common/zstd_compression: simplify decompression interface
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@ -13,7 +13,6 @@
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namespace Common::Compression {
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namespace Common::Compression {
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std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
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std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
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compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
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compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
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const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
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const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
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@ -36,17 +35,19 @@ std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_siz
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
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}
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}
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed,
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
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std::size_t uncompressed_size) {
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const std::size_t decompressed_size =
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std::vector<u8> uncompressed(uncompressed_size);
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ZSTD_getDecompressedSize(compressed.data(), compressed.size());
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const std::size_t uncompressed_result_size = ZSTD_decompress(
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std::vector<u8> decompressed(decompressed_size);
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uncompressed.data(), uncompressed.size(), compressed.data(), compressed.size());
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if (uncompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
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const std::size_t uncompressed_result_size = ZSTD_decompress(
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decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
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if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
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// Decompression failed
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// Decompression failed
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return {};
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return {};
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}
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}
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return uncompressed;
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return decompressed;
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}
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}
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} // namespace Common::Compression
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} // namespace Common::Compression
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@ -34,11 +34,9 @@ std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_siz
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* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
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* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
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*
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*
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* @param compressed the compressed source memory region.
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* @param compressed the compressed source memory region.
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* @param uncompressed_size the size in bytes of the uncompressed data.
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*
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*
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* @return the decompressed data.
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* @return the decompressed data.
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*/
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*/
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed,
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
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std::size_t uncompressed_size);
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} // namespace Common::Compression
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} // namespace Common::Compression
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@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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return {};
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return {};
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}
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}
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dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary, binary_length);
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dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
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if (dump.binary.empty()) {
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if (dump.binary.empty()) {
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return {};
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return {};
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}
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}
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@ -288,8 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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return {};
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return {};
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}
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}
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const std::vector<u8> code =
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const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
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Common::Compression::DecompressDataZSTD(compressed_code, code_size);
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if (code.empty()) {
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if (code.empty()) {
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return {};
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return {};
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}
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}
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