citra-qt: game list search function fixed minor mistakes

This commit is contained in:
Nico Bosshard 2017-05-02 23:55:27 +02:00
parent 06d4654966
commit f447dfc36b
1 changed files with 26 additions and 24 deletions

View File

@ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
break;
}
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visable
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
@ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event);
}
void GameList::SearchField::setFilterResult(int visable, int total) {
void GameList::SearchField::setFilterResult(int visible, int total) {
QString result_of_text = tr("of");
QString result_text;
if (total == 1) {
@ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) {
result_text = tr("results");
}
label_filter_result->setText(
QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text));
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
}
void GameList::SearchField::clear() {
@ -295,6 +295,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
search_field->setFocus();
return;
}