Merge pull request #813 from Subv/z24_s8_tex
GPU: Allow the use of Z24S8 as a texture format.
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f445464baf
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@ -253,6 +253,8 @@ struct SurfaceParams {
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return PixelFormat::R32F;
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return PixelFormat::R32F;
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case Tegra::Texture::TextureFormat::ZF32:
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::Z24S8:
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return PixelFormat::Z24S8;
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case Tegra::Texture::TextureFormat::DXT1:
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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case Tegra::Texture::TextureFormat::DXT23:
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@ -320,6 +322,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::R16;
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return Tegra::Texture::TextureFormat::R16;
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case PixelFormat::Z32F:
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case PixelFormat::Z32F:
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return Tegra::Texture::TextureFormat::ZF32;
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return Tegra::Texture::TextureFormat::ZF32;
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case PixelFormat::Z24S8:
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return Tegra::Texture::TextureFormat::Z24S8;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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