texture_cache: Implement rendering to 3D textures

This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.

This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).

- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly.
This commit is contained in:
ReinUsesLisp 2020-05-29 23:32:41 -03:00
parent 2293e8a11a
commit c95c254f3e
10 changed files with 196 additions and 144 deletions

View File

@ -598,6 +598,7 @@ public:
BitField<4, 3, u32> block_height; BitField<4, 3, u32> block_height;
BitField<8, 3, u32> block_depth; BitField<8, 3, u32> block_depth;
BitField<12, 1, InvMemoryLayout> type; BitField<12, 1, InvMemoryLayout> type;
BitField<16, 1, u32> is_3d;
} memory_layout; } memory_layout;
union { union {
BitField<0, 16, u32> layers; BitField<0, 16, u32> layers;

View File

@ -263,9 +263,14 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format, texture_buffer); texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName(); DecorateSurfaceName();
main_view = CreateViewInner(
ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels), u32 num_layers = 1;
true); if (params.is_layered || params.target == SurfaceTarget::Texture3D) {
num_layers = params.depth;
}
main_view =
CreateViewInner(ViewParams(params.target, 0, num_layers, 0, params.num_levels), true);
} }
CachedSurface::~CachedSurface() = default; CachedSurface::~CachedSurface() = default;
@ -413,37 +418,40 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
CachedSurfaceView::~CachedSurfaceView() = default; CachedSurfaceView::~CachedSurfaceView() = default;
void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { void CachedSurfaceView::Attach(GLenum attachment, GLenum fb_target) const {
ASSERT(params.num_levels == 1); ASSERT(params.num_levels == 1);
if (params.num_layers > 1) { if (params.target == SurfaceTarget::Texture3D) {
// Layered framebuffer attachments if (params.num_layers > 1) {
UNIMPLEMENTED_IF(params.base_layer != 0); ASSERT(params.base_layer == 0);
glFramebufferTexture(fb_target, attachment, surface.texture.handle, params.base_level);
switch (params.target) { } else {
case SurfaceTarget::Texture2DArray: glFramebufferTexture3D(fb_target, attachment, target, surface.texture.handle,
glFramebufferTexture(target, attachment, GetTexture(), 0); params.base_level, params.base_layer);
break;
default:
UNIMPLEMENTED();
} }
return; return;
} }
if (params.num_layers > 1) {
UNIMPLEMENTED_IF(params.base_layer != 0);
glFramebufferTexture(fb_target, attachment, GetTexture(), 0);
return;
}
const GLenum view_target = surface.GetTarget(); const GLenum view_target = surface.GetTarget();
const GLuint texture = surface.GetTexture(); const GLuint texture = surface.GetTexture();
switch (surface.GetSurfaceParams().target) { switch (surface.GetSurfaceParams().target) {
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level); glFramebufferTexture1D(fb_target, attachment, view_target, texture, params.base_level);
break; break;
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
glFramebufferTexture2D(target, attachment, view_target, texture, params.base_level); glFramebufferTexture2D(fb_target, attachment, view_target, texture, params.base_level);
break; break;
case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray: case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray: case SurfaceTarget::TextureCubeArray:
glFramebufferTextureLayer(target, attachment, texture, params.base_level, glFramebufferTextureLayer(fb_target, attachment, texture, params.base_level,
params.base_layer); params.base_layer);
break; break;
default: default:
@ -500,8 +508,13 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
OGLTextureView texture_view; OGLTextureView texture_view;
texture_view.Create(); texture_view.Create();
glTextureView(texture_view.handle, target, surface.texture.handle, format, params.base_level, if (target == GL_TEXTURE_3D) {
params.num_levels, params.base_layer, params.num_layers); glTextureView(texture_view.handle, target, surface.texture.handle, format,
params.base_level, params.num_levels, 0, 1);
} else {
glTextureView(texture_view.handle, target, surface.texture.handle, format,
params.base_level, params.num_levels, params.base_layer, params.num_layers);
}
ApplyTextureDefaults(surface.GetSurfaceParams(), texture_view.handle); ApplyTextureDefaults(surface.GetSurfaceParams(), texture_view.handle);
return texture_view; return texture_view;

View File

@ -80,8 +80,10 @@ public:
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy); explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
~CachedSurfaceView(); ~CachedSurfaceView();
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER /// @brief Attaches this texture view to the currently bound fb_target framebuffer
void Attach(GLenum attachment, GLenum target) const; /// @param attachment Attachment to bind textures to
/// @param fb_target Framebuffer target to attach to (e.g. DRAW_FRAMEBUFFER)
void Attach(GLenum attachment, GLenum fb_target) const;
GLuint GetTexture(Tegra::Texture::SwizzleSource x_source, GLuint GetTexture(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source, Tegra::Texture::SwizzleSource y_source,

View File

@ -716,7 +716,7 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers(
if (!view) { if (!view) {
return false; return false;
} }
key.views.push_back(view->GetHandle()); key.views.push_back(view->GetAttachment());
key.width = std::min(key.width, view->GetWidth()); key.width = std::min(key.width, view->GetWidth());
key.height = std::min(key.height, view->GetHeight()); key.height = std::min(key.height, view->GetHeight());
key.layers = std::min(key.layers, view->GetNumLayers()); key.layers = std::min(key.layers, view->GetNumLayers());
@ -1137,8 +1137,8 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu
auto view = texture_cache.GetTextureSurface(texture.tic, entry); auto view = texture_cache.GetTextureSurface(texture.tic, entry);
ASSERT(!view->IsBufferView()); ASSERT(!view->IsBufferView());
const auto image_view = view->GetHandle(texture.tic.x_source, texture.tic.y_source, const VkImageView image_view = view->GetImageView(texture.tic.x_source, texture.tic.y_source,
texture.tic.z_source, texture.tic.w_source); texture.tic.z_source, texture.tic.w_source);
const auto sampler = sampler_cache.GetSampler(texture.tsc); const auto sampler = sampler_cache.GetSampler(texture.tsc);
update_descriptor_queue.AddSampledImage(sampler, image_view); update_descriptor_queue.AddSampledImage(sampler, image_view);
@ -1164,7 +1164,8 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
UNIMPLEMENTED_IF(tic.IsBuffer()); UNIMPLEMENTED_IF(tic.IsBuffer());
const auto image_view = view->GetHandle(tic.x_source, tic.y_source, tic.z_source, tic.w_source); const VkImageView image_view =
view->GetImageView(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
update_descriptor_queue.AddImage(image_view); update_descriptor_queue.AddImage(image_view);
const auto image_layout = update_descriptor_queue.GetLastImageLayout(); const auto image_layout = update_descriptor_queue.GetLastImageLayout();

View File

@ -167,6 +167,7 @@ VkImageCreateInfo GenerateImageCreateInfo(const VKDevice& device, const SurfaceP
ci.extent = {params.width, params.height, 1}; ci.extent = {params.width, params.height, 1};
break; break;
case SurfaceTarget::Texture3D: case SurfaceTarget::Texture3D:
ci.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
ci.extent = {params.width, params.height, params.depth}; ci.extent = {params.width, params.height, params.depth};
break; break;
case SurfaceTarget::TextureBuffer: case SurfaceTarget::TextureBuffer:
@ -176,6 +177,12 @@ VkImageCreateInfo GenerateImageCreateInfo(const VKDevice& device, const SurfaceP
return ci; return ci;
} }
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source, Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source, Tegra::Texture::SwizzleSource w_source) {
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
}
} // Anonymous namespace } // Anonymous namespace
CachedSurface::CachedSurface(Core::System& system, const VKDevice& device, CachedSurface::CachedSurface(Core::System& system, const VKDevice& device,
@ -203,9 +210,11 @@ CachedSurface::CachedSurface(Core::System& system, const VKDevice& device,
} }
// TODO(Rodrigo): Move this to a virtual function. // TODO(Rodrigo): Move this to a virtual function.
main_view = CreateViewInner( u32 num_layers = 1;
ViewParams(params.target, 0, static_cast<u32>(params.GetNumLayers()), 0, params.num_levels), if (params.is_layered || params.target == SurfaceTarget::Texture3D) {
true); num_layers = params.depth;
}
main_view = CreateView(ViewParams(params.target, 0, num_layers, 0, params.num_levels));
} }
CachedSurface::~CachedSurface() = default; CachedSurface::~CachedSurface() = default;
@ -253,12 +262,8 @@ void CachedSurface::DecorateSurfaceName() {
} }
View CachedSurface::CreateView(const ViewParams& params) { View CachedSurface::CreateView(const ViewParams& params) {
return CreateViewInner(params, false);
}
View CachedSurface::CreateViewInner(const ViewParams& params, bool is_proxy) {
// TODO(Rodrigo): Add name decorations // TODO(Rodrigo): Add name decorations
return views[params] = std::make_shared<CachedSurfaceView>(device, *this, params, is_proxy); return views[params] = std::make_shared<CachedSurfaceView>(device, *this, params);
} }
void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) { void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) {
@ -342,18 +347,27 @@ VkImageSubresourceRange CachedSurface::GetImageSubresourceRange() const {
} }
CachedSurfaceView::CachedSurfaceView(const VKDevice& device, CachedSurface& surface, CachedSurfaceView::CachedSurfaceView(const VKDevice& device, CachedSurface& surface,
const ViewParams& params, bool is_proxy) const ViewParams& params)
: VideoCommon::ViewBase{params}, params{surface.GetSurfaceParams()}, : VideoCommon::ViewBase{params}, params{surface.GetSurfaceParams()},
image{surface.GetImageHandle()}, buffer_view{surface.GetBufferViewHandle()}, image{surface.GetImageHandle()}, buffer_view{surface.GetBufferViewHandle()},
aspect_mask{surface.GetAspectMask()}, device{device}, surface{surface}, aspect_mask{surface.GetAspectMask()}, device{device}, surface{surface},
base_layer{params.base_layer}, num_layers{params.num_layers}, base_level{params.base_level}, base_level{params.base_level}, num_levels{params.num_levels},
num_levels{params.num_levels}, image_view_type{image ? GetImageViewType(params.target) image_view_type{image ? GetImageViewType(params.target) : VK_IMAGE_VIEW_TYPE_1D} {
: VK_IMAGE_VIEW_TYPE_1D} {} if (image_view_type == VK_IMAGE_VIEW_TYPE_3D) {
base_layer = 0;
num_layers = 1;
base_slice = params.base_layer;
num_slices = params.num_layers;
} else {
base_layer = params.base_layer;
num_layers = params.num_layers;
}
}
CachedSurfaceView::~CachedSurfaceView() = default; CachedSurfaceView::~CachedSurfaceView() = default;
VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source, VkImageView CachedSurfaceView::GetImageView(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) { SwizzleSource z_source, SwizzleSource w_source) {
const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (last_image_view && last_swizzle == new_swizzle) { if (last_image_view && last_swizzle == new_swizzle) {
return last_image_view; return last_image_view;
@ -399,6 +413,11 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
}); });
} }
if (image_view_type == VK_IMAGE_VIEW_TYPE_3D) {
ASSERT(base_slice == 0);
ASSERT(num_slices == params.depth);
}
VkImageViewCreateInfo ci; VkImageViewCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ci.pNext = nullptr; ci.pNext = nullptr;
@ -417,6 +436,35 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
return last_image_view = *image_view; return last_image_view = *image_view;
} }
VkImageView CachedSurfaceView::GetAttachment() {
if (render_target) {
return *render_target;
}
VkImageViewCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.image = surface.GetImageHandle();
ci.format = surface.GetImage().GetFormat();
ci.components = {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY};
ci.subresourceRange.aspectMask = aspect_mask;
ci.subresourceRange.baseMipLevel = base_level;
ci.subresourceRange.levelCount = num_levels;
if (image_view_type == VK_IMAGE_VIEW_TYPE_3D) {
ci.viewType = num_slices > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
ci.subresourceRange.baseArrayLayer = base_slice;
ci.subresourceRange.layerCount = num_slices;
} else {
ci.viewType = image_view_type;
ci.subresourceRange.baseArrayLayer = base_layer;
ci.subresourceRange.layerCount = num_layers;
}
render_target = device.GetLogical().CreateImageView(ci);
return *render_target;
}
VKTextureCache::VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer, VKTextureCache::VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
const VKDevice& device, VKResourceManager& resource_manager, const VKDevice& device, VKResourceManager& resource_manager,
VKMemoryManager& memory_manager, VKScheduler& scheduler, VKMemoryManager& memory_manager, VKScheduler& scheduler,

View File

@ -91,7 +91,6 @@ protected:
void DecorateSurfaceName(); void DecorateSurfaceName();
View CreateView(const ViewParams& params) override; View CreateView(const ViewParams& params) override;
View CreateViewInner(const ViewParams& params, bool is_proxy);
private: private:
void UploadBuffer(const std::vector<u8>& staging_buffer); void UploadBuffer(const std::vector<u8>& staging_buffer);
@ -120,23 +119,20 @@ private:
class CachedSurfaceView final : public VideoCommon::ViewBase { class CachedSurfaceView final : public VideoCommon::ViewBase {
public: public:
explicit CachedSurfaceView(const VKDevice& device, CachedSurface& surface, explicit CachedSurfaceView(const VKDevice& device, CachedSurface& surface,
const ViewParams& params, bool is_proxy); const ViewParams& params);
~CachedSurfaceView(); ~CachedSurfaceView();
VkImageView GetHandle(Tegra::Texture::SwizzleSource x_source, VkImageView GetImageView(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source, Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source, Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source); Tegra::Texture::SwizzleSource w_source);
VkImageView GetAttachment();
bool IsSameSurface(const CachedSurfaceView& rhs) const { bool IsSameSurface(const CachedSurfaceView& rhs) const {
return &surface == &rhs.surface; return &surface == &rhs.surface;
} }
VkImageView GetHandle() {
return GetHandle(Tegra::Texture::SwizzleSource::R, Tegra::Texture::SwizzleSource::G,
Tegra::Texture::SwizzleSource::B, Tegra::Texture::SwizzleSource::A);
}
u32 GetWidth() const { u32 GetWidth() const {
return params.GetMipWidth(base_level); return params.GetMipWidth(base_level);
} }
@ -180,14 +176,6 @@ public:
} }
private: private:
static u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source) {
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
}
// Store a copy of these values to avoid double dereference when reading them // Store a copy of these values to avoid double dereference when reading them
const SurfaceParams params; const SurfaceParams params;
const VkImage image; const VkImage image;
@ -196,15 +184,18 @@ private:
const VKDevice& device; const VKDevice& device;
CachedSurface& surface; CachedSurface& surface;
const u32 base_layer;
const u32 num_layers;
const u32 base_level; const u32 base_level;
const u32 num_levels; const u32 num_levels;
const VkImageViewType image_view_type; const VkImageViewType image_view_type;
u32 base_layer = 0;
u32 num_layers = 0;
u32 base_slice = 0;
u32 num_slices = 0;
VkImageView last_image_view = nullptr; VkImageView last_image_view = nullptr;
u32 last_swizzle = 0; u32 last_swizzle = 0;
vk::ImageView render_target;
std::unordered_map<u32, vk::ImageView> view_cache; std::unordered_map<u32, vk::ImageView> view_cache;
}; };

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@ -248,12 +248,11 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
// Use an extra temporal buffer // Use an extra temporal buffer
auto& tmp_buffer = staging_cache.GetBuffer(1); auto& tmp_buffer = staging_cache.GetBuffer(1);
// Special case for 3D Texture Segments
const bool must_read_current_data =
params.block_depth > 0 && params.target == VideoCore::Surface::SurfaceTarget::Texture2D;
tmp_buffer.resize(guest_memory_size); tmp_buffer.resize(guest_memory_size);
host_ptr = tmp_buffer.data(); host_ptr = tmp_buffer.data();
if (must_read_current_data) {
if (params.target == SurfaceTarget::Texture3D) {
// Special case for 3D texture segments
memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size); memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
} }

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@ -217,8 +217,8 @@ public:
} }
bool IsProtected() const { bool IsProtected() const {
// Only 3D Slices are to be protected // Only 3D slices are to be protected
return is_target && params.block_depth > 0; return is_target && params.target == SurfaceTarget::Texture3D;
} }
bool IsRenderTarget() const { bool IsRenderTarget() const {
@ -250,6 +250,11 @@ public:
return GetView(ViewParams(overview_params.target, 0, num_layers, 0, params.num_levels)); return GetView(ViewParams(overview_params.target, 0, num_layers, 0, params.num_levels));
} }
TView Emplace3DView(u32 slice, u32 depth, u32 base_level, u32 num_levels) {
return GetView(ViewParams(VideoCore::Surface::SurfaceTarget::Texture3D, slice, depth,
base_level, num_levels));
}
std::optional<TView> EmplaceIrregularView(const SurfaceParams& view_params, std::optional<TView> EmplaceIrregularView(const SurfaceParams& view_params,
const GPUVAddr view_addr, const GPUVAddr view_addr,
const std::size_t candidate_size, const u32 mipmap, const std::size_t candidate_size, const u32 mipmap,
@ -272,8 +277,8 @@ public:
std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr, std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr,
const std::size_t candidate_size) { const std::size_t candidate_size) {
if (params.target == SurfaceTarget::Texture3D || if (params.target == SurfaceTarget::Texture3D ||
(params.num_levels == 1 && !params.is_layered) || view_params.target == SurfaceTarget::Texture3D ||
view_params.target == SurfaceTarget::Texture3D) { (params.num_levels == 1 && !params.is_layered)) {
return {}; return {};
} }
const auto layer_mipmap{GetLayerMipmap(view_addr)}; const auto layer_mipmap{GetLayerMipmap(view_addr)};

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@ -215,10 +215,19 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.num_levels = 1; params.num_levels = 1;
params.emulated_levels = 1; params.emulated_levels = 1;
const bool is_layered = config.layers > 1 && params.block_depth == 0; if (config.memory_layout.is_3d != 0) {
params.is_layered = is_layered; params.depth = config.layers.Value();
params.depth = is_layered ? config.layers.Value() : 1; params.is_layered = false;
params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D; params.target = SurfaceTarget::Texture3D;
} else if (config.layers > 1) {
params.depth = config.layers.Value();
params.is_layered = true;
params.target = SurfaceTarget::Texture2DArray;
} else {
params.depth = 1;
params.is_layered = false;
params.target = SurfaceTarget::Texture2D;
}
return params; return params;
} }

View File

@ -508,12 +508,12 @@ private:
return RecycleStrategy::Flush; return RecycleStrategy::Flush;
} }
// 3D Textures decision // 3D Textures decision
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) { if (params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush; return RecycleStrategy::Flush;
} }
for (const auto& s : overlaps) { for (const auto& s : overlaps) {
const auto& s_params = s->GetSurfaceParams(); const auto& s_params = s->GetSurfaceParams();
if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) { if (s_params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush; return RecycleStrategy::Flush;
} }
} }
@ -726,76 +726,60 @@ private:
* @param params The parameters on the new surface. * @param params The parameters on the new surface.
* @param gpu_addr The starting address of the new surface. * @param gpu_addr The starting address of the new surface.
* @param cpu_addr The starting address of the new surface on physical memory. * @param cpu_addr The starting address of the new surface on physical memory.
* @param preserve_contents Indicates that the new surface should be loaded from memory or
* left blank.
*/ */
std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps, std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps,
const SurfaceParams& params, const SurfaceParams& params,
const GPUVAddr gpu_addr, GPUVAddr gpu_addr, VAddr cpu_addr) {
const VAddr cpu_addr, if (params.num_levels > 1) {
bool preserve_contents) { // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
if (params.target == SurfaceTarget::Texture3D) { return std::nullopt;
bool failed = false;
if (params.num_levels > 1) {
// We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
return std::nullopt;
}
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
bool modified = false;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
if (src_params.target != SurfaceTarget::Texture2D) {
failed = true;
break;
}
if (src_params.height != params.height) {
failed = true;
break;
}
if (src_params.block_depth != params.block_depth ||
src_params.block_height != params.block_height) {
failed = true;
break;
}
const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
const auto offsets = params.GetBlockOffsetXYZ(offset);
const auto z = std::get<2>(offsets);
modified |= surface->IsModified();
const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
1);
ImageCopy(surface, new_surface, copy_params);
}
if (failed) {
return std::nullopt;
}
for (const auto& surface : overlaps) {
Unregister(surface);
}
new_surface->MarkAsModified(modified, Tick());
Register(new_surface);
auto view = new_surface->GetMainView();
return {{std::move(new_surface), view}};
} else {
for (const auto& surface : overlaps) {
if (!surface->MatchTarget(params.target)) {
if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) {
if (Settings::IsGPULevelExtreme()) {
return std::nullopt;
}
Unregister(surface);
return InitializeSurface(gpu_addr, params, preserve_contents);
}
return std::nullopt;
}
if (surface->GetCpuAddr() != cpu_addr) {
continue;
}
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
return {{surface, surface->GetMainView()}};
}
}
return InitializeSurface(gpu_addr, params, preserve_contents);
} }
if (overlaps.size() == 1) {
const auto& surface = overlaps[0];
const SurfaceParams& overlap_params = surface->GetSurfaceParams();
// Don't attempt to render to textures with more than one level for now
// The texture has to be to the right or the sample address if we want to render to it
if (overlap_params.num_levels == 1 && cpu_addr >= surface->GetCpuAddr()) {
const u32 offset = static_cast<u32>(cpu_addr - surface->GetCpuAddr());
const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
if (slice < overlap_params.depth) {
auto view = surface->Emplace3DView(slice, params.depth, 0, 1);
return std::make_pair(std::move(surface), std::move(view));
}
}
}
if (params.depth == 1) {
return std::nullopt;
}
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
bool modified = false;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
if (src_params.height != params.height ||
src_params.block_depth != params.block_depth ||
src_params.block_height != params.block_height) {
return std::nullopt;
}
modified |= surface->IsModified();
const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
const u32 width = params.width;
const u32 height = params.height;
const CopyParams copy_params(0, 0, 0, 0, 0, slice, 0, 0, width, height, 1);
ImageCopy(surface, new_surface, copy_params);
}
for (const auto& surface : overlaps) {
Unregister(surface);
}
new_surface->MarkAsModified(modified, Tick());
Register(new_surface);
auto view = new_surface->GetMainView();
return std::make_pair(std::move(new_surface), std::move(view));
} }
/** /**
@ -873,10 +857,9 @@ private:
} }
} }
// Check if it's a 3D texture // Manage 3D textures
if (params.block_depth > 0) { if (params.target == SurfaceTarget::Texture3D) {
auto surface = auto surface = Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr);
Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents);
if (surface) { if (surface) {
return *surface; return *surface;
} }