Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
This commit is contained in:
commit
1c733bf175
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@ -45,5 +45,8 @@ function(copy_yuzu_Qt5_deps target_dir)
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windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS} qjpeg$<$<CONFIG:Debug>:d>.*)
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windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
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qjpeg$<$<CONFIG:Debug>:d>.*
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qgif$<$<CONFIG:Debug>:d>.*
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)
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endfunction(copy_yuzu_Qt5_deps)
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endfunction(copy_yuzu_Qt5_deps)
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@ -68,6 +68,8 @@ add_executable(yuzu
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game_list_p.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.cpp
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game_list_worker.h
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game_list_worker.h
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loading_screen.cpp
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loading_screen.h
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hotkeys.cpp
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hotkeys.cpp
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hotkeys.h
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hotkeys.h
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main.cpp
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main.cpp
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@ -102,9 +104,10 @@ set(UIS
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configuration/configure_system.ui
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configuration/configure_system.ui
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_web.ui
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configuration/configure_web.ui
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hotkeys.ui
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main.ui
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compatdb.ui
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compatdb.ui
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hotkeys.ui
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loading_screen.ui
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main.ui
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)
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)
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file(GLOB COMPAT_LIST
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file(GLOB COMPAT_LIST
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@ -3,9 +3,7 @@
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QScreen>
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#include <QScreen>
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#include <QWindow>
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#include <QWindow>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -17,6 +15,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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@ -114,6 +113,8 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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InputCommon::Init();
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InputCommon::Init();
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InputCommon::StartJoystickEventHandler();
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InputCommon::StartJoystickEventHandler();
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connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
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&GMainWindow::OnLoadComplete);
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}
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}
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GRenderWindow::~GRenderWindow() {
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GRenderWindow::~GRenderWindow() {
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@ -141,6 +142,10 @@ void GRenderWindow::SwapBuffers() {
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child->makeCurrent();
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child->makeCurrent();
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child->swapBuffers();
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child->swapBuffers();
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if (!first_frame) {
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emit FirstFrameDisplayed();
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first_frame = true;
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}
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}
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}
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void GRenderWindow::MakeCurrent() {
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void GRenderWindow::MakeCurrent() {
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@ -309,6 +314,8 @@ void GRenderWindow::InitRenderTarget() {
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delete layout();
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delete layout();
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}
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}
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first_frame = false;
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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QGLFormat fmt;
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@ -152,6 +152,7 @@ public slots:
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signals:
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signals:
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/// Emitted when the window is closed
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/// Emitted when the window is closed
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void Closed();
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void Closed();
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void FirstFrameDisplayed();
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private:
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private:
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std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
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std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
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@ -171,6 +172,8 @@ private:
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/// Temporary storage of the screenshot taken
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QImage screenshot_image;
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bool first_frame = false;
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protected:
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protected:
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void showEvent(QShowEvent* event) override;
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void showEvent(QShowEvent* event) override;
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};
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};
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@ -0,0 +1,84 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QBuffer>
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#include <QByteArray>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QImage>
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#include <QLabel>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QStyleOption>
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#include <QWindow>
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// showing the full animation
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#if !YUZU_QT_MOVIE_MISSING
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#include <QMovie>
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#endif
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
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ui->setupUi(this);
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// Progress bar is hidden until we have a use for it.
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ui->progress_bar->hide();
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}
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LoadingScreen::~LoadingScreen() = default;
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void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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std::vector<u8> buffer;
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if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
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#ifdef YUZU_QT_MOVIE_MISSING
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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#else
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backing_mem =
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std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
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animation->start();
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ui->banner->setMovie(animation.get());
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#endif
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buffer.clear();
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->logo->setPixmap(map);
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}
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}
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void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
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if (total != previous_total) {
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ui->progress_bar->setMaximum(total);
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previous_total = total;
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}
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ui->progress_bar->setValue(value);
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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QStyleOption opt;
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opt.init(this);
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QPainter p(this);
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style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
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QWidget::paintEvent(event);
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}
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void LoadingScreen::Clear() {
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#ifndef YUZU_QT_MOVIE_MISSING
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animation.reset();
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backing_buf.reset();
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backing_mem.reset();
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#endif
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}
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@ -0,0 +1,56 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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#if !QT_CONFIG(movie)
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#define YUZU_QT_MOVIE_MISSING 1
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#endif
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namespace Loader {
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class AppLoader;
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}
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namespace Ui {
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class LoadingScreen;
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}
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class QBuffer;
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class QByteArray;
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class QMovie;
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class LoadingScreen : public QWidget {
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Q_OBJECT
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public:
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explicit LoadingScreen(QWidget* parent = nullptr);
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~LoadingScreen();
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/// Call before showing the loading screen to load the widgets with the logo and banner for the
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/// currently loaded application.
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void Prepare(Loader::AppLoader& loader);
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/// After the loading screen is hidden, the owner of this class can call this to clean up any
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/// used resources such as the logo and banner.
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void Clear();
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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void paintEvent(QPaintEvent* event) override;
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void OnLoadProgress(std::size_t value, std::size_t total);
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private:
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#ifndef YUZU_QT_MOVIE_MISSING
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std::unique_ptr<QMovie> animation;
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std::unique_ptr<QBuffer> backing_buf;
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std::unique_ptr<QByteArray> backing_mem;
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#endif
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::size_t previous_total = 0;
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};
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@ -0,0 +1,79 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>LoadingScreen</class>
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<widget class="QWidget" name="LoadingScreen">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>746</width>
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<height>495</height>
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</rect>
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: rgb(0, 0, 0);</string>
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</property>
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<layout class="QVBoxLayout">
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<property name="spacing">
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<number>0</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="logo">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="margin">
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<number>30</number>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QProgressBar" name="progress_bar">
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<property name="styleSheet">
|
||||||
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<string notr="true">font-size: 26px;</string>
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||||||
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</property>
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||||||
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<property name="value">
|
||||||
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<number>0</number>
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||||||
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</property>
|
||||||
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<property name="format">
|
||||||
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<string>Loading Shaders %v out of %m</string>
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||||||
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</property>
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||||||
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</widget>
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||||||
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</item>
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||||||
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</layout>
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||||||
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</item>
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<item alignment="Qt::AlignRight|Qt::AlignBottom">
|
||||||
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<widget class="QLabel" name="banner">
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||||||
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<property name="styleSheet">
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||||||
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<string notr="true">background-color: black;</string>
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||||||
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</property>
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||||||
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<property name="text">
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||||||
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<string/>
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||||||
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</property>
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||||||
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<property name="margin">
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||||||
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<number>30</number>
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||||||
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</property>
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||||||
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</widget>
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||||||
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</item>
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||||||
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</layout>
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||||||
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</widget>
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||||||
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<resources/>
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||||||
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<connections/>
|
||||||
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</ui>
|
|
@ -92,6 +92,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||||
#include "yuzu/game_list.h"
|
#include "yuzu/game_list.h"
|
||||||
#include "yuzu/game_list_p.h"
|
#include "yuzu/game_list_p.h"
|
||||||
#include "yuzu/hotkeys.h"
|
#include "yuzu/hotkeys.h"
|
||||||
|
#include "yuzu/loading_screen.h"
|
||||||
#include "yuzu/main.h"
|
#include "yuzu/main.h"
|
||||||
#include "yuzu/ui_settings.h"
|
#include "yuzu/ui_settings.h"
|
||||||
|
|
||||||
|
@ -411,6 +412,10 @@ void GMainWindow::InitializeWidgets() {
|
||||||
game_list = new GameList(vfs, this);
|
game_list = new GameList(vfs, this);
|
||||||
ui.horizontalLayout->addWidget(game_list);
|
ui.horizontalLayout->addWidget(game_list);
|
||||||
|
|
||||||
|
loading_screen = new LoadingScreen(this);
|
||||||
|
loading_screen->hide();
|
||||||
|
ui.horizontalLayout->addWidget(loading_screen);
|
||||||
|
|
||||||
// Create status bar
|
// Create status bar
|
||||||
message_label = new QLabel();
|
message_label = new QLabel();
|
||||||
// Configured separately for left alignment
|
// Configured separately for left alignment
|
||||||
|
@ -897,8 +902,9 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||||
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
||||||
QString::fromStdString(title_name)));
|
QString::fromStdString(title_name)));
|
||||||
|
|
||||||
render_window->show();
|
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||||
render_window->setFocus();
|
loading_screen->show();
|
||||||
|
loading_screen->setFocus();
|
||||||
|
|
||||||
emulation_running = true;
|
emulation_running = true;
|
||||||
if (ui.action_Fullscreen->isChecked()) {
|
if (ui.action_Fullscreen->isChecked()) {
|
||||||
|
@ -932,6 +938,8 @@ void GMainWindow::ShutdownGame() {
|
||||||
ui.action_Load_Amiibo->setEnabled(false);
|
ui.action_Load_Amiibo->setEnabled(false);
|
||||||
ui.action_Capture_Screenshot->setEnabled(false);
|
ui.action_Capture_Screenshot->setEnabled(false);
|
||||||
render_window->hide();
|
render_window->hide();
|
||||||
|
loading_screen->hide();
|
||||||
|
loading_screen->Clear();
|
||||||
game_list->show();
|
game_list->show();
|
||||||
game_list->setFilterFocus();
|
game_list->setFilterFocus();
|
||||||
setWindowTitle(QString("yuzu %1| %2-%3")
|
setWindowTitle(QString("yuzu %1| %2-%3")
|
||||||
|
@ -1505,6 +1513,13 @@ void GMainWindow::OnStopGame() {
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::OnLoadComplete() {
|
||||||
|
loading_screen->hide();
|
||||||
|
loading_screen->Clear();
|
||||||
|
render_window->show();
|
||||||
|
render_window->setFocus();
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::OnMenuReportCompatibility() {
|
void GMainWindow::OnMenuReportCompatibility() {
|
||||||
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
|
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
|
||||||
CompatDB compatdb{this};
|
CompatDB compatdb{this};
|
||||||
|
@ -1771,9 +1786,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||||
this, tr("Confirm Key Rederivation"),
|
this, tr("Confirm Key Rederivation"),
|
||||||
tr("You are about to force rederive all of your keys. \nIf you do not know what this "
|
tr("You are about to force rederive all of your keys. \nIf you do not know what this "
|
||||||
"means or what you are doing, \nthis is a potentially destructive action. \nPlease "
|
"means or what you are doing, \nthis is a potentially destructive action. \nPlease "
|
||||||
"make "
|
"make sure this is what you want \nand optionally make backups.\n\nThis will delete "
|
||||||
"sure this is what you want \nand optionally make backups.\n\nThis will delete your "
|
"your autogenerated key files and re-run the key derivation module."),
|
||||||
"autogenerated key files and re-run the key derivation module."),
|
|
||||||
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
||||||
|
|
||||||
if (res == QMessageBox::Cancel)
|
if (res == QMessageBox::Cancel)
|
||||||
|
@ -1818,7 +1832,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||||
errors +
|
errors +
|
||||||
tr("<br><br>You can get all of these and dump all of your games easily by "
|
tr("<br><br>You can get all of these and dump all of your games easily by "
|
||||||
"following <a href='https://yuzu-emu.org/help/quickstart/'>the "
|
"following <a href='https://yuzu-emu.org/help/quickstart/'>the "
|
||||||
"quickstart guide</a>. Alternatively, you can use another method of dumping "
|
"quickstart guide</a>. Alternatively, you can use another method of dumping"
|
||||||
"to obtain all of your keys."));
|
"to obtain all of your keys."));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,7 @@ class GImageInfo;
|
||||||
class GraphicsBreakPointsWidget;
|
class GraphicsBreakPointsWidget;
|
||||||
class GraphicsSurfaceWidget;
|
class GraphicsSurfaceWidget;
|
||||||
class GRenderWindow;
|
class GRenderWindow;
|
||||||
|
class LoadingScreen;
|
||||||
class MicroProfileDialog;
|
class MicroProfileDialog;
|
||||||
class ProfilerWidget;
|
class ProfilerWidget;
|
||||||
class QLabel;
|
class QLabel;
|
||||||
|
@ -109,10 +110,10 @@ signals:
|
||||||
void WebBrowserFinishedBrowsing();
|
void WebBrowserFinishedBrowsing();
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
|
void OnLoadComplete();
|
||||||
void ProfileSelectorSelectProfile();
|
void ProfileSelectorSelectProfile();
|
||||||
void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
|
void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
|
||||||
void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
|
void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
|
||||||
|
|
||||||
void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
|
void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -212,6 +213,7 @@ private:
|
||||||
|
|
||||||
GRenderWindow* render_window;
|
GRenderWindow* render_window;
|
||||||
GameList* game_list;
|
GameList* game_list;
|
||||||
|
LoadingScreen* loading_screen;
|
||||||
|
|
||||||
// Status bar elements
|
// Status bar elements
|
||||||
QLabel* message_label = nullptr;
|
QLabel* message_label = nullptr;
|
||||||
|
|
Loading…
Reference in New Issue