Commit Graph

2436 Commits

Author SHA1 Message Date
ReinUsesLisp 2bc6a699dc gl_shader_disk_cache: Guard reads and writes against failure 2019-02-06 22:23:40 -03:00
ReinUsesLisp 750abcc23d gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
ReinUsesLisp 8ee3666a3c gl_shader_disk_cache: Pass return values returning instead of by parameters 2019-02-06 22:23:40 -03:00
ReinUsesLisp ed956569a4 gl_shader_disk_cache: Compress program binaries using LZ4 2019-02-06 22:23:39 -03:00
ReinUsesLisp f087639e4a gl_shader_disk_cache: Compress GLSL code using LZ4 2019-02-06 22:23:39 -03:00
ReinUsesLisp cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
ReinUsesLisp e78da8dc1f settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
ReinUsesLisp be4641c43f gl_shader_disk_cache: Invalidate shader cache changes with CMake hash 2019-02-06 22:20:57 -03:00
ReinUsesLisp a3703f5767 gl_shader_cache: Refactor to support disk shader cache 2019-02-06 22:20:57 -03:00
ReinUsesLisp 4039086226 gl_shader_disk_cache: Add transferable cache invalidation 2019-02-06 22:20:57 -03:00
ReinUsesLisp a1faed9950 gl_shader_disk_cache: Add precompiled load 2019-02-06 22:20:57 -03:00
ReinUsesLisp 57fb15d2a3 gl_shader_disk_cache: Add precompiled save 2019-02-06 22:20:57 -03:00
ReinUsesLisp 3435cd8d5e gl_shader_disk_cache: Add transferable load 2019-02-06 22:20:57 -03:00
ReinUsesLisp b1efceec89 gl_shader_disk_cache: Add transferable stores 2019-02-06 22:20:57 -03:00
ReinUsesLisp 98be5a4928 gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers 2019-02-06 22:20:57 -03:00
ReinUsesLisp 145c3ac89e gl_shader_disk_cache: Add file and move BaseBindings declaration 2019-02-06 22:20:57 -03:00
ReinUsesLisp c2c5260fd7 gl_shader_decompiler: Remove name entries 2019-02-06 22:20:57 -03:00
ReinUsesLisp 8b11368671 gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
ReinUsesLisp 0ed5d728ca rasterizer_interface: Add disk cache entry for the rasterizer 2019-02-06 22:20:57 -03:00
ReinUsesLisp 049050856f shader_decode: Implement LDG and basic cbuf tracking 2019-02-06 22:20:57 -03:00
bunnei 10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei 40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
bunnei 7aa7d8f4ff
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
bunnei 72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp b5e685b297 video_core/texture: Fix BitField size for depth_minus_one 2019-02-05 04:32:06 -03:00
bunnei bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M a568cd805b
Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
Fernando Sahmkow 0306c50339 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
ReinUsesLisp dfa7be5ddf shader_ir/memory: Add ST_L 64 and 128 bits stores 2019-02-03 19:08:10 -03:00
ReinUsesLisp 2bdbb90af7 video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
ReinUsesLisp 04e68e9738 maxwell_3d: Allow sampler handles with TSC id zero 2019-02-03 04:58:40 -03:00
ReinUsesLisp 390721a561 maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp e01a9de35f memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
ReinUsesLisp f61c1ed246 shader_ir/memory: Add LD_L 128 bits loads 2019-02-03 00:35:34 -03:00
ReinUsesLisp 9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp 0be835132c shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
bunnei eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei 2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
ReinUsesLisp 26f8a700a7 rasterizer_interface: Remove unused AccelerateFill operation 2019-02-01 03:02:22 -03:00
ReinUsesLisp 13222f94c0 video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
ReinUsesLisp 3e80b08944 gl_rasterizer_cache: Fixup test clause 2019-01-30 19:10:35 -03:00
Mat M 911587fb8d gl_rasterizer_cache: Guard clause swizzle testing
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp 220df45b7d gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
ReinUsesLisp 704744bb72 gl_rasterizer_cache: Move swizzling to textures instead of state 2019-01-30 19:10:35 -03:00
ReinUsesLisp 3bbaa98c78 gl_state: Use DSA and multi bind to update texture bindings 2019-01-30 19:10:11 -03:00
ReinUsesLisp 4b676e7786 gl_rasterizer: Use DSA for textures 2019-01-30 19:10:11 -03:00
Hexagon12 35480167b1
Merge pull request #2076 from lioncash/enc
video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash 0b594f3344 video_core/dma_pusher: Silence C4828 warnings
This was previously causing:

warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).

warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei 92b18345a8
Merge pull request #1485 from FernandoS27/render-info
Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00