Memory: Add GetPhysicalPointer helper function
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28a9e4c1d5
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17a8cae003
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@ -159,7 +159,7 @@ void TextureInfoDockWidget::OnStrideChanged(int value) {
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}
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}
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QPixmap TextureInfoDockWidget::ReloadPixmap() const {
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QPixmap TextureInfoDockWidget::ReloadPixmap() const {
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u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(info.physical_address));
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u8* src = Memory::GetPhysicalPointer(info.physical_address);
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return QPixmap::fromImage(LoadTexture(src, info));
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return QPixmap::fromImage(LoadTexture(src, info));
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}
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}
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@ -274,7 +274,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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auto format = Pica::registers.GetTextures()[index].format;
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auto format = Pica::registers.GetTextures()[index].format;
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auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
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u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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new_info_widget = new TextureInfoWidget(src, info);
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new_info_widget = new TextureInfoWidget(src, info);
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} else {
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} else {
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new_info_widget = new QWidget;
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new_info_widget = new QWidget;
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@ -215,7 +215,7 @@ void GraphicsFramebufferWidget::OnUpdate()
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u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format);
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u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format);
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u8* buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(framebuffer_address));
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u8* buffer = Memory::GetPhysicalPointer(framebuffer_address);
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for (unsigned int y = 0; y < framebuffer_height; ++y) {
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for (unsigned int y = 0; y < framebuffer_height; ++y) {
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for (unsigned int x = 0; x < framebuffer_width; ++x) {
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for (unsigned int x = 0; x < framebuffer_width; ++x) {
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@ -76,8 +76,8 @@ inline void Write(u32 addr, const T data) {
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auto& config = g_regs.memory_fill_config[is_second_filler];
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auto& config = g_regs.memory_fill_config[is_second_filler];
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if (config.address_start && config.trigger) {
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if (config.address_start && config.trigger) {
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u8* start = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
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u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
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u8* end = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
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u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
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if (config.fill_24bit) {
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if (config.fill_24bit) {
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// fill with 24-bit values
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// fill with 24-bit values
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@ -114,8 +114,8 @@ inline void Write(u32 addr, const T data) {
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{
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{
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const auto& config = g_regs.display_transfer_config;
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const auto& config = g_regs.display_transfer_config;
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if (config.trigger & 1) {
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if (config.trigger & 1) {
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u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
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u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
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u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
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u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
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if (config.scaling > config.ScaleXY) {
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if (config.scaling > config.ScaleXY) {
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LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
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LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
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@ -257,7 +257,7 @@ inline void Write(u32 addr, const T data) {
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const auto& config = g_regs.command_processor_config;
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const auto& config = g_regs.command_processor_config;
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if (config.trigger & 1)
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if (config.trigger & 1)
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{
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{
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u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
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u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
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Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
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}
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}
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break;
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break;
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@ -192,4 +192,13 @@ PAddr VirtualToPhysicalAddress(VAddr addr);
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*/
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*/
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VAddr PhysicalToVirtualAddress(PAddr addr);
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VAddr PhysicalToVirtualAddress(PAddr addr);
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/**
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* Gets a pointer to the memory region beginning at the specified physical address.
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*
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* @note This is currently implemented using PhysicalToVirtualAddress().
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*/
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inline u8* GetPhysicalPointer(PAddr address) {
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return GetPointer(PhysicalToVirtualAddress(address));
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}
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} // namespace
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} // namespace
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@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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const auto& index_info = registers.index_array;
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const auto& index_info = registers.index_array;
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const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset));
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const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
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const u16* index_address_16 = (u16*)index_address_8;
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const u16* index_address_16 = (u16*)index_address_8;
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bool index_u16 = index_info.format != 0;
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bool index_u16 = index_info.format != 0;
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@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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} else {
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} else {
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
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const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));
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const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
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const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
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const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
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@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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const u32 coarse_y = y & ~7;
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset;
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
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switch (registers.framebuffer.color_format) {
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switch (registers.framebuffer.color_format) {
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case registers.framebuffer.RGBA8:
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case registers.framebuffer.RGBA8:
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@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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const u32 coarse_y = y & ~7;
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
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u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset;
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u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
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switch (registers.framebuffer.color_format) {
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switch (registers.framebuffer.color_format) {
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case registers.framebuffer.RGBA8:
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case registers.framebuffer.RGBA8:
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@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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static u32 GetDepth(int x, int y) {
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static u32 GetDepth(int x, int y) {
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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y = (registers.framebuffer.height - y);
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y = (registers.framebuffer.height - y);
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@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {
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static void SetDepth(int x, int y, u32 value) {
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static void SetDepth(int x, int y, u32 value) {
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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y = (registers.framebuffer.height - y);
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y = (registers.framebuffer.height - y);
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@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
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s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
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t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
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t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
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u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress()));
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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@ -119,15 +119,15 @@ void RendererOpenGL::SwapBuffers() {
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void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
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void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
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const TextureInfo& texture) {
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const TextureInfo& texture) {
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const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress(
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const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
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framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2);
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framebuffer.address_left1 : framebuffer.address_left2;
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LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
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LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
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framebuffer.stride * framebuffer.height,
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framebuffer.stride * framebuffer.height,
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framebuffer_vaddr, (int)framebuffer.width,
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framebuffer_addr, (int)framebuffer.width,
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(int)framebuffer.height, (int)framebuffer.format);
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(int)framebuffer.height, (int)framebuffer.format);
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const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr);
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const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
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int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
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int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
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size_t pixel_stride = framebuffer.stride / bpp;
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size_t pixel_stride = framebuffer.stride / bpp;
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