2019-03-25 20:30:36 -04:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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[Core]
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# Whether to use multi-core for CPU emulation
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# 0 (default): Disabled, 1: Enabled
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use_multi_core=
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2020-07-11 09:26:36 -04:00
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[Cpu]
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# Enable inline page tables optimization (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_page_tables =
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# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_block_linking =
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# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_return_stack_buffer =
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# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fast_dispatcher =
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# Enable context elimination CPU Optimization (reduce host memory use for guest context)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_context_elimination =
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# Enable constant propagation CPU optimization (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_const_prop =
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# Enable miscellaneous CPU optimizations (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_misc_ir =
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# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_reduce_misalign_checks =
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2019-03-25 20:30:36 -04:00
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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2020-02-13 22:17:28 -05:00
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# Aspect ratio
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2020-02-14 14:39:04 -05:00
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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2020-02-13 22:17:28 -05:00
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aspect_ratio =
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2020-02-23 19:01:17 -05:00
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# Anisotropic filtering
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# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
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max_anisotropy =
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2019-03-25 20:30:36 -04:00
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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# Whether to use disk based shader cache
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# 0 (default): Off, 1 : On
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use_disk_shader_cache =
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# Whether to use accurate GPU emulation
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# 0 (default): Off (fast), 1 : On (slow)
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use_accurate_gpu_emulation =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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bg_blue =
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bg_green =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Toggle custom layout (using the settings below) on or off.
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# 0 (default): Off, 1: On
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custom_layout =
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_top =
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custom_top_right =
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custom_top_bottom =
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custom_bottom_left =
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custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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[System]
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# Whether the system is docked
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2021-01-10 09:37:38 -05:00
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# 1 (default): Yes, 0: No
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2019-03-25 20:30:36 -04:00
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use_docked_mode =
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# Allow the use of NFC in games
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# 1 (default): Yes, 0 : No
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enable_nfc =
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# Sets the seed for the RNG generator built into the switch
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
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rng_seed_enabled =
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rng_seed =
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# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
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# This will auto-increment, with the time set being the time the game is started
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# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
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custom_rtc_enabled =
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custom_rtc =
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# Sets the account username, max length is 32 characters
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# yuzu (default)
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username = yuzu
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
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language_index =
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# The system region that yuzu will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Trace
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[Debugging]
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# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
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program_args=
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
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dump_exefs=false
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
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dump_nso=false
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[WebService]
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# Whether or not to enable telemetry
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# 0: No, 1 (default): Yes
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enable_telemetry =
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# URL for Web API
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web_api_url = https://api.yuzu-emu.org
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# Username and token for yuzu Web Service
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# See https://profile.yuzu-emu.org/ for more info
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yuzu_username =
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yuzu_token =
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[AddOns]
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# Used to disable add-ons
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# List of title IDs of games that will have add-ons disabled (separated by '|'):
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title_ids =
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
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)";
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}
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