriptorBankInfo ASTC_BANK_INFO{
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.uniform_buffers = 0,
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.storage_buffers = 3,
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.texture_buffers = 0,
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.image_buffers = 0,
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.textures = 0,
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.images = 1,
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.score = 4,
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};
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constexpr VkDescriptorUpdateTemplateEntryKHR INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE{
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 2,
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@ -110,11 +124,9 @@ VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
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.offset = 0,
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.stride = sizeof(DescriptorUpdateEntry),
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};
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}
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std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
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BuildASTCPassDescriptorUpdateTemplateEntry() {
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return {{
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constexpr std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
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ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY{{
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{
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.dstBinding = ASTC_BINDING_INPUT_BUFFER,
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.dstArrayElement = 0,
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@ -148,7 +160,6 @@ BuildASTCPassDescriptorUpdateTemplateEntry() {
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.stride = sizeof(DescriptorUpdateEntry),
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},
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}};
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}
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struct AstcPushConstants {
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std::array<u32, 2> blocks_dims;
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@ -159,14 +170,13 @@ struct AstcPushConstants {
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u32 block_height;
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u32 block_height_mask;
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};
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} // Anonymous namespace
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VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
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ComputePass::ComputePass(const Device& device, DescriptorPool& descriptor_pool,
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vk::Span<VkDescriptorSetLayoutBinding> bindings,
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vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
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vk::Span<VkPushConstantRange> push_constants,
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std::span<const u32> code) {
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const DescriptorBankInfo& bank_info,
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vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code) {
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descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout({
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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@ -196,8 +206,7 @@ VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_
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.pipelineLayout = *layout,
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.set = 0,
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});
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descriptor_allocator.emplace(descriptor_pool, *descriptor_set_layout);
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descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, bank_info);
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}
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module = device.GetLogical().CreateShaderModule({
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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@ -226,23 +235,23 @@ VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_
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});
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}
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VKComputePass::~VKComputePass() = default;
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ComputePass::~ComputePass() = default;
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VkDescriptorSet VKComputePass::CommitDescriptorSet(
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VKUpdateDescriptorQueue& update_descriptor_queue) {
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VkDescriptorSet ComputePass::CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue) {
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if (!descriptor_template) {
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return nullptr;
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}
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const VkDescriptorSet set = descriptor_allocator->Commit();
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const VkDescriptorSet set = descriptor_allocator.Commit();
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update_descriptor_queue.Send(descriptor_template.address(), set);
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return set;
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}
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Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_,
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Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_, DescriptorPool& descriptor_pool,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_)
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: VKComputePass(device, descriptor_pool, BuildInputOutputDescriptorSetBindings(),
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BuildInputOutputDescriptorUpdateTemplate(), {}, VULKAN_UINT8_COMP_SPV),
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: ComputePass(device, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
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INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {},
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VULKAN_UINT8_COMP_SPV),
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scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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update_descriptor_queue{update_descriptor_queue_} {}
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@ -277,12 +286,12 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
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}
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QuadIndexedPass::QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_)
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: VKComputePass(device_, descriptor_pool_, BuildInputOutputDescriptorSetBindings(),
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BuildInputOutputDescriptorUpdateTemplate(),
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BuildComputePushConstantRange(sizeof(u32) * 2), VULKAN_QUAD_INDEXED_COMP_SPV),
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: ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
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INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
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COMPUTE_PUSH_CONSTANT_RANGE<sizeof(u32) * 2>, VULKAN_QUAD_INDEXED_COMP_SPV),
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scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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update_descriptor_queue{update_descriptor_queue_} {}
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@ -337,14 +346,13 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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}
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ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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MemoryAllocator& memory_allocator_)
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: VKComputePass(device_, descriptor_pool_, BuildASTCDescriptorSetBindings(),
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BuildASTCPassDescriptorUpdateTemplateEntry(),
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BuildComputePushConstantRange(sizeof(AstcPushConstants)),
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ASTC_DECODER_COMP_SPV),
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: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
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ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
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COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
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device{device_}, scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
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@ -4,7 +4,6 @@
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#pragma once
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#include <optional>
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#include <span>
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#include <utility>
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@ -27,13 +26,14 @@ class VKUpdateDescriptorQueue;
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class Image;
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struct StagingBufferRef;
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class VKComputePass {
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class ComputePass {
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public:
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explicit VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
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explicit ComputePass(const Device& device, DescriptorPool& descriptor_pool,
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vk::Span<VkDescriptorSetLayoutBinding> bindings,
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vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
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const DescriptorBankInfo& bank_info,
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vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code);
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~VKComputePass();
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~ComputePass();
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protected:
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VkDescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue);
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@ -44,14 +44,14 @@ protected:
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private:
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vk::DescriptorSetLayout descriptor_set_layout;
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std::optional<DescriptorAllocator> descriptor_allocator;
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DescriptorAllocator descriptor_allocator;
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vk::ShaderModule module;
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};
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class Uint8Pass final : public VKComputePass {
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class Uint8Pass final : public ComputePass {
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public:
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explicit Uint8Pass(const Device& device_, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
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DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_);
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~Uint8Pass();
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VKUpdateDescriptorQueue& update_descriptor_queue;
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};
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class QuadIndexedPass final : public VKComputePass {
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class QuadIndexedPass final : public ComputePass {
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public:
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explicit QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_);
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~QuadIndexedPass();
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VKUpdateDescriptorQueue& update_descriptor_queue;
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};
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class ASTCDecoderPass final : public VKComputePass {
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class ASTCDecoderPass final : public ComputePass {
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public:
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explicit ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
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VKDescriptorPool& descriptor_pool_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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MemoryAllocator& memory_allocator_);
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@ -18,7 +18,7 @@
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namespace Vulkan {
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ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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ComputePipeline::ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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@ -30,7 +30,7 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
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descriptor_set_layout = builder.CreateDescriptorSetLayout();
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pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout);
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descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout);
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descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info);
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auto func{[this, &device] {
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const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
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@ -25,7 +25,7 @@ class VKScheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker, const Shader::Info& info,
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vk::ShaderModule spv_module);
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include <span>
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#include <vector>
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#include "common/common_types.h"
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@ -13,77 +15,149 @@
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namespace Vulkan {
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// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines.
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constexpr std::size_t SETS_GROW_RATE = 0x20;
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// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines
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constexpr size_t SETS_GROW_RATE = 16;
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constexpr s32 SCORE_THRESHOLD = 3;
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constexpr u32 SETS_PER_POOL = 64;
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DescriptorAllocator::DescriptorAllocator(VKDescriptorPool& descriptor_pool_,
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VkDescriptorSetLayout layout_)
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: ResourcePool(descriptor_pool_.master_semaphore, SETS_GROW_RATE),
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descriptor_pool{&descriptor_pool_}, layout{layout_} {}
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VkDescriptorSet DescriptorAllocator::Commit() {
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const std::size_t index = CommitResource();
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return descriptors_allocations[index / SETS_GROW_RATE][index % SETS_GROW_RATE];
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}
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void DescriptorAllocator::Allocate(std::size_t begin, std::size_t end) {
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descriptors_allocations.push_back(descriptor_pool->AllocateDescriptors(layout, end - begin));
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}
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VKDescriptorPool::VKDescriptorPool(const Device& device_, VKScheduler& scheduler)
|
||||
: device{device_}, master_semaphore{scheduler.GetMasterSemaphore()}, active_pool{
|
||||
AllocateNewPool()} {}
|
||||
|
||||
VKDescriptorPool::~VKDescriptorPool() = default;
|
||||
|
||||
vk::DescriptorPool* VKDescriptorPool::AllocateNewPool() {
|
||||
static constexpr u32 num_sets = 0x20000;
|
||||
static constexpr VkDescriptorPoolSize pool_sizes[] = {
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, num_sets * 90},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, num_sets * 60},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
|
||||
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40},
|
||||
struct DescriptorBank {
|
||||
DescriptorBankInfo info;
|
||||
std::vector<vk::DescriptorPool> pools;
|
||||
};
|
||||
|
||||
const VkDescriptorPoolCreateInfo ci{
|
||||
bool DescriptorBankInfo::IsSuperset(const DescriptorBankInfo& subset) const noexcept {
|
||||
return uniform_buffers >= subset.uniform_buffers && storage_buffers >= subset.storage_buffers &&
|
||||
texture_buffers >= subset.texture_buffers && image_buffers >= subset.image_buffers &&
|
||||
textures >= subset.textures && images >= subset.image_buffers;
|
||||
}
|
||||
|
||||
template <typename Descriptors>
|
||||
static u32 Accumulate(const Descriptors& descriptors) {
|
||||
u32 count = 0;
|
||||
for (const auto& descriptor : descriptors) {
|
||||
count += descriptor.count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static DescriptorBankInfo MakeBankInfo(std::span<const Shader::Info> infos) {
|
||||
DescriptorBankInfo bank;
|
||||
for (const Shader::Info& info : infos) {
|
||||
bank.uniform_buffers += Accumulate(info.constant_buffer_descriptors);
|
||||
bank.storage_buffers += Accumulate(info.storage_buffers_descriptors);
|
||||
bank.texture_buffers += Accumulate(info.texture_buffer_descriptors);
|
||||
bank.image_buffers += Accumulate(info.image_buffer_descriptors);
|
||||
bank.textures += Accumulate(info.texture_descriptors);
|
||||
bank.images += Accumulate(info.image_descriptors);
|
||||
}
|
||||
bank.score = bank.uniform_buffers + bank.storage_buffers + bank.texture_buffers +
|
||||
bank.image_buffers + bank.textures + bank.images;
|
||||
return bank;
|
||||
}
|
||||
|
||||
static void AllocatePool(const Device& device, DescriptorBank& bank) {
|
||||
std::array<VkDescriptorPoolSize, 6> pool_sizes;
|
||||
size_t pool_cursor{};
|
||||
const auto add = [&](VkDescriptorType type, u32 count) {
|
||||
if (count > 0) {
|
||||
pool_sizes[pool_cursor++] = {
|
||||
.type = type,
|
||||
.descriptorCount = count * SETS_PER_POOL,
|
||||
};
|
||||
}
|
||||
};
|
||||
const auto& info{bank.info};
|
||||
add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, info.uniform_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, info.storage_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, info.texture_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, info.image_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, info.textures);
|
||||
add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, info.images);
|
||||
bank.pools.push_back(device.GetLogical().CreateDescriptorPool({
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
|
||||
.maxSets = num_sets,
|
||||
.poolSizeCount = static_cast<u32>(std::size(pool_sizes)),
|
||||
.maxSets = SETS_PER_POOL,
|
||||
.poolSizeCount = static_cast<u32>(pool_cursor),
|
||||
.pPoolSizes = std::data(pool_sizes),
|
||||
};
|
||||
return &pools.emplace_back(device.GetLogical().CreateDescriptorPool(ci));
|
||||
}));
|
||||
}
|
||||
|
||||
vk::DescriptorSets VKDescriptorPool::AllocateDescriptors(VkDescriptorSetLayout layout,
|
||||
std::size_t count) {
|
||||
const std::vector layout_copies(count, layout);
|
||||
VkDescriptorSetAllocateInfo ai{
|
||||
DescriptorAllocator::DescriptorAllocator(const Device& device_, MasterSemaphore& master_semaphore_,
|
||||
DescriptorBank& bank_, VkDescriptorSetLayout layout_)
|
||||
: ResourcePool(master_semaphore_, SETS_GROW_RATE), device{&device_}, bank{&bank_},
|
||||
layout{layout_} {}
|
||||
|
||||
VkDescriptorSet DescriptorAllocator::Commit() {
|
||||
const size_t index = CommitResource();
|
||||
return sets[index / SETS_GROW_RATE][index % SETS_GROW_RATE];
|
||||
}
|
||||
|
||||
void DescriptorAllocator::Allocate(size_t begin, size_t end) {
|
||||
sets.push_back(AllocateDescriptors(end - begin));
|
||||
}
|
||||
|
||||
vk::DescriptorSets DescriptorAllocator::AllocateDescriptors(size_t count) {
|
||||
const std::vector<VkDescriptorSetLayout> layouts(count, layout);
|
||||
VkDescriptorSetAllocateInfo allocate_info{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = **active_pool,
|
||||
.descriptorPool = *bank->pools.back(),
|
||||
.descriptorSetCount = static_cast<u32>(count),
|
||||
.pSetLayouts = layout_copies.data(),
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
vk::DescriptorSets sets = active_pool->Allocate(ai);
|
||||
if (!sets.IsOutOfPoolMemory()) {
|
||||
return sets;
|
||||
vk::DescriptorSets new_sets = bank->pools.back().Allocate(allocate_info);
|
||||
if (!new_sets.IsOutOfPoolMemory()) {
|
||||
return new_sets;
|
||||
}
|
||||
|
||||
// Our current pool is out of memory. Allocate a new one and retry
|
||||
active_pool = AllocateNewPool();
|
||||
ai.descriptorPool = **active_pool;
|
||||
sets = active_pool->Allocate(ai);
|
||||
if (!sets.IsOutOfPoolMemory()) {
|
||||
return sets;
|
||||
AllocatePool(*device, *bank);
|
||||
allocate_info.descriptorPool = *bank->pools.back();
|
||||
new_sets = bank->pools.back().Allocate(allocate_info);
|
||||
if (!new_sets.IsOutOfPoolMemory()) {
|
||||
return new_sets;
|
||||
}
|
||||
|
||||
// After allocating a new pool, we are out of memory again. We can't handle this from here.
|
||||
throw vk::Exception(VK_ERROR_OUT_OF_POOL_MEMORY);
|
||||
}
|
||||
|
||||
DescriptorPool::DescriptorPool(const Device& device_, VKScheduler& scheduler)
|
||||
: device{device_}, master_semaphore{scheduler.GetMasterSemaphore()} {}
|
||||
|
||||
DescriptorPool::~DescriptorPool() = default;
|
||||
|
||||
DescriptorAllocator DescriptorPool::Allocator(VkDescriptorSetLayout layout,
|
||||
std::span<const Shader::Info> infos) {
|
||||
return Allocator(layout, MakeBankInfo(infos));
|
||||
}
|
||||
|
||||
DescriptorAllocator DescriptorPool::Allocator(VkDescriptorSetLayout layout,
|
||||
const Shader::Info& info) {
|
||||
return Allocator(layout, MakeBankInfo(std::array{info}));
|
||||
}
|
||||
|
||||
DescriptorAllocator DescriptorPool::Allocator(VkDescriptorSetLayout layout,
|
||||
const DescriptorBankInfo& info) {
|
||||
return DescriptorAllocator(device, master_semaphore, Bank(info), layout);
|
||||
}
|
||||
|
||||
DescriptorBank& DescriptorPool::Bank(const DescriptorBankInfo& reqs) {
|
||||
std::shared_lock read_lock{banks_mutex};
|
||||
const auto it = std::ranges::find_if(bank_infos, [&reqs](const DescriptorBankInfo& bank) {
|
||||
return std::abs(bank.score - reqs.score) < SCORE_THRESHOLD && bank.IsSuperset(reqs);
|
||||
});
|
||||
if (it != bank_infos.end()) {
|
||||
return *banks[std::distance(bank_infos.begin(), it)].get();
|
||||
}
|
||||
read_lock.unlock();
|
||||
|
||||
std::unique_lock write_lock{banks_mutex};
|
||||
bank_infos.push_back(reqs);
|
||||
|
||||
auto& bank = *banks.emplace_back(std::make_unique<DescriptorBank>());
|
||||
bank.info = reqs;
|
||||
AllocatePool(device, bank);
|
||||
return bank;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -4,21 +4,38 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <shared_mutex>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class VKDescriptorPool;
|
||||
class VKScheduler;
|
||||
|
||||
struct DescriptorBank;
|
||||
|
||||
struct DescriptorBankInfo {
|
||||
[[nodiscard]] bool IsSuperset(const DescriptorBankInfo& subset) const noexcept;
|
||||
|
||||
u32 uniform_buffers{}; ///< Number of uniform buffer descriptors
|
||||
u32 storage_buffers{}; ///< Number of storage buffer descriptors
|
||||
u32 texture_buffers{}; ///< Number of texture buffer descriptors
|
||||
u32 image_buffers{}; ///< Number of image buffer descriptors
|
||||
u32 textures{}; ///< Number of texture descriptors
|
||||
u32 images{}; ///< Number of image descriptors
|
||||
s32 score{}; ///< Number of descriptors in total
|
||||
};
|
||||
|
||||
class DescriptorAllocator final : public ResourcePool {
|
||||
friend class DescriptorPool;
|
||||
|
||||
public:
|
||||
explicit DescriptorAllocator() = default;
|
||||
explicit DescriptorAllocator(VKDescriptorPool& descriptor_pool, VkDescriptorSetLayout layout);
|
||||
~DescriptorAllocator() override = default;
|
||||
|
||||
DescriptorAllocator& operator=(DescriptorAllocator&&) noexcept = default;
|
||||
|
@ -29,36 +46,43 @@ public:
|
|||
|
||||
VkDescriptorSet Commit();
|
||||
|
||||
protected:
|
||||
void Allocate(std::size_t begin, std::size_t end) override;
|
||||
|
||||
private:
|
||||
VKDescriptorPool* descriptor_pool{};
|
||||
explicit DescriptorAllocator(const Device& device_, MasterSemaphore& master_semaphore_,
|
||||
DescriptorBank& bank_, VkDescriptorSetLayout layout_);
|
||||
|
||||
void Allocate(size_t begin, size_t end) override;
|
||||
|
||||
vk::DescriptorSets AllocateDescriptors(size_t count);
|
||||
|
||||
const Device* device{};
|
||||
DescriptorBank* bank{};
|
||||
VkDescriptorSetLayout layout{};
|
||||
|
||||
std::vector<vk::DescriptorSets> descriptors_allocations;
|
||||
std::vector<vk::DescriptorSets> sets;
|
||||
};
|
||||
|
||||
class VKDescriptorPool final {
|
||||
friend DescriptorAllocator;
|
||||
|
||||
class DescriptorPool {
|
||||
public:
|
||||
explicit VKDescriptorPool(const Device& device, VKScheduler& scheduler);
|
||||
~VKDescriptorPool();
|
||||
explicit DescriptorPool(const Device& device, VKScheduler& scheduler);
|
||||
~DescriptorPool();
|
||||
|
||||
VKDescriptorPool(const VKDescriptorPool&) = delete;
|
||||
VKDescriptorPool& operator=(const VKDescriptorPool&) = delete;
|
||||
DescriptorPool& operator=(const DescriptorPool&) = delete;
|
||||
DescriptorPool(const DescriptorPool&) = delete;
|
||||
|
||||
DescriptorAllocator Allocator(VkDescriptorSetLayout layout,
|
||||
std::span<const Shader::Info> infos);
|
||||
DescriptorAllocator Allocator(VkDescriptorSetLayout layout, const Shader::Info& info);
|
||||
DescriptorAllocator Allocator(VkDescriptorSetLayout layout, const DescriptorBankInfo& info);
|
||||
|
||||
private:
|
||||
vk::DescriptorPool* AllocateNewPool();
|
||||
|
||||
vk::DescriptorSets AllocateDescriptors(VkDescriptorSetLayout layout, std::size_t count);
|
||||
DescriptorBank& Bank(const DescriptorBankInfo& reqs);
|
||||
|
||||
const Device& device;
|
||||
MasterSemaphore& master_semaphore;
|
||||
|
||||
std::vector<vk::DescriptorPool> pools;
|
||||
vk::DescriptorPool* active_pool;
|
||||
std::shared_mutex banks_mutex;
|
||||
std::vector<DescriptorBankInfo> bank_infos;
|
||||
std::vector<std::unique_ptr<DescriptorBank>> banks;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
|
@ -205,7 +205,7 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
|
|||
GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
|
||||
BufferCache& buffer_cache_, TextureCache& texture_cache_,
|
||||
const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
const Device& device, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
Common::ThreadWorker* worker_thread,
|
||||
RenderPassCache& render_pass_cache,
|
||||
|
@ -220,7 +220,7 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
|
|||
|
||||
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
|
||||
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
||||
descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
|
||||
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
|
||||
|
||||
auto func{[this, &device, &render_pass_cache, builder] {
|
||||
const VkDescriptorSetLayout set_layout{*descriptor_set_layout};
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||
Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
|
||||
BufferCache& buffer_cache, TextureCache& texture_cache,
|
||||
const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
const Device& device, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Common::ThreadWorker* worker_thread,
|
||||
RenderPassCache& render_pass_cache,
|
||||
|
|
|
@ -647,7 +647,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
|
|||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
Tegra::MemoryManager& gpu_memory_, const Device& device_,
|
||||
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
|
||||
VKScheduler& scheduler_, DescriptorPool& descriptor_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
|
||||
TextureCache& texture_cache_)
|
||||
|
|
|
@ -75,10 +75,10 @@ namespace Vulkan {
|
|||
|
||||
class ComputePipeline;
|
||||
class Device;
|
||||
class DescriptorPool;
|
||||
class GenericEnvironment;
|
||||
class RasterizerVulkan;
|
||||
class RenderPassCache;
|
||||
class VKDescriptorPool;
|
||||
class VKScheduler;
|
||||
class VKUpdateDescriptorQueue;
|
||||
|
||||
|
@ -105,7 +105,7 @@ public:
|
|||
Tegra::Engines::Maxwell3D& maxwell3d,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute,
|
||||
Tegra::MemoryManager& gpu_memory, const Device& device,
|
||||
VKScheduler& scheduler, VKDescriptorPool& descriptor_pool,
|
||||
VKScheduler& scheduler, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
|
||||
TextureCache& texture_cache);
|
||||
|
@ -147,7 +147,7 @@ private:
|
|||
|
||||
const Device& device;
|
||||
VKScheduler& scheduler;
|
||||
VKDescriptorPool& descriptor_pool;
|
||||
DescriptorPool& descriptor_pool;
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||
RenderPassCache& render_pass_cache;
|
||||
BufferCache& buffer_cache;
|
||||
|
|
|
@ -147,7 +147,7 @@ private:
|
|||
VKScheduler& scheduler;
|
||||
|
||||
StagingBufferPool staging_pool;
|
||||
VKDescriptorPool descriptor_pool;
|
||||
DescriptorPool descriptor_pool;
|
||||
VKUpdateDescriptorQueue update_descriptor_queue;
|
||||
BlitImageHelper blit_image;
|
||||
ASTCDecoderPass astc_decoder_pass;
|
||||
|
|
Loading…
Reference in New Issue