Warnings: Fixed a few missing-return warnings in video_core.
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@ -256,10 +256,9 @@ struct FramebufferRegs {
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return 3;
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return 3;
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case DepthFormat::D24S8:
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case DepthFormat::D24S8:
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return 4;
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return 4;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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ASSERT_MSG(false, "Unknown depth format %u", format);
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}
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}
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// Returns the number of bits per depth component of the specified depth format
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// Returns the number of bits per depth component of the specified depth format
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@ -270,10 +269,9 @@ struct FramebufferRegs {
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case DepthFormat::D24:
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case DepthFormat::D24:
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case DepthFormat::D24S8:
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case DepthFormat::D24S8:
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return 24;
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return 24;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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ASSERT_MSG(false, "Unknown depth format %u", format);
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}
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}
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INSERT_PADDING_WORDS(0x20);
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INSERT_PADDING_WORDS(0x20);
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@ -352,6 +352,8 @@ u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
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case FramebufferRegs::LogicOp::OrInverted:
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case FramebufferRegs::LogicOp::OrInverted:
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return ~src | dest;
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return ~src | dest;
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}
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}
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UNREACHABLE();
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};
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};
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} // namespace Rasterizer
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} // namespace Rasterizer
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@ -89,6 +89,8 @@ Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
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case ColorModifier::OneMinusSourceBlue:
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case ColorModifier::OneMinusSourceBlue:
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return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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}
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}
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UNREACHABLE();
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};
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};
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u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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@ -119,6 +121,8 @@ u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>&
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case AlphaModifier::OneMinusSourceBlue:
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case AlphaModifier::OneMinusSourceBlue:
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return 255 - values.b();
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return 255 - values.b();
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}
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}
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UNREACHABLE();
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};
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};
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Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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