glasm: Initial GLASM compute implementation for testing
This commit is contained in:
parent
6fd190d1ae
commit
2c81ad8311
|
@ -29,11 +29,11 @@ bool ComputeProgramKey::operator==(const ComputeProgramKey& rhs) const noexcept
|
||||||
ComputeProgram::ComputeProgram(TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
ComputeProgram::ComputeProgram(TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
||||||
Tegra::MemoryManager& gpu_memory_,
|
Tegra::MemoryManager& gpu_memory_,
|
||||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||||
ProgramManager& program_manager_, OGLProgram program_,
|
ProgramManager& program_manager_, const Shader::Info& info_,
|
||||||
const Shader::Info& info_)
|
OGLProgram source_program_, OGLAssemblyProgram assembly_program_)
|
||||||
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
|
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
|
||||||
kepler_compute{kepler_compute_},
|
kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
|
||||||
program_manager{program_manager_}, program{std::move(program_)}, info{info_} {
|
source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
|
||||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||||
num_texture_buffers += desc.count;
|
num_texture_buffers += desc.count;
|
||||||
}
|
}
|
||||||
|
@ -124,6 +124,14 @@ void ComputeProgram::Configure() {
|
||||||
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
||||||
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
||||||
|
|
||||||
|
if (assembly_program.handle != 0) {
|
||||||
|
// FIXME: State track this
|
||||||
|
glEnable(GL_COMPUTE_PROGRAM_NV);
|
||||||
|
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, assembly_program.handle);
|
||||||
|
program_manager.BindProgram(0);
|
||||||
|
} else {
|
||||||
|
program_manager.BindProgram(source_program.handle);
|
||||||
|
}
|
||||||
buffer_cache.UnbindComputeTextureBuffers();
|
buffer_cache.UnbindComputeTextureBuffers();
|
||||||
size_t texbuf_index{};
|
size_t texbuf_index{};
|
||||||
const auto add_buffer{[&](const auto& desc) {
|
const auto add_buffer{[&](const auto& desc) {
|
||||||
|
@ -172,7 +180,6 @@ void ComputeProgram::Configure() {
|
||||||
if (image_binding != 0) {
|
if (image_binding != 0) {
|
||||||
glBindImageTextures(0, image_binding, images.data());
|
glBindImageTextures(0, image_binding, images.data());
|
||||||
}
|
}
|
||||||
program_manager.BindProgram(program.handle);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -52,8 +52,8 @@ public:
|
||||||
explicit ComputeProgram(TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
explicit ComputeProgram(TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
||||||
Tegra::MemoryManager& gpu_memory_,
|
Tegra::MemoryManager& gpu_memory_,
|
||||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||||
ProgramManager& program_manager_, OGLProgram program_,
|
ProgramManager& program_manager_, const Shader::Info& info_,
|
||||||
const Shader::Info& info_);
|
OGLProgram source_program_, OGLAssemblyProgram assembly_program_);
|
||||||
|
|
||||||
void Configure();
|
void Configure();
|
||||||
|
|
||||||
|
@ -64,8 +64,9 @@ private:
|
||||||
Tegra::Engines::KeplerCompute& kepler_compute;
|
Tegra::Engines::KeplerCompute& kepler_compute;
|
||||||
ProgramManager& program_manager;
|
ProgramManager& program_manager;
|
||||||
|
|
||||||
OGLProgram program;
|
|
||||||
Shader::Info info;
|
Shader::Info info;
|
||||||
|
OGLProgram source_program;
|
||||||
|
OGLAssemblyProgram assembly_program;
|
||||||
|
|
||||||
u32 num_texture_buffers{};
|
u32 num_texture_buffers{};
|
||||||
u32 num_image_buffers{};
|
u32 num_image_buffers{};
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include "common/scope_exit.h"
|
#include "common/scope_exit.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||||
|
@ -89,6 +90,7 @@ const Shader::Profile profile{
|
||||||
.xfb_varyings = {},
|
.xfb_varyings = {},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
using Shader::Backend::GLASM::EmitGLASM;
|
||||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||||
using Shader::Maxwell::TranslateProgram;
|
using Shader::Maxwell::TranslateProgram;
|
||||||
using VideoCommon::ComputeEnvironment;
|
using VideoCommon::ComputeEnvironment;
|
||||||
|
@ -151,6 +153,22 @@ void LinkProgram(GLuint program) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
|
||||||
|
OGLAssemblyProgram program;
|
||||||
|
glGenProgramsARB(1, &program.handle);
|
||||||
|
glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||||
|
static_cast<GLsizei>(code.size()), code.data());
|
||||||
|
if (!Settings::values.renderer_debug) {
|
||||||
|
return program;
|
||||||
|
}
|
||||||
|
const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
|
||||||
|
if (err && *err) {
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "{}", err);
|
||||||
|
LOG_INFO(Render_OpenGL, "{}", code);
|
||||||
|
}
|
||||||
|
return program;
|
||||||
|
}
|
||||||
|
|
||||||
GLenum Stage(size_t stage_index) {
|
GLenum Stage(size_t stage_index) {
|
||||||
switch (stage_index) {
|
switch (stage_index) {
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -294,13 +312,20 @@ std::unique_ptr<ComputeProgram> ShaderCache::CreateComputeProgram(ShaderPools& p
|
||||||
|
|
||||||
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||||
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
||||||
const std::vector<u32> code{EmitSPIRV(profile, program)};
|
OGLAssemblyProgram asm_program;
|
||||||
OGLProgram gl_program;
|
OGLProgram source_program;
|
||||||
gl_program.handle = glCreateProgram();
|
if (device.UseAssemblyShaders()) {
|
||||||
AddShader(GL_COMPUTE_SHADER, gl_program.handle, code);
|
const std::string code{EmitGLASM(profile, program)};
|
||||||
LinkProgram(gl_program.handle);
|
asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
|
||||||
|
} else {
|
||||||
|
const std::vector<u32> code{EmitSPIRV(profile, program)};
|
||||||
|
source_program.handle = glCreateProgram();
|
||||||
|
AddShader(GL_COMPUTE_SHADER, source_program.handle, code);
|
||||||
|
LinkProgram(source_program.handle);
|
||||||
|
}
|
||||||
return std::make_unique<ComputeProgram>(texture_cache, buffer_cache, gpu_memory, kepler_compute,
|
return std::make_unique<ComputeProgram>(texture_cache, buffer_cache, gpu_memory, kepler_compute,
|
||||||
program_manager, std::move(gl_program), program.info);
|
program_manager, program.info,
|
||||||
|
std::move(source_program), std::move(asm_program));
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
Loading…
Reference in New Issue