gl_staging_buffers: Optimization to reduce fence waiting
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642c14f0c7
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cb0a410907
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@ -9,8 +9,12 @@
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
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#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
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MICROPROFILE_DEFINE(OpenGL_BufferRequest, "OpenGL", "BufferRequest", MP_RGB(128, 128, 192));
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namespace OpenGL {
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namespace OpenGL {
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StagingBufferMap::~StagingBufferMap() {
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StagingBufferMap::~StagingBufferMap() {
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@ -25,8 +29,11 @@ StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
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StagingBuffers::~StagingBuffers() = default;
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StagingBuffers::~StagingBuffers() = default;
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) {
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) {
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MICROPROFILE_SCOPE(OpenGL_BufferRequest);
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const size_t index = RequestBuffer(requested_size);
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const size_t index = RequestBuffer(requested_size);
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OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
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OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
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sync_indices[index] = insert_fence ? ++current_sync_index : 0;
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return StagingBufferMap{
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return StagingBufferMap{
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.mapped_span = std::span(maps[index], requested_size),
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.mapped_span = std::span(maps[index], requested_size),
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.sync = sync,
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.sync = sync,
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@ -41,13 +48,14 @@ size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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OGLBuffer& buffer = buffers.emplace_back();
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OGLBuffer& buffer = buffers.emplace_back();
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buffer.Create();
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buffer.Create();
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glNamedBufferStorage(buffer.handle, requested_size, nullptr,
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const auto next_pow2_size = Common::NextPow2(requested_size);
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glNamedBufferStorage(buffer.handle, next_pow2_size, nullptr,
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storage_flags | GL_MAP_PERSISTENT_BIT);
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storage_flags | GL_MAP_PERSISTENT_BIT);
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maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, requested_size,
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maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, next_pow2_size,
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map_flags | GL_MAP_PERSISTENT_BIT)));
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map_flags | GL_MAP_PERSISTENT_BIT)));
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syncs.emplace_back();
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syncs.emplace_back();
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sizes.push_back(requested_size);
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sync_indices.emplace_back();
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sizes.push_back(next_pow2_size);
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ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
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ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
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maps.size() == sizes.size());
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maps.size() == sizes.size());
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@ -56,6 +64,7 @@ size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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}
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}
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std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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size_t known_unsignaled_index = current_sync_index + 1;
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size_t smallest_buffer = std::numeric_limits<size_t>::max();
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size_t smallest_buffer = std::numeric_limits<size_t>::max();
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std::optional<size_t> found;
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std::optional<size_t> found;
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const size_t num_buffers = sizes.size();
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const size_t num_buffers = sizes.size();
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@ -65,7 +74,14 @@ std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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continue;
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continue;
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}
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}
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if (syncs[index].handle != 0) {
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if (syncs[index].handle != 0) {
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if (sync_indices[index] >= known_unsignaled_index) {
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// This fence is later than a fence that is known to not be signaled
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continue;
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}
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if (!syncs[index].IsSignaled()) {
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if (!syncs[index].IsSignaled()) {
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// Since this fence hasn't been signaled, it's safe to assume all later
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// fences haven't been signaled either
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known_unsignaled_index = std::min(known_unsignaled_index, sync_indices[index]);
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continue;
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continue;
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}
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}
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syncs[index].Release();
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syncs[index].Release();
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@ -42,8 +42,10 @@ struct StagingBuffers {
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std::vector<OGLBuffer> buffers;
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std::vector<OGLBuffer> buffers;
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std::vector<u8*> maps;
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std::vector<u8*> maps;
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std::vector<size_t> sizes;
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std::vector<size_t> sizes;
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std::vector<size_t> sync_indices;
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GLenum storage_flags;
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GLenum storage_flags;
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GLenum map_flags;
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GLenum map_flags;
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size_t current_sync_index = 0;
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};
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};
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class StreamBuffer {
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class StreamBuffer {
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