kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
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2d70c30fb2
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20cc0b8d3c
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@ -247,7 +247,7 @@ void Process::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "Object unavailable!");
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ASSERT_MSG(!ShouldWait(thread), "Object unavailable!");
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}
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}
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bool Process::ShouldWait(Thread* thread) const {
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bool Process::ShouldWait(const Thread* thread) const {
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return !is_signaled;
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return !is_signaled;
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}
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}
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@ -237,7 +237,7 @@ private:
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~Process() override;
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~Process() override;
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/// Checks if the specified thread should wait until this process is available.
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/// Checks if the specified thread should wait until this process is available.
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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/// Acquires/locks this process for the specified thread if it's available.
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/// Acquires/locks this process for the specified thread if it's available.
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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@ -14,7 +14,7 @@ namespace Kernel {
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ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
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ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
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ReadableEvent::~ReadableEvent() = default;
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ReadableEvent::~ReadableEvent() = default;
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bool ReadableEvent::ShouldWait(Thread* thread) const {
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bool ReadableEvent::ShouldWait(const Thread* thread) const {
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return !signaled;
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return !signaled;
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}
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}
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@ -36,7 +36,7 @@ public:
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return HANDLE_TYPE;
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return HANDLE_TYPE;
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}
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}
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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/// Unconditionally clears the readable event's state.
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/// Unconditionally clears the readable event's state.
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@ -30,7 +30,7 @@ void ServerPort::AppendPendingSession(SharedPtr<ServerSession> pending_session)
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pending_sessions.push_back(std::move(pending_session));
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pending_sessions.push_back(std::move(pending_session));
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}
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}
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bool ServerPort::ShouldWait(Thread* thread) const {
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bool ServerPort::ShouldWait(const Thread* thread) const {
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// If there are no pending sessions, we wait until a new one is added.
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// If there are no pending sessions, we wait until a new one is added.
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return pending_sessions.empty();
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return pending_sessions.empty();
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}
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}
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@ -75,7 +75,7 @@ public:
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/// waiting to be accepted by this port.
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/// waiting to be accepted by this port.
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void AppendPendingSession(SharedPtr<ServerSession> pending_session);
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void AppendPendingSession(SharedPtr<ServerSession> pending_session);
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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private:
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private:
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@ -46,7 +46,7 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(KernelCore& kernel, st
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return MakeResult(std::move(server_session));
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return MakeResult(std::move(server_session));
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}
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}
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bool ServerSession::ShouldWait(Thread* thread) const {
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bool ServerSession::ShouldWait(const Thread* thread) const {
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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if (parent->client == nullptr)
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if (parent->client == nullptr)
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return false;
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return false;
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@ -82,7 +82,7 @@ public:
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*/
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*/
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ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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@ -28,7 +28,7 @@
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namespace Kernel {
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namespace Kernel {
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bool Thread::ShouldWait(Thread* thread) const {
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bool Thread::ShouldWait(const Thread* thread) const {
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return status != ThreadStatus::Dead;
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return status != ThreadStatus::Dead;
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}
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}
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@ -111,7 +111,7 @@ public:
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return HANDLE_TYPE;
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return HANDLE_TYPE;
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}
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}
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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/**
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/**
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@ -24,7 +24,7 @@ public:
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* @param thread The thread about which we're deciding.
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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* @return True if the current thread should wait due to this object being unavailable
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*/
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*/
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virtual bool ShouldWait(Thread* thread) const = 0;
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virtual bool ShouldWait(const Thread* thread) const = 0;
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/// Acquire/lock the object for the specified thread if it is available
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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virtual void Acquire(Thread* thread) = 0;
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