renderer_opengl: Only draw the screen if a framebuffer is specified.
This commit is contained in:
parent
f934da0e43
commit
1a9df83535
|
@ -100,6 +100,8 @@ RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
|
||||||
/// Swap buffers (render frame)
|
/// Swap buffers (render frame)
|
||||||
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
||||||
|
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||||
|
|
||||||
// Maintain the rasterizer's state as a priority
|
// Maintain the rasterizer's state as a priority
|
||||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
@ -114,20 +116,19 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||||
// performance problem.
|
// performance problem.
|
||||||
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||||
LoadFBToScreenInfo(*framebuffer, screen_info);
|
LoadFBToScreenInfo(*framebuffer, screen_info);
|
||||||
|
DrawScreens();
|
||||||
|
render_window->SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawScreens();
|
|
||||||
|
|
||||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
|
||||||
|
|
||||||
// Swap buffers
|
|
||||||
render_window->PollEvents();
|
render_window->PollEvents();
|
||||||
render_window->SwapBuffers();
|
|
||||||
|
|
||||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
||||||
|
|
||||||
|
// Restore the rasterizer state
|
||||||
prev_state.Apply();
|
prev_state.Apply();
|
||||||
RefreshRasterizerSetting();
|
RefreshRasterizerSetting();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue