Make VK_EXT_robustness2 optional

For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .

Fix vulkan work in TX1/TX2  L4T drivers .
This commit is contained in:
Carlos Estrague / Mrc_munir 2023-06-06 06:32:47 +02:00 committed by GitHub
parent db7b106f1d
commit 19d05bd4d7
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1 changed files with 4 additions and 4 deletions

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@ -85,7 +85,6 @@
// Define extensions which must be supported. // Define extensions which must be supported.
#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \ #define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \ EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \ EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \
@ -106,6 +105,7 @@
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \ EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \ EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME) EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)
@ -141,9 +141,6 @@
FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \ FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \
FEATURE_NAME(features, wideLines) \ FEATURE_NAME(features, wideLines) \
FEATURE_NAME(host_query_reset, hostQueryReset) \ FEATURE_NAME(host_query_reset, hostQueryReset) \
FEATURE_NAME(robustness2, nullDescriptor) \
FEATURE_NAME(robustness2, robustBufferAccess2) \
FEATURE_NAME(robustness2, robustImageAccess2) \
FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \ FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \ FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
FEATURE_NAME(variable_pointer, variablePointers) \ FEATURE_NAME(variable_pointer, variablePointers) \
@ -158,6 +155,9 @@
FEATURE_NAME(provoking_vertex, provokingVertexLast) \ FEATURE_NAME(provoking_vertex, provokingVertexLast) \
FEATURE_NAME(shader_float16_int8, shaderFloat16) \ FEATURE_NAME(shader_float16_int8, shaderFloat16) \
FEATURE_NAME(shader_float16_int8, shaderInt8) \ FEATURE_NAME(shader_float16_int8, shaderInt8) \
FEATURE_NAME(robustness2, nullDescriptor) \
FEATURE_NAME(robustness2, robustBufferAccess2) \
FEATURE_NAME(robustness2, robustImageAccess2) \
FEATURE_NAME(timeline_semaphore, timelineSemaphore) \ FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
FEATURE_NAME(transform_feedback, transformFeedback) \ FEATURE_NAME(transform_feedback, transformFeedback) \
FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \ FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \