yuzu/main: Remove redundant usages of QStringLiteral("")
An empty QStringLiteral can more efficiently be replaced with an empty QString.
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6b35317ff3
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@ -1655,7 +1655,7 @@ void GMainWindow::OnMenuInstallToNAND() {
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ui.action_Install_File_NAND->setEnabled(false);
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ui.action_Install_File_NAND->setEnabled(false);
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install_progress = new QProgressDialog(QStringLiteral(""), tr("Cancel"), 0, total_size, this);
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install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
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install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
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install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
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~Qt::WindowMaximizeButtonHint);
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~Qt::WindowMaximizeButtonHint);
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install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
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install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
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@ -1705,12 +1705,12 @@ void GMainWindow::OnMenuInstallToNAND() {
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install_progress->close();
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install_progress->close();
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const QString install_results =
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const QString install_results =
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(new_files.isEmpty() ? QStringLiteral("")
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(new_files.isEmpty() ? QString{}
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: tr("%n file(s) were newly installed\n", "", new_files.size())) +
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: tr("%n file(s) were newly installed\n", "", new_files.size())) +
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(overwritten_files.isEmpty()
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(overwritten_files.isEmpty()
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? QStringLiteral("")
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? QString{}
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: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
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: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
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(failed_files.isEmpty() ? QStringLiteral("")
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(failed_files.isEmpty() ? QString{}
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: tr("%n file(s) failed to install\n", "", failed_files.size()));
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: tr("%n file(s) failed to install\n", "", failed_files.size()));
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QMessageBox::information(this, tr("Install Results"), install_results);
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QMessageBox::information(this, tr("Install Results"), install_results);
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@ -2202,8 +2202,7 @@ void GMainWindow::UpdateStatusBar() {
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if (shaders_building != 0) {
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if (shaders_building != 0) {
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shader_building_label->setText(
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shader_building_label->setText(
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tr("Building: %1 shader").arg(shaders_building) +
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tr("Building: %n shader(s)", "", static_cast<int>(shaders_building)));
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(shaders_building != 1 ? QString::fromStdString("s") : QString::fromStdString("")));
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shader_building_label->setVisible(true);
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shader_building_label->setVisible(true);
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} else {
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} else {
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shader_building_label->setVisible(false);
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shader_building_label->setVisible(false);
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