am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
Used by RetroArch
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1cc009a996
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@ -1192,7 +1192,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
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{40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"},
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{40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"},
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{50, &IApplicationFunctions::GetPseudoDeviceId, "GetPseudoDeviceId"},
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{50, &IApplicationFunctions::GetPseudoDeviceId, "GetPseudoDeviceId"},
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{60, nullptr, "SetMediaPlaybackStateForApplication"},
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{60, nullptr, "SetMediaPlaybackStateForApplication"},
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{65, nullptr, "IsGamePlayRecordingSupported"},
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{65, &IApplicationFunctions::IsGamePlayRecordingSupported, "IsGamePlayRecordingSupported"},
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{66, &IApplicationFunctions::InitializeGamePlayRecording, "InitializeGamePlayRecording"},
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{66, &IApplicationFunctions::InitializeGamePlayRecording, "InitializeGamePlayRecording"},
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{67, &IApplicationFunctions::SetGamePlayRecordingState, "SetGamePlayRecordingState"},
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{67, &IApplicationFunctions::SetGamePlayRecordingState, "SetGamePlayRecordingState"},
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{68, nullptr, "RequestFlushGamePlayingMovieForDebug"},
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{68, nullptr, "RequestFlushGamePlayingMovieForDebug"},
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@ -1480,6 +1480,16 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
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rb.Push(*res_code);
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rb.Push(*res_code);
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}
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}
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void IApplicationFunctions::IsGamePlayRecordingSupported(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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constexpr bool gameplay_recording_supported = false;
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(gameplay_recording_supported);
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}
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void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) {
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void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_WARNING(Service_AM, "(STUBBED) called");
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@ -266,6 +266,7 @@ private:
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void SetTerminateResult(Kernel::HLERequestContext& ctx);
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void SetTerminateResult(Kernel::HLERequestContext& ctx);
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void GetDisplayVersion(Kernel::HLERequestContext& ctx);
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void GetDisplayVersion(Kernel::HLERequestContext& ctx);
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void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
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void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
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void IsGamePlayRecordingSupported(Kernel::HLERequestContext& ctx);
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void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
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void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
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void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
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void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
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void NotifyRunning(Kernel::HLERequestContext& ctx);
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void NotifyRunning(Kernel::HLERequestContext& ctx);
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