commit
054d3e5fc3
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@ -1991,7 +1991,7 @@ const char* MicroProfileUIMenuGroups(int nIndex, bool* bSelected)
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else
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{
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nIndex = nIndex-1;
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if(nIndex < UI.GroupMenuCount)
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if(static_cast<uint32_t>(nIndex) < UI.GroupMenuCount)
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{
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MicroProfileGroupMenuItem& Item = UI.GroupMenu[nIndex];
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static char buffer[MICROPROFILE_NAME_MAX_LEN+32];
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@ -2134,7 +2134,7 @@ const char* MicroProfileUIMenuCustom(int nIndex, bool* bSelected)
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case 1: return "--";
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default:
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nIndex -= 2;
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if(nIndex < UI.nCustomCount)
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if(static_cast<uint32_t>(nIndex) < UI.nCustomCount)
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{
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return UI.Custom[nIndex].pName;
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}
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@ -2184,7 +2184,7 @@ void MicroProfileUIClickGroups(int nIndex)
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else
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{
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nIndex -= 1;
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if(nIndex < UI.GroupMenuCount)
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if(static_cast<uint32_t>(nIndex) < UI.GroupMenuCount)
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{
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MicroProfileGroupMenuItem& Item = UI.GroupMenu[nIndex];
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if(Item.nIsCategory)
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@ -8,7 +8,6 @@
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#include "yuzu/configuration/config.h"
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#include "yuzu/ui_settings.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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@ -88,7 +87,7 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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Settings::values.log_filter = qt_config->value("log_filter", "*:Trace").toString().toStdString();
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Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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@ -7,7 +7,6 @@
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#include "ui_configure_graphics.h"
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#include "yuzu/configuration/configure_graphics.h"
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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@ -23,12 +22,6 @@ enum class Resolution : int {
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Scale2x,
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Scale3x,
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Scale4x,
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Scale5x,
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Scale6x,
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Scale7x,
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Scale8x,
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Scale9x,
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Scale10x,
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};
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float ToResolutionFactor(Resolution option) {
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@ -43,18 +36,6 @@ float ToResolutionFactor(Resolution option) {
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return 3.f;
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case Resolution::Scale4x:
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return 4.f;
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case Resolution::Scale5x:
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return 5.f;
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case Resolution::Scale6x:
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return 6.f;
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case Resolution::Scale7x:
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return 7.f;
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case Resolution::Scale8x:
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return 8.f;
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case Resolution::Scale9x:
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return 9.f;
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case Resolution::Scale10x:
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return 10.f;
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}
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return 0.f;
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}
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@ -70,18 +51,6 @@ Resolution FromResolutionFactor(float factor) {
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return Resolution::Scale3x;
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} else if (factor == 4.f) {
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return Resolution::Scale4x;
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} else if (factor == 5.f) {
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return Resolution::Scale5x;
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} else if (factor == 6.f) {
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return Resolution::Scale6x;
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} else if (factor == 7.f) {
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return Resolution::Scale7x;
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} else if (factor == 8.f) {
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return Resolution::Scale8x;
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} else if (factor == 9.f) {
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return Resolution::Scale9x;
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} else if (factor == 10.f) {
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return Resolution::Scale10x;
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}
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return Resolution::Auto;
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}
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@ -34,7 +34,7 @@
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Internal Resolution:</string>
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<string>Internal Resolution:(Currently does nothing.)</string>
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</property>
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</widget>
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</item>
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@ -47,52 +47,22 @@
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</item>
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<item>
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<property name="text">
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<string>Native (400x240)</string>
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<string>Native (1280x720)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x Native (800x480)</string>
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<string>2x Native (2560x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>3x Native (1200x720)</string>
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<string>3x Native (3840x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x Native (1600x960)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>5x Native (2000x1200)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>6x Native (2400x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>7x Native (2800x1680)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x Native (3200x1920)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>9x Native (3600x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>10x Native (4000x2400)</string>
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<string>4x Native (5120x2880)</string>
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</property>
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</item>
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</widget>
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@ -90,8 +90,8 @@ use_hw_renderer =
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use_shader_jit =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# factor for the 3DS resolution
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
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# factor for the Switch resolution
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resolution_factor =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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Loading…
Reference in New Issue