Vulkan: Add support for VK_EXT_depth_clip_control.
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a4696285af
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0104e28fe4
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@ -461,7 +461,7 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
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}
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}
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void EmitSetFragDepth(EmitContext& ctx, Id value) {
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void EmitSetFragDepth(EmitContext& ctx, Id value) {
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if (!ctx.runtime_info.convert_depth_mode) {
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if (!ctx.runtime_info.convert_depth_mode || ctx.profile.support_native_ndc) {
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ctx.OpStore(ctx.frag_depth, value);
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ctx.OpStore(ctx.frag_depth, value);
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return;
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return;
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}
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}
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@ -116,7 +116,8 @@ void EmitPrologue(EmitContext& ctx) {
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}
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}
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void EmitEpilogue(EmitContext& ctx) {
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void EmitEpilogue(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) {
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if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode &&
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!ctx.profile.support_native_ndc) {
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ConvertDepthMode(ctx);
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ConvertDepthMode(ctx);
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}
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}
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if (ctx.stage == Stage::Fragment) {
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if (ctx.stage == Stage::Fragment) {
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@ -125,7 +126,7 @@ void EmitEpilogue(EmitContext& ctx) {
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}
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}
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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if (ctx.runtime_info.convert_depth_mode) {
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if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) {
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ConvertDepthMode(ctx);
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ConvertDepthMode(ctx);
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}
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}
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if (stream.IsImmediate()) {
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if (stream.IsImmediate()) {
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@ -35,6 +35,7 @@ struct Profile {
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bool support_int64_atomics{};
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bool support_int64_atomics{};
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bool support_derivative_control{};
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bool support_derivative_control{};
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bool support_geometry_shader_passthrough{};
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bool support_geometry_shader_passthrough{};
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bool support_native_ndc{};
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bool support_gl_nv_gpu_shader_5{};
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bool support_gl_nv_gpu_shader_5{};
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bool support_gl_amd_gpu_shader_half_float{};
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bool support_gl_amd_gpu_shader_half_float{};
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bool support_gl_texture_shadow_lod{};
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bool support_gl_texture_shadow_lod{};
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@ -203,6 +203,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_int64_atomics = false,
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.support_int64_atomics = false,
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.support_derivative_control = device.HasDerivativeControl(),
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.support_derivative_control = device.HasDerivativeControl(),
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.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
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.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
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.support_native_ndc = true,
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.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
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.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
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.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
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.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
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.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
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.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
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@ -634,23 +634,33 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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};
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};
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std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
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std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
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std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
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std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
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const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
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VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.viewportCount = Maxwell::NumViewports,
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.viewportCount = Maxwell::NumViewports,
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.pViewportSwizzles = swizzles.data(),
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.pViewportSwizzles = swizzles.data(),
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};
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};
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const VkPipelineViewportStateCreateInfo viewport_ci{
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VkPipelineViewportDepthClipControlCreateInfoEXT ndc_info{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT,
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.pNext = nullptr,
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.negativeOneToOne = key.state.ndc_minus_one_to_one.Value() != 0 ? VK_TRUE : VK_FALSE,
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};
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VkPipelineViewportStateCreateInfo viewport_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pNext = device.IsNvViewportSwizzleSupported() ? &swizzle_ci : nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.viewportCount = Maxwell::NumViewports,
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.viewportCount = Maxwell::NumViewports,
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.pViewports = nullptr,
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.pViewports = nullptr,
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.scissorCount = Maxwell::NumViewports,
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.scissorCount = Maxwell::NumViewports,
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.pScissors = nullptr,
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.pScissors = nullptr,
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};
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};
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if (device.IsNvViewportSwizzleSupported()) {
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swizzle_ci.pNext = std::exchange(viewport_ci.pNext, &swizzle_ci);
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}
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if (device.IsExtDepthClipControlSupported()) {
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ndc_info.pNext = std::exchange(viewport_ci.pNext, &ndc_info);
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}
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VkPipelineRasterizationStateCreateInfo rasterization_ci{
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VkPipelineRasterizationStateCreateInfo rasterization_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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@ -321,6 +321,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
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.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
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.support_derivative_control = true,
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.support_derivative_control = true,
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.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
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.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
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.support_native_ndc = device.IsExtDepthClipControlSupported(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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@ -660,6 +660,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
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LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
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}
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}
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VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
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if (ext_depth_clip_control) {
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depth_clip_control_features = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT,
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.pNext = nullptr,
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.depthClipControl = VK_TRUE,
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};
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SetNext(next, depth_clip_control_features);
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}
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VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
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VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
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if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
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if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
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nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
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nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
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@ -1083,6 +1093,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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bool has_ext_vertex_input_dynamic_state{};
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bool has_ext_vertex_input_dynamic_state{};
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bool has_ext_line_rasterization{};
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bool has_ext_line_rasterization{};
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bool has_ext_primitive_topology_list_restart{};
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bool has_ext_primitive_topology_list_restart{};
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bool has_ext_depth_clip_control{};
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for (const std::string& extension : supported_extensions) {
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for (const std::string& extension : supported_extensions) {
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const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
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const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
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bool push) {
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bool push) {
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@ -1116,6 +1127,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true);
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test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true);
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test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME,
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test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME,
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true);
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true);
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test(has_ext_depth_clip_control, VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME, false);
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test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
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test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
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test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
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test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
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test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
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test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
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@ -1279,6 +1291,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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ext_line_rasterization = true;
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ext_line_rasterization = true;
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}
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}
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}
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}
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if (has_ext_depth_clip_control) {
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VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
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depth_clip_control_features.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT;
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depth_clip_control_features.pNext = nullptr;
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features.pNext = &depth_clip_control_features;
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physical.GetFeatures2(features);
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if (depth_clip_control_features.depthClipControl) {
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extensions.push_back(VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME);
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ext_depth_clip_control = true;
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}
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}
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if (has_khr_workgroup_memory_explicit_layout) {
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if (has_khr_workgroup_memory_explicit_layout) {
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VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout;
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VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout;
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layout.sType =
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layout.sType =
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@ -256,6 +256,11 @@ public:
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return ext_depth_range_unrestricted;
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return ext_depth_range_unrestricted;
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}
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}
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/// Returns true if the device supports VK_EXT_depth_clip_control.
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bool IsExtDepthClipControlSupported() const {
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return ext_depth_clip_control;
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}
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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bool IsExtShaderViewportIndexLayerSupported() const {
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bool IsExtShaderViewportIndexLayerSupported() const {
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return ext_shader_viewport_index_layer;
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return ext_shader_viewport_index_layer;
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@ -446,6 +451,7 @@ private:
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bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
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bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
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bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
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bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
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bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
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bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
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bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
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bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
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bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
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bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
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bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
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bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
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bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
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