gl_shader_manager: Replace unimplemented function prototype
This was just a linker error waiting to happen.
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@ -10,8 +10,9 @@
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namespace GLShader {
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namespace GLShader {
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namespace Impl {
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namespace Impl {
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void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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Maxwell3D::Regs::ShaderStage binding, size_t expected_size) {
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Maxwell3D::Regs::ShaderStage binding,
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size_t expected_size) {
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GLuint ub_index = glGetUniformBlockIndex(shader, name);
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GLuint ub_index = glGetUniformBlockIndex(shader, name);
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if (ub_index != GL_INVALID_INDEX) {
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if (ub_index != GL_INVALID_INDEX) {
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GLint ub_size = 0;
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GLint ub_size = 0;
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@ -21,7 +21,6 @@ using Tegra::Engines::Maxwell3D;
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namespace Impl {
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namespace Impl {
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void SetShaderUniformBlockBindings(GLuint shader);
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void SetShaderUniformBlockBindings(GLuint shader);
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void SetShaderSamplerBindings(GLuint shader);
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} // namespace Impl
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} // namespace Impl
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/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
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/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
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