vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
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1dda77d392
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1e9213632a
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@ -73,7 +73,7 @@ UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate
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std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
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std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
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u32 binding = 0;
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u32 binding = 0;
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u32 offset = 0;
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u32 offset = 0;
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FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
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FillDescriptorUpdateTemplateEntries(entries, binding, offset, template_entries);
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if (template_entries.empty()) {
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if (template_entries.empty()) {
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// If the shader doesn't use descriptor sets, skip template creation.
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// If the shader doesn't use descriptor sets, skip template creation.
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return UniqueDescriptorUpdateTemplate{};
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return UniqueDescriptorUpdateTemplate{};
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@ -97,8 +97,7 @@ UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplat
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u32 offset = 0;
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u32 offset = 0;
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for (const auto& stage : program) {
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for (const auto& stage : program) {
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if (stage) {
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if (stage) {
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FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
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FillDescriptorUpdateTemplateEntries(stage->entries, binding, offset, template_entries);
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template_entries);
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}
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}
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}
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}
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if (template_entries.empty()) {
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if (template_entries.empty()) {
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@ -36,6 +36,13 @@ using Tegra::Engines::ShaderType;
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namespace {
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namespace {
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// C++20's using enum
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constexpr auto eUniformBuffer = vk::DescriptorType::eUniformBuffer;
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constexpr auto eStorageBuffer = vk::DescriptorType::eStorageBuffer;
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constexpr auto eUniformTexelBuffer = vk::DescriptorType::eUniformTexelBuffer;
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constexpr auto eCombinedImageSampler = vk::DescriptorType::eCombinedImageSampler;
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constexpr auto eStorageImage = vk::DescriptorType::eStorageImage;
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constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
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constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
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VideoCommon::Shader::CompileDepth::FullDecompile};
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VideoCommon::Shader::CompileDepth::FullDecompile};
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@ -119,23 +126,32 @@ ShaderType GetShaderType(Maxwell::ShaderProgram program) {
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}
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}
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}
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}
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template <vk::DescriptorType descriptor_type, class Container>
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void AddBindings(std::vector<vk::DescriptorSetLayoutBinding>& bindings, u32& binding,
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vk::ShaderStageFlags stage_flags, const Container& container) {
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const u32 num_entries = static_cast<u32>(std::size(container));
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for (std::size_t i = 0; i < num_entries; ++i) {
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u32 count = 1;
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if constexpr (descriptor_type == eCombinedImageSampler) {
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// Combined image samplers can be arrayed.
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count = container[i].Size();
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}
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bindings.emplace_back(binding++, descriptor_type, count, stage_flags, nullptr);
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}
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}
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u32 FillDescriptorLayout(const ShaderEntries& entries,
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u32 FillDescriptorLayout(const ShaderEntries& entries,
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std::vector<vk::DescriptorSetLayoutBinding>& bindings,
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std::vector<vk::DescriptorSetLayoutBinding>& bindings,
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Maxwell::ShaderProgram program_type, u32 base_binding) {
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Maxwell::ShaderProgram program_type, u32 base_binding) {
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const ShaderType stage = GetStageFromProgram(program_type);
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const ShaderType stage = GetStageFromProgram(program_type);
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const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
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const vk::ShaderStageFlags flags = MaxwellToVK::ShaderStage(stage);
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u32 binding = base_binding;
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u32 binding = base_binding;
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const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
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AddBindings<eUniformBuffer>(bindings, binding, flags, entries.const_buffers);
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for (std::size_t i = 0; i < num_entries; ++i) {
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AddBindings<eStorageBuffer>(bindings, binding, flags, entries.global_buffers);
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bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
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AddBindings<eUniformTexelBuffer>(bindings, binding, flags, entries.texel_buffers);
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}
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AddBindings<eCombinedImageSampler>(bindings, binding, flags, entries.samplers);
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};
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AddBindings<eStorageImage>(bindings, binding, flags, entries.images);
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AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
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AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
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AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
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AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
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AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
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return binding;
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return binding;
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}
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}
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@ -361,32 +377,45 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
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return {std::move(program), std::move(bindings)};
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return {std::move(program), std::move(bindings)};
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}
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}
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void FillDescriptorUpdateTemplateEntries(
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template <vk::DescriptorType descriptor_type, class Container>
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const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
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void AddEntry(std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries, u32& binding,
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std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
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u32& offset, const Container& container) {
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static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
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static constexpr u32 entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
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const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
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const u32 count = static_cast<u32>(std::size(container));
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const u32 count = static_cast<u32>(count_);
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if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
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device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
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// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
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// crash.
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for (u32 i = 0; i < count; ++i) {
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template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
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offset + i * entry_size, entry_size);
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}
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} else if (count != 0) {
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template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
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}
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offset += count * entry_size;
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binding += count;
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};
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AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
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if constexpr (descriptor_type == eCombinedImageSampler) {
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AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
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for (u32 i = 0; i < count; ++i) {
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AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
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const u32 num_samplers = container[i].Size();
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AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
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template_entries.emplace_back(binding, 0, num_samplers, descriptor_type, offset,
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AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
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entry_size);
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++binding;
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offset += num_samplers * entry_size;
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}
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return;
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}
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if constexpr (descriptor_type == eUniformTexelBuffer) {
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// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
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// crash.
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for (u32 i = 0; i < count; ++i) {
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template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
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offset + i * entry_size, entry_size);
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}
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} else if (count > 0) {
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template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
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}
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offset += count * entry_size;
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binding += count;
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}
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void FillDescriptorUpdateTemplateEntries(
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const ShaderEntries& entries, u32& binding, u32& offset,
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std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
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AddEntry<eUniformBuffer>(template_entries, offset, binding, entries.const_buffers);
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AddEntry<eStorageBuffer>(template_entries, offset, binding, entries.global_buffers);
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AddEntry<eUniformTexelBuffer>(template_entries, offset, binding, entries.texel_buffers);
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AddEntry<eCombinedImageSampler>(template_entries, offset, binding, entries.samplers);
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AddEntry<eStorageImage>(template_entries, offset, binding, entries.images);
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}
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}
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} // namespace Vulkan
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} // namespace Vulkan
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@ -194,7 +194,7 @@ private:
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};
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};
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void FillDescriptorUpdateTemplateEntries(
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void FillDescriptorUpdateTemplateEntries(
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const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
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const ShaderEntries& entries, u32& binding, u32& offset,
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std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
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std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
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} // namespace Vulkan
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} // namespace Vulkan
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@ -105,17 +105,20 @@ void TransitionImages(const std::vector<ImageView>& views, vk::PipelineStageFlag
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template <typename Engine, typename Entry>
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template <typename Engine, typename Entry>
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Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
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Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
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std::size_t stage) {
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std::size_t stage, std::size_t index = 0) {
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const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
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const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
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if (entry.IsBindless()) {
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if (entry.IsBindless()) {
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const Tegra::Texture::TextureHandle tex_handle =
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const Tegra::Texture::TextureHandle tex_handle =
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engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
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engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
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return engine.GetTextureInfo(tex_handle);
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return engine.GetTextureInfo(tex_handle);
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}
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}
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const auto& gpu_profile = engine.AccessGuestDriverProfile();
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const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
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const u32 offset = entry.GetOffset() + entry_offset;
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if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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return engine.GetStageTexture(stage_type, entry.GetOffset());
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return engine.GetStageTexture(stage_type, offset);
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} else {
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} else {
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return engine.GetTexture(entry.GetOffset());
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return engine.GetTexture(offset);
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}
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}
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}
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}
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@ -835,8 +838,10 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
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MICROPROFILE_SCOPE(Vulkan_Textures);
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MICROPROFILE_SCOPE(Vulkan_Textures);
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const auto& gpu = system.GPU().Maxwell3D();
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const auto& gpu = system.GPU().Maxwell3D();
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for (const auto& entry : entries.samplers) {
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for (const auto& entry : entries.samplers) {
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const auto texture = GetTextureInfo(gpu, entry, stage);
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for (std::size_t i = 0; i < entry.Size(); ++i) {
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SetupTexture(texture, entry);
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const auto texture = GetTextureInfo(gpu, entry, stage, i);
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SetupTexture(texture, entry);
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}
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}
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}
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}
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}
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@ -885,8 +890,10 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
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MICROPROFILE_SCOPE(Vulkan_Textures);
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MICROPROFILE_SCOPE(Vulkan_Textures);
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const auto& gpu = system.GPU().KeplerCompute();
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const auto& gpu = system.GPU().KeplerCompute();
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for (const auto& entry : entries.samplers) {
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for (const auto& entry : entries.samplers) {
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const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex);
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for (std::size_t i = 0; i < entry.Size(); ++i) {
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SetupTexture(texture, entry);
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const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
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SetupTexture(texture, entry);
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}
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}
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}
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}
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}
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@ -69,8 +69,9 @@ struct TexelBuffer {
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struct SampledImage {
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struct SampledImage {
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Id image_type{};
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Id image_type{};
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Id sampled_image_type{};
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Id sampler_type{};
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Id sampler{};
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Id sampler_pointer_type{};
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Id variable{};
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};
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};
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struct StorageImage {
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struct StorageImage {
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@ -833,16 +834,20 @@ private:
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constexpr int sampled = 1;
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constexpr int sampled = 1;
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constexpr auto format = spv::ImageFormat::Unknown;
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constexpr auto format = spv::ImageFormat::Unknown;
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const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
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const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
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const Id sampled_image_type = TypeSampledImage(image_type);
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const Id sampler_type = TypeSampledImage(image_type);
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const Id pointer_type =
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const Id sampler_pointer_type =
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TypePointer(spv::StorageClass::UniformConstant, sampled_image_type);
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TypePointer(spv::StorageClass::UniformConstant, sampler_type);
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const Id type = sampler.IsIndexed()
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? TypeArray(sampler_type, Constant(t_uint, sampler.Size()))
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: sampler_type;
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const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, type);
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const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
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const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
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AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
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AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
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Decorate(id, spv::Decoration::Binding, binding++);
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Decorate(id, spv::Decoration::Binding, binding++);
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Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
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Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
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sampled_images.emplace(sampler.GetIndex(),
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sampled_images.emplace(sampler.GetIndex(), SampledImage{image_type, sampler_type,
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SampledImage{image_type, sampled_image_type, id});
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sampler_pointer_type, id});
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}
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}
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return binding;
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return binding;
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}
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}
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@ -1525,7 +1530,12 @@ private:
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ASSERT(!meta.sampler.IsBuffer());
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ASSERT(!meta.sampler.IsBuffer());
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const auto& entry = sampled_images.at(meta.sampler.GetIndex());
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const auto& entry = sampled_images.at(meta.sampler.GetIndex());
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return OpLoad(entry.sampled_image_type, entry.sampler);
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Id sampler = entry.variable;
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if (meta.sampler.IsIndexed()) {
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const Id index = AsInt(Visit(meta.index));
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sampler = OpAccessChain(entry.sampler_pointer_type, sampler, index);
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}
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return OpLoad(entry.sampler_type, sampler);
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}
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}
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Id GetTextureImage(Operation operation) {
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Id GetTextureImage(Operation operation) {
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