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@ -44,7 +44,7 @@ static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::Contr
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case Settings::ControllerType::RightJoycon:
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return Controller_NPad::NPadControllerType::JoyRight;
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default:
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UNREACHABLE();
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UNREACHABLE();
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return Controller_NPad::NPadControllerType::JoyDual;
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}
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}
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@ -93,10 +93,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
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};
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}
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Controller_NPad::Controller_NPad(Core::System& system)
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: ControllerBase(system), system(system) {
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}
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Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
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Controller_NPad::~Controller_NPad() = default;
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void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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@ -109,7 +106,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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controller.device_type.raw = 0;
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switch (controller_type) {
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case NPadControllerType::None:
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UNREACHABLE();
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UNREACHABLE();
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break;
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case NPadControllerType::Handheld:
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controller.joy_styles.handheld.Assign(1);
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@ -197,8 +194,7 @@ void Controller_NPad::OnInit() {
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std::transform(
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Settings::values.players.begin(), Settings::values.players.end(),
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connected_controllers.begin(), [](const Settings::PlayerInput& player)
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{
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connected_controllers.begin(), [](const Settings::PlayerInput& player) {
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return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
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});
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@ -242,8 +238,7 @@ void Controller_NPad::OnLoadInputDevices() {
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}
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}
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void Controller_NPad::OnRelease() {
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}
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void Controller_NPad::OnRelease() {}
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void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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const auto controller_idx = NPadIdToIndex(npad_id);
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@ -281,31 +276,27 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_right.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
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GetAnalogDirectionStatus(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::RIGHT));
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pad_state.l_stick_left.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
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GetAnalogDirectionStatus(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::LEFT));
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pad_state.l_stick_up.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
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GetAnalogDirectionStatus(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::UP));
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pad_state.l_stick_down.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
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GetAnalogDirectionStatus(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::DOWN));
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pad_state.r_stick_right.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
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->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
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pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
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->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
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pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
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->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
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pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
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->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
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pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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@ -372,7 +363,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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switch (controller_type) {
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case NPadControllerType::None:
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UNREACHABLE();
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UNREACHABLE();
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break;
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.raw = 0;
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@ -468,9 +459,8 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
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continue;
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}
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const auto requested_controller =
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i <= MAX_NPAD_ID
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? MapSettingsTypeToNPad(Settings::values.players[i].type)
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: NPadControllerType::Handheld;
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i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
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: NPadControllerType::Handheld;
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if (!IsControllerSupported(requested_controller)) {
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const auto is_handheld = requested_controller == NPadControllerType::Handheld;
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if (is_handheld) {
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@ -1,7 +1,7 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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//*
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#include "common/logging/log.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/gcadapter/gc_adapter.h"
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@ -45,35 +45,48 @@ GCPadStatus CheckStatus(int port, u8 adapter_payload[37]) {
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u8 b1 = adapter_payload[1 + (9 * port) + 1];
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u8 b2 = adapter_payload[1 + (9 * port) + 2];
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if (b1 & (1 << 0))
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if (b1 & (1 << 0)) {
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pad.button |= PAD_BUTTON_A;
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if (b1 & (1 << 1))
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}
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if (b1 & (1 << 1)) {
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pad.button |= PAD_BUTTON_B;
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if (b1 & (1 << 2))
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}
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if (b1 & (1 << 2)) {
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pad.button |= PAD_BUTTON_X;
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if (b1 & (1 << 3))
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}
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if (b1 & (1 << 3)) {
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pad.button |= PAD_BUTTON_Y;
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}
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if (b1 & (1 << 4))
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if (b1 & (1 << 4)) {
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pad.button |= PAD_BUTTON_LEFT;
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if (b1 & (1 << 5))
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}
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if (b1 & (1 << 5)) {
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pad.button |= PAD_BUTTON_RIGHT;
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if (b1 & (1 << 6))
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}
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if (b1 & (1 << 6)) {
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pad.button |= PAD_BUTTON_DOWN;
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if (b1 & (1 << 7))
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}
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if (b1 & (1 << 7)) {
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pad.button |= PAD_BUTTON_UP;
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}
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if (b2 & (1 << 0))
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if (b2 & (1 << 0)) {
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pad.button |= PAD_BUTTON_START;
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if (b2 & (1 << 1))
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}
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if (b2 & (1 << 1)) {
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pad.button |= PAD_TRIGGER_Z;
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if (b2 & (1 << 2))
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}
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if (b2 & (1 << 2)) {
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pad.button |= PAD_TRIGGER_R;
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if (b2 & (1 << 3))
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}
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if (b2 & (1 << 3)) {
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pad.button |= PAD_TRIGGER_L;
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}
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if (get_origin)
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if (get_origin) {
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pad.button |= PAD_GET_ORIGIN;
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}
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pad.stickX = adapter_payload[1 + (9 * port) + 3];
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pad.stickY = adapter_payload[1 + (9 * port) + 4];
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@ -86,7 +99,7 @@ GCPadStatus CheckStatus(int port, u8 adapter_payload[37]) {
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}
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void PadToState(GCPadStatus pad, GCState& state) {
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//std::lock_guard lock{s_mutex};
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// std::lock_guard lock{s_mutex};
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state.buttons.insert_or_assign(PAD_BUTTON_A, pad.button & PAD_BUTTON_A);
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state.buttons.insert_or_assign(PAD_BUTTON_B, pad.button & PAD_BUTTON_B);
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state.buttons.insert_or_assign(PAD_BUTTON_X, pad.button & PAD_BUTTON_X);
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@ -137,8 +150,9 @@ static void Read() {
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}
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for (int port = 0; port < 4; port++) {
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if (DeviceConnected(port) && configuring) {
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if (pad[port].button != PAD_GET_ORIGIN)
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if (pad[port].button != PAD_GET_ORIGIN) {
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pad_queue[port].Push(pad[port]);
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}
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// Accounting for a threshold here because of some controller variance
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if (pad[port].stickX > pad[port].MAIN_STICK_CENTER_X + pad[port].THRESHOLD ||
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@ -186,8 +200,9 @@ static void ScanThreadFunc() {
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void Init() {
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if (usb_adapter_handle != nullptr)
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if (usb_adapter_handle != nullptr) {
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return;
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}
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LOG_INFO(Input, "GC Adapter Initialization started");
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current_status = NO_ADAPTER_DETECTED;
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@ -197,10 +212,12 @@ void Init() {
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}
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void StartScanThread() {
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if (detect_thread_running)
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if (detect_thread_running) {
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return;
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if (!libusb_ctx)
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}
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if (!libusb_ctx) {
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return;
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}
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detect_thread_running = true;
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detect_thread = std::thread(ScanThreadFunc);
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@ -212,15 +229,17 @@ void StopScanThread() {
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static void Setup() {
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// Reset the error status in case the adapter gets unplugged
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if (current_status < 0)
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if (current_status < 0) {
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current_status = NO_ADAPTER_DETECTED;
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}
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++) {
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adapter_controllers_status[i] = ControllerTypes::CONTROLLER_NONE;
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}
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libusb_device** devs; // pointer to list of connected usb devices
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int cnt = libusb_get_device_list(libusb_ctx, &devs); //get the list of devices
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int cnt = libusb_get_device_list(libusb_ctx, &devs); // get the list of devices
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for (int i = 0; i < cnt; i++) {
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if (CheckDeviceAccess(devs[i])) {
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@ -247,9 +266,8 @@ static bool CheckDeviceAccess(libusb_device* device) {
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ret = libusb_open(device, &usb_adapter_handle);
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if (ret == LIBUSB_ERROR_ACCESS) {
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LOG_ERROR(Input,
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"Yuzu can not gain access to this device: ID %04X:%04X.",
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desc.idVendor, desc.idProduct);
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LOG_ERROR(Input, "Yuzu can not gain access to this device: ID %04X:%04X.", desc.idVendor,
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desc.idProduct);
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return false;
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}
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if (ret) {
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@ -260,8 +278,9 @@ static bool CheckDeviceAccess(libusb_device* device) {
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ret = libusb_kernel_driver_active(usb_adapter_handle, 0);
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if (ret == 1) {
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ret = libusb_detach_kernel_driver(usb_adapter_handle, 0);
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if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED)
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if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED) {
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LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = %d", ret);
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}
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}
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if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED) {
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@ -290,8 +309,9 @@ static void GetGCEndpoint(libusb_device* device) {
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const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
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for (u8 e = 0; e < interface->bNumEndpoints; e++) {
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const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
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if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN)
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if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) {
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input_endpoint = endpoint->bEndpointAddress;
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}
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}
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}
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}
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@ -311,16 +331,20 @@ void Shutdown() {
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static void Reset() {
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std::unique_lock<std::mutex> lock(initialization_mutex, std::defer_lock);
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if (!lock.try_lock())
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if (!lock.try_lock()) {
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return;
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if (current_status != ADAPTER_DETECTED)
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}
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if (current_status != ADAPTER_DETECTED) {
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return;
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}
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if (adapter_thread_running)
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if (adapter_thread_running) {
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adapter_input_thread.join();
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}
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++) {
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adapter_controllers_status[i] = ControllerTypes::CONTROLLER_NONE;
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}
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current_status = NO_ADAPTER_DETECTED;
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@ -1,11 +1,14 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <libusb.h>
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#include <mutex>
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#include <functional>
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#include <mutex>
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#include <libusb.h>
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#include "common/common_types.h"
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enum {
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PAD_USE_ORIGIN = 0x0080,
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PAD_GET_ORIGIN = 0x2000,
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@ -61,13 +64,8 @@ struct GCState {
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std::unordered_map<int, u16> axes;
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};
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namespace GCAdapter {
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enum ControllerTypes {
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CONTROLLER_NONE = 0,
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CONTROLLER_WIRED = 1,
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CONTROLLER_WIRELESS = 2
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};
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enum ControllerTypes { CONTROLLER_NONE = 0, CONTROLLER_WIRED = 1, CONTROLLER_WIRELESS = 2 };
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enum {
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NO_ADAPTER_DETECTED = 0,
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@ -1,10 +1,14 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <utility>
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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// Using extern as to avoid multply defined symbols.
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extern Common::SPSCQueue<GCPadStatus> pad_queue[4];
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@ -14,9 +18,7 @@ namespace InputCommon {
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class GCButton final : public Input::ButtonDevice {
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public:
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explicit GCButton(int port_, int button_, int axis_)
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: port(port_), button(button_) {
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}
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explicit GCButton(int port_, int button_, int axis_) : port(port_), button(button_) {}
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~GCButton() override;
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@ -31,17 +33,14 @@ private:
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class GCAxisButton final : public Input::ButtonDevice {
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public:
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explicit GCAxisButton(int port_, int axis_, float threshold_,
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bool trigger_if_greater_)
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: port(port_), axis(axis_), threshold(threshold_),
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trigger_if_greater(trigger_if_greater_) {
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explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_)
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: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_) {
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}
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bool GetStatus() const override {
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const float axis_value = (state[port].axes.at(axis) - 128.0f) / 128.0f;
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if (trigger_if_greater) {
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return axis_value > 0.10f; //TODO(ameerj) : Fix threshold.
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return axis_value > 0.10f; // TODO(ameerj) : Fix threshold.
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}
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return axis_value < -0.10f;
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}
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@ -164,29 +163,30 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
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void GCButtonFactory::BeginConfiguration() {
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polling = true;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++) {
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pad_queue[i].Clear();
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}
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GCAdapter::BeginConfiguration();
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}
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void GCButtonFactory::EndConfiguration() {
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polling = false;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++) {
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pad_queue[i].Clear();
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}
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GCAdapter::EndConfiguration();
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}
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class GCAnalog final : public Input::AnalogDevice {
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public:
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GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_)
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: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {
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}
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: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
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float GetAxis(int axis) const {
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std::lock_guard lock{mutex};
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// division is not by a perfect 128 to account for some variance in center location
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// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range [20-230]
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// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
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// [20-230]
|
||||
return (state[port].axes.at(axis) - 128.0f) / 95.0f;
|
||||
}
|
||||
|
||||
|
@ -240,18 +240,16 @@ private:
|
|||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
GCAnalogFactory::GCAnalogFactory() {};
|
||||
|
||||
GCAnalogFactory::GCAnalogFactory(){};
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
|
||||
const std::string guid = params.Get("guid", "0");
|
||||
const int port = params.Get("port", 0);
|
||||
|
@ -264,15 +262,17 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
|
|||
|
||||
void GCAnalogFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int i = 0; i < 4; i++) {
|
||||
pad_queue[i].Clear();
|
||||
}
|
||||
GCAdapter::BeginConfiguration();
|
||||
}
|
||||
|
||||
void GCAnalogFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int i = 0; i < 4; i++) {
|
||||
pad_queue[i].Clear();
|
||||
}
|
||||
GCAdapter::EndConfiguration();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
@ -5,7 +9,6 @@
|
|||
|
||||
namespace InputCommon {
|
||||
|
||||
|
||||
/**
|
||||
* A button device factory representing a gcpad. It receives gcpad events and forward them
|
||||
* to all button devices it created.
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
|
||||
namespace Common {
|
||||
class ParamPackage;
|
||||
|
@ -38,7 +38,6 @@ class GCAnalogFactory;
|
|||
GCButtonFactory* GetGCButtons();
|
||||
GCAnalogFactory* GetGCAnalogs();
|
||||
|
||||
|
||||
/// Generates a serialized param package for creating a keyboard button device
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
|
|
|
@ -225,8 +225,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
|
|||
} else {
|
||||
failure_callback();
|
||||
}
|
||||
})
|
||||
.detach();
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::CalibrationConfigurationJob(
|
||||
|
@ -280,8 +279,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
|
|||
complete_event.Wait();
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
})
|
||||
.detach();
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
|
||||
|
|
|
@ -19,13 +19,13 @@
|
|||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
||||
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
|
||||
ConfigureInputPlayer::analog_sub_buttons{{
|
||||
"up",
|
||||
"down",
|
||||
"left",
|
||||
"right",
|
||||
"modifier",
|
||||
}};
|
||||
ConfigureInputPlayer::analog_sub_buttons{{
|
||||
"up",
|
||||
"down",
|
||||
"left",
|
||||
"right",
|
||||
"modifier",
|
||||
}};
|
||||
|
||||
static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
|
||||
const int index1 = grid->indexOf(item);
|
||||
|
@ -151,13 +151,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
button_map = {
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
|
||||
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
|
||||
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
|
||||
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
|
||||
};
|
||||
|
||||
analog_map_buttons = {{
|
||||
|
@ -178,11 +178,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
}};
|
||||
|
||||
debug_hidden = {
|
||||
ui->buttonSL, ui->labelSL,
|
||||
ui->buttonSR, ui->labelSR,
|
||||
ui->buttonLStick, ui->labelLStickPressed,
|
||||
ui->buttonRStick, ui->labelRStickPressed,
|
||||
ui->buttonHome, ui->labelHome,
|
||||
ui->buttonSL, ui->labelSL,
|
||||
ui->buttonSR, ui->labelSR,
|
||||
ui->buttonLStick, ui->labelLStickPressed,
|
||||
ui->buttonRStick, ui->labelRStickPressed,
|
||||
ui->buttonHome, ui->labelHome,
|
||||
ui->buttonScreenshot, ui->labelScreenshot,
|
||||
};
|
||||
|
||||
|
@ -221,12 +221,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
case Settings::ControllerType::RightJoycon:
|
||||
layout_hidden = {
|
||||
ui->left_body_button, ui->left_buttons_button,
|
||||
ui->left_body_label, ui->left_buttons_label,
|
||||
ui->buttonL, ui->labelL,
|
||||
ui->buttonZL, ui->labelZL,
|
||||
ui->labelScreenshot, ui->buttonScreenshot,
|
||||
ui->buttonMinus, ui->labelMinus,
|
||||
ui->LStick, ui->Dpad,
|
||||
ui->left_body_label, ui->left_buttons_label,
|
||||
ui->buttonL, ui->labelL,
|
||||
ui->buttonZL, ui->labelZL,
|
||||
ui->labelScreenshot, ui->buttonScreenshot,
|
||||
ui->buttonMinus, ui->labelMinus,
|
||||
ui->LStick, ui->Dpad,
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
@ -261,38 +261,34 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
}
|
||||
|
||||
button->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(button, &QPushButton::clicked, [=]
|
||||
{
|
||||
HandleClick(button_map[button_id],
|
||||
[=](Common::ParamPackage params)
|
||||
{
|
||||
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
|
||||
// Analog triggers (from controllers like the XBOX controller) would not
|
||||
// work due to a different range of their signals (from 0 to 255 on
|
||||
// analog triggers instead of -32768 to 32768 on analog joysticks). The
|
||||
// SDL driver misinterprets analog triggers as analog joysticks.
|
||||
// TODO: reinterpret the signal range for analog triggers to map the
|
||||
// values correctly. This is required for the correct emulation of the
|
||||
// analog triggers of the GameCube controller.
|
||||
if (button_id == Settings::NativeButton::ZL ||
|
||||
button_id == Settings::NativeButton::ZR) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
}
|
||||
buttons_param[button_id] = std::move(params);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
connect(button, &QPushButton::clicked, [=] {
|
||||
HandleClick(
|
||||
button_map[button_id],
|
||||
[=](Common::ParamPackage params) {
|
||||
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
|
||||
// Analog triggers (from controllers like the XBOX controller) would not
|
||||
// work due to a different range of their signals (from 0 to 255 on
|
||||
// analog triggers instead of -32768 to 32768 on analog joysticks). The
|
||||
// SDL driver misinterprets analog triggers as analog joysticks.
|
||||
// TODO: reinterpret the signal range for analog triggers to map the
|
||||
// values correctly. This is required for the correct emulation of the
|
||||
// analog triggers of the GameCube controller.
|
||||
if (button_id == Settings::NativeButton::ZL ||
|
||||
button_id == Settings::NativeButton::ZR) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
}
|
||||
buttons_param[button_id] = std::move(params);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location)
|
||||
{
|
||||
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&]
|
||||
{
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
buttons_param[button_id].Clear();
|
||||
button_map[button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), [&]
|
||||
{
|
||||
context_menu.addAction(tr("Restore Default"), [&] {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
|
@ -309,27 +305,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
}
|
||||
|
||||
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(analog_button, &QPushButton::clicked, [=]()
|
||||
{
|
||||
HandleClick(analog_map_buttons[analog_id][sub_button_id],
|
||||
[=](const Common::ParamPackage& params)
|
||||
{
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
connect(analog_button, &QPushButton::clicked, [=]() {
|
||||
HandleClick(
|
||||
analog_map_buttons[analog_id][sub_button_id],
|
||||
[=](const Common::ParamPackage& params) {
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
connect(analog_button, &QPushButton::customContextMenuRequested,
|
||||
[=](const QPoint& menu_location)
|
||||
{
|
||||
[=](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&]
|
||||
{
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), [&]
|
||||
{
|
||||
context_menu.addAction(tr("Restore Default"), [&] {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
|
@ -341,12 +333,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
menu_location));
|
||||
});
|
||||
}
|
||||
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=]
|
||||
{
|
||||
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
|
||||
if (QMessageBox::information(
|
||||
this, tr("Information"),
|
||||
tr("After pressing OK, first move your joystick horizontally, "
|
||||
"and then vertically."),
|
||||
"and then vertically."),
|
||||
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
|
||||
HandleClick(
|
||||
analog_map_stick[analog_id],
|
||||
|
@ -355,8 +346,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
}
|
||||
});
|
||||
|
||||
connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=]
|
||||
{
|
||||
connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=] {
|
||||
const float slider_value = analog_map_deadzone_and_modifier_slider[analog_id]->value();
|
||||
if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
|
||||
analogs_param[analog_id].Get("engine", "") == "gcpad") {
|
||||
|
@ -377,8 +367,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
timeout_timer->setSingleShot(true);
|
||||
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
|
||||
|
||||
connect(poll_timer.get(), &QTimer::timeout, [this]
|
||||
{
|
||||
connect(poll_timer.get(), &QTimer::timeout, [this] {
|
||||
Common::ParamPackage params;
|
||||
if (InputCommon::GetGCButtons()->IsPolling()) {
|
||||
params = InputCommon::GetGCButtons()->GetNextInput();
|
||||
|
@ -505,7 +494,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
|
|||
for (std::size_t i = 0; i < colors.size(); ++i) {
|
||||
controller_color_buttons[i]->setStyleSheet(
|
||||
QStringLiteral("QPushButton { background-color: %1 }")
|
||||
.arg(controller_colors[i].name()));
|
||||
.arg(controller_colors[i].name()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -625,10 +614,11 @@ void ConfigureInputPlayer::HandleClick(
|
|||
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
if (type == InputCommon::Polling::DeviceType::Button)
|
||||
if (type == InputCommon::Polling::DeviceType::Button) {
|
||||
InputCommon::GetGCButtons()->BeginConfiguration();
|
||||
else
|
||||
} else {
|
||||
InputCommon::GetGCAnalogs()->BeginConfiguration();
|
||||
}
|
||||
timeout_timer->start(5000); // Cancel after 5 seconds
|
||||
poll_timer->start(200); // Check for new inputs every 200ms
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ class ConfigureInputPlayer;
|
|||
}
|
||||
|
||||
class ConfigureInputPlayer : public QDialog {
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
|
||||
|
@ -92,15 +92,15 @@ private:
|
|||
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
|
||||
/// down, left, right, and modifier, respectively.
|
||||
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_buttons;
|
||||
analog_map_buttons;
|
||||
|
||||
/// Analog inputs are also represented each with a single button, used to configure with an
|
||||
/// actual analog stick
|
||||
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
|
||||
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_deadzone_and_modifier_slider;
|
||||
analog_map_deadzone_and_modifier_slider;
|
||||
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_deadzone_and_modifier_slider_label;
|
||||
analog_map_deadzone_and_modifier_slider_label;
|
||||
|
||||
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
|
||||
|
||||
|
|
Loading…
Reference in New Issue