shader: Implement texture buffers
This commit is contained in:
parent
dcaf0e9150
commit
1f3eb601ac
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@ -46,6 +46,8 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
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case TextureType::ShadowArrayCube:
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case TextureType::ShadowArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
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case TextureType::Buffer:
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break;
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}
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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}
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@ -129,6 +131,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
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DefineConstantBuffers(program.info, binding);
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DefineConstantBuffers(program.info, binding);
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DefineStorageBuffers(program.info, binding);
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DefineStorageBuffers(program.info, binding);
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DefineTextures(program.info, binding);
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DefineTextures(program.info, binding);
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DefineTextureBuffers(program.info, binding);
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DefineAttributeMemAccess(program.info);
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DefineAttributeMemAccess(program.info);
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DefineLabels(program);
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DefineLabels(program);
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}
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}
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@ -541,6 +544,32 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
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}
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}
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}
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}
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void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
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if (info.texture_buffer_descriptors.empty()) {
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return;
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}
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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image_buffer_type = TypeImage(F32[1], spv::Dim::Buffer, 0U, false, false, 1, format);
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sampled_texture_buffer_type = TypeSampledImage(image_buffer_type);
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const Id type{TypePointer(spv::StorageClass::UniformConstant, sampled_texture_buffer_type)};
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texture_buffers.reserve(info.texture_buffer_descriptors.size());
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for (const TextureBufferDescriptor& desc : info.texture_buffer_descriptors) {
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if (desc.count != 1) {
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throw NotImplementedException("Array of texture buffers");
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}
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const Id id{AddGlobalVariable(type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("texbuf{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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texture_buffers.insert(texture_buffers.end(), desc.count, id);
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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}
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}
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void EmitContext::DefineLabels(IR::Program& program) {
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void EmitContext::DefineLabels(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Block* const block : program.blocks) {
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block->SetDefinition(OpLabel());
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block->SetDefinition(OpLabel());
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@ -90,9 +90,13 @@ public:
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Id storage_u32{};
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Id storage_u32{};
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Id image_buffer_type{};
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Id sampled_texture_buffer_type{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<Id, Info::MAX_SSBOS> ssbos{};
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std::array<Id, Info::MAX_SSBOS> ssbos{};
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std::vector<TextureDefinition> textures;
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std::vector<TextureDefinition> textures;
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std::vector<Id> texture_buffers;
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Id workgroup_id{};
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Id workgroup_id{};
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Id local_invocation_id{};
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Id local_invocation_id{};
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@ -151,6 +155,7 @@ private:
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineTextureBuffers(const Info& info, u32& binding);
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void DefineAttributeMemAccess(const Info& info);
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void DefineAttributeMemAccess(const Info& info);
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void DefineLabels(IR::Program& program);
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void DefineLabels(IR::Program& program);
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@ -249,6 +249,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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// TODO: Track this usage
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// TODO: Track this usage
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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ctx.AddCapability(spv::Capability::ImageQuery);
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ctx.AddCapability(spv::Capability::ImageQuery);
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ctx.AddCapability(spv::Capability::SampledBuffer);
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}
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}
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Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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@ -128,12 +128,18 @@ Id Texture(EmitContext& ctx, const IR::Value& index) {
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throw NotImplementedException("Indirect texture sample");
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throw NotImplementedException("Indirect texture sample");
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}
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}
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Id TextureImage(EmitContext& ctx, const IR::Value& index) {
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Id TextureImage(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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if (index.IsImmediate()) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Indirect texture sample");
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}
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if (info.type == TextureType::Buffer) {
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const Id sampler_id{ctx.texture_buffers.at(index.U32())};
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const Id id{ctx.OpLoad(ctx.sampled_texture_buffer_type, sampler_id)};
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return ctx.OpImage(ctx.image_buffer_type, id);
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} else {
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const TextureDefinition def{ctx.textures.at(index.U32())};
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const TextureDefinition def{ctx.textures.at(index.U32())};
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
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}
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}
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throw NotImplementedException("Indirect texture sample");
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}
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}
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Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
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Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
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@ -297,17 +303,22 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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}
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}
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#pragma optimize("", off)
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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if (info.type == TextureType::Buffer) {
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lod = Id{};
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}
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const ImageOperands operands(offset, lod, ms);
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const ImageOperands operands(offset, lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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TextureImage(ctx, index), coords, operands.Mask(), operands.Span());
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TextureImage(ctx, index, info), coords, operands.Mask(), operands.Span());
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}
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) {
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const Id image{TextureImage(ctx, index)};
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const Id image{TextureImage(ctx, index, info)};
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const Id zero{ctx.u32_zero_value};
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const Id zero{ctx.u32_zero_value};
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const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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switch (info.type) {
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switch (info.type) {
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@ -331,6 +342,9 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
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case TextureType::ShadowArrayCube:
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case TextureType::ShadowArrayCube:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
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mips());
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mips());
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case TextureType::Buffer:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySize(ctx.U32[1], image), zero,
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zero, mips());
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}
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}
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throw LogicError("Unspecified image type {}", info.type.Value());
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throw LogicError("Unspecified image type {}", info.type.Value());
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}
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}
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@ -147,24 +147,39 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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class Descriptors {
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class Descriptors {
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public:
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public:
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explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {}
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explicit Descriptors(TextureDescriptors& texture_descriptors_,
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TextureBufferDescriptors& texture_buffer_descriptors_)
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: texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{
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texture_buffer_descriptors_} {}
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u32 Add(const TextureDescriptor& descriptor) {
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u32 Add(const TextureDescriptor& desc) {
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// TODO: Handle arrays
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return Add(texture_descriptors, desc, [&desc](const auto& existing) {
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auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) {
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return desc.cbuf_index == existing.cbuf_index &&
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return descriptor.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type;
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descriptor.cbuf_offset == existing.cbuf_offset &&
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});
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descriptor.type == existing.type;
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}
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})};
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if (it != descriptors.end()) {
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u32 Add(const TextureBufferDescriptor& desc) {
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return static_cast<u32>(std::distance(descriptors.begin(), it));
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return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
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}
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return desc.cbuf_index == existing.cbuf_index &&
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descriptors.push_back(descriptor);
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desc.cbuf_offset == existing.cbuf_offset;
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return static_cast<u32>(descriptors.size()) - 1;
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});
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}
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}
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private:
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private:
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TextureDescriptors& descriptors;
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template <typename Descriptors, typename Descriptor, typename Func>
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static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
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// TODO: Handle arrays
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const auto it{std::ranges::find_if(descriptors, pred)};
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if (it != descriptors.end()) {
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return static_cast<u32>(std::distance(descriptors.begin(), it));
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}
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descriptors.push_back(desc);
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return static_cast<u32>(descriptors.size()) - 1;
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}
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TextureDescriptors& texture_descriptors;
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TextureBufferDescriptors& texture_buffer_descriptors;
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};
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};
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} // Anonymous namespace
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} // Anonymous namespace
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@ -185,7 +200,10 @@ void TexturePass(Environment& env, IR::Program& program) {
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std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
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std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
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return lhs.cbuf.index < rhs.cbuf.index;
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return lhs.cbuf.index < rhs.cbuf.index;
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});
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});
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Descriptors descriptors{program.info.texture_descriptors};
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Descriptors descriptors{
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program.info.texture_descriptors,
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program.info.texture_buffer_descriptors,
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};
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for (TextureInst& texture_inst : to_replace) {
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for (TextureInst& texture_inst : to_replace) {
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// TODO: Handle arrays
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// TODO: Handle arrays
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IR::Inst* const inst{texture_inst.inst};
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IR::Inst* const inst{texture_inst.inst};
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@ -193,16 +211,42 @@ void TexturePass(Environment& env, IR::Program& program) {
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const auto& cbuf{texture_inst.cbuf};
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const auto& cbuf{texture_inst.cbuf};
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auto flags{inst->Flags<IR::TextureInstInfo>()};
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auto flags{inst->Flags<IR::TextureInstInfo>()};
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if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) {
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switch (inst->Opcode()) {
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case IR::Opcode::ImageQueryDimensions:
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flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
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flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
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inst->SetFlags(flags);
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inst->SetFlags(flags);
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break;
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case IR::Opcode::ImageFetch:
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if (flags.type != TextureType::Color1D) {
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break;
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}
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if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) {
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// Replace with the bound texture type only when it's a texture buffer
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// If the instruction is 1D and the bound type is 2D, don't change the code and let
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// the rasterizer robustness handle it
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// This happens on Fire Emblem: Three Houses
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flags.type.Assign(TextureType::Buffer);
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}
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inst->SetFlags(flags);
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break;
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default:
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break;
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}
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u32 index;
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(TextureBufferDescriptor{
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.cbuf_index{cbuf.index},
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.cbuf_offset{cbuf.offset},
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.count{1},
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});
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} else {
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index = descriptors.Add(TextureDescriptor{
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.type{flags.type},
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.cbuf_index{cbuf.index},
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.cbuf_offset{cbuf.offset},
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.count{1},
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});
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}
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}
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const u32 index{descriptors.Add(TextureDescriptor{
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.type{flags.type},
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.cbuf_index{cbuf.index},
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.cbuf_offset{cbuf.offset},
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.count{1},
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})};
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inst->SetArg(0, IR::Value{index});
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inst->SetArg(0, IR::Value{index});
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}
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}
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}
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}
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@ -29,6 +29,7 @@ enum class TextureType : u32 {
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Shadow3D,
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Shadow3D,
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ShadowCube,
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ShadowCube,
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ShadowArrayCube,
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ShadowArrayCube,
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Buffer,
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};
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};
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enum class Interpolation {
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enum class Interpolation {
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@ -50,6 +51,13 @@ struct TextureDescriptor {
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};
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};
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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struct TextureBufferDescriptor {
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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};
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using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 2>;
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struct ConstantBufferDescriptor {
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struct ConstantBufferDescriptor {
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u32 index;
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u32 index;
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u32 count;
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u32 count;
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@ -112,6 +120,7 @@ struct Info {
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constant_buffer_descriptors;
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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TextureDescriptors texture_descriptors;
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TextureDescriptors texture_descriptors;
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TextureBufferDescriptors texture_buffer_descriptors;
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};
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};
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} // namespace Shader
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} // namespace Shader
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@ -93,6 +93,9 @@ public:
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for ([[maybe_unused]] const auto& desc : info.texture_descriptors) {
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for ([[maybe_unused]] const auto& desc : info.texture_descriptors) {
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Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage);
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Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage);
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}
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}
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for (const auto& desc : info.texture_buffer_descriptors) {
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Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage);
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}
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}
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}
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private:
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private:
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@ -146,6 +149,8 @@ inline VideoCommon::ImageViewType CastType(Shader::TextureType type) {
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case Shader::TextureType::ColorArrayCube:
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case Shader::TextureType::ColorArrayCube:
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case Shader::TextureType::ShadowArrayCube:
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case Shader::TextureType::ShadowArrayCube:
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return VideoCommon::ImageViewType::CubeArray;
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return VideoCommon::ImageViewType::CubeArray;
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case Shader::TextureType::Buffer:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
UNREACHABLE_MSG("Invalid texture type {}", type);
|
UNREACHABLE_MSG("Invalid texture type {}", type);
|
||||||
return {};
|
return {};
|
||||||
|
@ -161,6 +166,11 @@ inline void PushImageDescriptors(const Shader::Info& info, const VkSampler* samp
|
||||||
update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
|
update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
|
||||||
++index;
|
++index;
|
||||||
}
|
}
|
||||||
|
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||||
|
ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
|
||||||
|
update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
|
||||||
|
++index;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -93,20 +93,23 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
|
||||||
const auto& launch_desc{kepler_compute.launch_description};
|
const auto& launch_desc{kepler_compute.launch_description};
|
||||||
const auto& cbufs{launch_desc.const_buffer_config};
|
const auto& cbufs{launch_desc.const_buffer_config};
|
||||||
const bool via_header_index{launch_desc.linked_tsc};
|
const bool via_header_index{launch_desc.linked_tsc};
|
||||||
for (const auto& desc : info.texture_descriptors) {
|
const auto read_handle{[&](u32 cbuf_index, u32 cbuf_offset) {
|
||||||
const u32 cbuf_index{desc.cbuf_index};
|
|
||||||
const u32 cbuf_offset{desc.cbuf_offset};
|
|
||||||
ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
|
ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
|
||||||
|
|
||||||
const GPUVAddr addr{cbufs[cbuf_index].Address() + cbuf_offset};
|
const GPUVAddr addr{cbufs[cbuf_index].Address() + cbuf_offset};
|
||||||
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
|
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
|
||||||
|
return TextureHandle(raw_handle, via_header_index);
|
||||||
const TextureHandle handle(raw_handle, via_header_index);
|
}};
|
||||||
|
for (const auto& desc : info.texture_descriptors) {
|
||||||
|
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||||
image_view_indices.push_back(handle.image);
|
image_view_indices.push_back(handle.image);
|
||||||
|
|
||||||
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
|
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
|
||||||
samplers.push_back(sampler->Handle());
|
samplers.push_back(sampler->Handle());
|
||||||
}
|
}
|
||||||
|
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||||
|
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||||
|
image_view_indices.push_back(handle.image);
|
||||||
|
}
|
||||||
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
||||||
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
|
||||||
|
|
||||||
|
|
|
@ -169,19 +169,23 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
||||||
++index;
|
++index;
|
||||||
}
|
}
|
||||||
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
|
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
|
||||||
for (const auto& desc : info.texture_descriptors) {
|
const auto read_handle{[&](u32 cbuf_index, u32 cbuf_offset) {
|
||||||
const u32 cbuf_index{desc.cbuf_index};
|
|
||||||
const u32 cbuf_offset{desc.cbuf_offset};
|
|
||||||
ASSERT(cbufs[cbuf_index].enabled);
|
ASSERT(cbufs[cbuf_index].enabled);
|
||||||
const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
|
const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
|
||||||
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
|
const u32 raw_handle{gpu_memory.Read<u32>(addr)};
|
||||||
|
return TextureHandle(raw_handle, via_header_index);
|
||||||
const TextureHandle handle(raw_handle, via_header_index);
|
}};
|
||||||
|
for (const auto& desc : info.texture_descriptors) {
|
||||||
|
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||||
image_view_indices.push_back(handle.image);
|
image_view_indices.push_back(handle.image);
|
||||||
|
|
||||||
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
|
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
|
||||||
samplers.push_back(sampler->Handle());
|
samplers.push_back(sampler->Handle());
|
||||||
}
|
}
|
||||||
|
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||||
|
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
|
||||||
|
image_view_indices.push_back(handle.image);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
|
||||||
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
||||||
|
|
|
@ -212,7 +212,7 @@ protected:
|
||||||
case Tegra::Texture::TextureType::Texture2DArray:
|
case Tegra::Texture::TextureType::Texture2DArray:
|
||||||
return Shader::TextureType::ColorArray2D;
|
return Shader::TextureType::ColorArray2D;
|
||||||
case Tegra::Texture::TextureType::Texture1DBuffer:
|
case Tegra::Texture::TextureType::Texture1DBuffer:
|
||||||
throw Shader::NotImplementedException("Texture buffer");
|
return Shader::TextureType::Buffer;
|
||||||
case Tegra::Texture::TextureType::TextureCubeArray:
|
case Tegra::Texture::TextureType::TextureCubeArray:
|
||||||
return Shader::TextureType::ColorArrayCube;
|
return Shader::TextureType::ColorArrayCube;
|
||||||
default:
|
default:
|
||||||
|
|
Loading…
Reference in New Issue