Disable multithreaded pipeline compilation on Qualcomm drivers

This causes crashes during compilation on several 6xx and 5xx driver versions.
This commit is contained in:
Billy Laws 2023-02-18 17:23:12 +00:00 committed by bunnei
parent f1bb2f3685
commit a3c261d940
1 changed files with 4 additions and 1 deletions

View File

@ -286,7 +286,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
texture_cache{texture_cache_}, shader_notify{shader_notify_}, texture_cache{texture_cache_}, shader_notify{shader_notify_},
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()}, use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()}, use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"), workers(device.GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
? 1
: (std::max(std::thread::hardware_concurrency(), 2U) - 1),
"VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") { serialization_thread(1, "VkPipelineSerialization") {
const auto& float_control{device.FloatControlProperties()}; const auto& float_control{device.FloatControlProperties()};
const VkDriverId driver_id{device.GetDriverID()}; const VkDriverId driver_id{device.GetDriverID()};