hid: Use nanosecond timestamps instead of ticks
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3053a62375
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1073346c7f
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@ -26,7 +26,7 @@ void Controller_Stubbed::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
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}
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CommonHeader header{};
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header.timestamp = core_timing.GetCPUTicks();
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header.timestamp = core_timing.GetGlobalTimeNs().count();
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header.total_entry_count = 17;
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header.entry_count = 0;
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header.last_entry_index = 0;
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@ -32,7 +32,7 @@ void Controller_Touchscreen::OnInit() {}
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void Controller_Touchscreen::OnRelease() {}
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void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
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shared_memory->touch_screen_lifo.timestamp = core_timing.GetCPUTicks();
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shared_memory->touch_screen_lifo.timestamp = core_timing.GetGlobalTimeNs().count();
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if (!IsControllerActivated()) {
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shared_memory->touch_screen_lifo.buffer_count = 0;
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@ -85,7 +85,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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const auto active_fingers_count =
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
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const u64 tick = core_timing.GetCPUTicks();
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const u64 timestamp = static_cast<u64>(core_timing.GetGlobalTimeNs().count());
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const auto& last_entry = shared_memory->touch_screen_lifo.ReadCurrentEntry().state;
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next_state.sampling_number = last_entry.sampling_number + 1;
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@ -102,8 +102,8 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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touch_entry.delta_time = tick - active_fingers[id].last_touch;
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fingers[active_fingers[id].id].last_touch = tick;
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touch_entry.delta_time = timestamp - active_fingers[id].last_touch;
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fingers[active_fingers[id].id].last_touch = timestamp;
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touch_entry.finger = active_fingers[id].id;
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touch_entry.attribute.raw = active_fingers[id].attribute.raw;
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} else {
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